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Titan Quest Anniversary Edition

axx

Savant
Joined
Jan 9, 2017
Messages
888
At one point in the game the ragdoll physics disappear and fighting enemies becomes a slugfest. You're always playing catch-up with enemies and that's where the fun ends. The last expansion is just terrible. Instead of trying to fix at least some of core problems they just decided to produce 'more of the same'.
 

Dramart

Savant
Joined
Nov 28, 2019
Messages
543
Location
Argentina
At one point in the game the ragdoll physics disappear and fighting enemies becomes a slugfest. You're always playing catch-up with enemies and that's where the fun ends. The last expansion is just terrible. Instead of trying to fix at least some of core problems they just decided to produce 'more of the same'.
I don't like the expansions but the main game is really good IMO.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,883
Location
Ngranek
So, the real magic happened when you could slip behind or to the side of an enemy in the middle of their attack animation—before they completed their strike—and land a hit while they were still in the momentum of their swing and then back off into safe distance, prepping for another run/strike. Or kill them with a nuking attack right in the middle of their attack. Or bash and throw them away with your shield, just before their attack landed. Or slip away from an almost connecting attack with a quick-charge towards another enemy few meters away. Or do that, but with the twist of attacking the first enemy from the side, slowing them with your poisoned weapon, and once you've killed the other enemy with the quick-charge, you just stood there, panting, with your sword raised up high, your back turned to the first enemy who has almost reached your vincinity by now, almost landed another attack, but failed in the middle of it only to crumble to their death at your heels, killed by the DoT poison. And much more... Actually, the very same stuff you could see in Asian martial-art movies during the combat with Katanas and all, or during the badass (however otherwise historically innacurate) combat scenes of the movie 300.
What level of zoom in/out do you use for that?
That's a good question. The most zoomed-out view doesn't seem ideal because the characters become too small, and the precise mouse movements around enemies difficult. One step or two before the max, I'd say.
I also recommend using a camera mod that allows you to rotate the field of view. Typically, there isn’t much space below the character, so it’s preferable to position enemies in the top-left or top-right corners of the screen whenever possible. The mod I used is called TQ IT, and it's now part of the camera mod collection here: https://www.nexusmods.com/titanquestanniversaryedition/mods/46?tab=description
I’m not sure which of these mods (if any) are compatible with the latest version that includes all the DLCs, though.

PS: I took the liberty of moving this conversation to a more convenient place in order to not congest the TQ II thread with the discussion of the first one.
 

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