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Titan Quest Anniversary Edition

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,038
Location
Platypus Planet
Ice Shards works best with Defense imo since that fixes the problem of having to be close enough to enemies so you can shotgun them to death. But that will make it even harsher on your energy consumption. It is quite equipment dependent but a lot of fun.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
14,819
Location
Frostfell
The energy consumption can be mitigated with the right gear and druid powers. Tranquility of Water at lv 10(6+4) gives 90% chance of halving the cost which is almost as good as doubling your energy. This + energy cost reduction on gear and I can get to cast about 15 times before having to use a mana potion at lv 46 with that skill at lv 7.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Storm + Nature is the easiest of all 3 of my most played characters because I haven't found a single enemy which is resistant to ice shards. Both my poison-based rogue/nature char and dream/spirit vitality-based char have huge trouble with undead and constructs and it's a huge pain.
Strange, I remember some1 making a Warfare/Spirit build with 100% recharge and he killed any boss in basically 2-3 seconds. He had socketed the swords with vita damage relics and had a perma army with those guys Warfare can summon.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,029
Pathfinder: Wrath
Storm + Nature is the easiest of all 3 of my most played characters because I haven't found a single enemy which is resistant to ice shards. Both my poison-based rogue/nature char and dream/spirit vitality-based char have huge trouble with undead and constructs and it's a huge pain.
Strange, I remember some1 making a Warfare/Spirit build with 100% recharge and he killed any boss in basically 2-3 seconds. He had socketed the swords with vita damage relics and had a perma army with those guys Warfare can summon.
There are only a few bosses which are resistant or have adds which are resistant. At the top of my head, the undead guy in the mausoleum in act 1, the automatoi boss which appears only on the higher difficulties, the constructs before the first Telkine in act 1, the spirit towers/obelisks which revive constructs when destroyed in act 2 (before a boss I don't remember the name of, but I think it was in the Sphinx). The end bosses themselves are all mercifully free of such resistances.
 
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Cael

Arcane
Joined
Nov 1, 2017
Messages
20,592
Storm + Nature is the easiest of all 3 of my most played characters because I haven't found a single enemy which is resistant to ice shards. Both my poison-based rogue/nature char and dream/spirit vitality-based char have huge trouble with undead and constructs and it's a huge pain.
I will have to boot up my Immortal Throne again. I don't think I have ever tried such a build, or if I did, I went summoner.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
5,543
Ice shards Skill is useless for the simple reason that the rogue mastery has a much better skill all around known as lay trap or throwing knife. It has everything: a skill to massively reduce mana usage, massive damages once maxed, can be re-casted very rapidly.
 
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Cryomancer

Arcane
Glory to Ukraine
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Messages
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Frostfell
Ice shards Skill is useless for the simple reason that the rogue mastery has a much better skill all around known as lay trap. It has everything: a skill to massively reduce mana usage, massive damages once maxed, can be re-casted very rapidly.

Even if truth. Unless the game lacks magic(ie - historical rpgs like M&B), I will always use magic.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
5,543
Ice shards Skill is useless for the simple reason that the rogue mastery has a much better skill all around known as lay trap. It has everything: a skill to massively reduce mana usage, massive damages once maxed, can be re-casted very rapidly.

Even if truth. Unless the game lacks magic(ie - historical rpgs like M&B), I will always use magic.
Magic is pretty bad in Titan Quest, because :
-There are less unique items for magic users than for warriors
-There are more warrior enemy types than mages.
-Most skills in magic skill trees are underwhelming, there aren't *bad*,mind you but not very good. Although Runes is different.
 

Blutwurstritter

Learned
Joined
Sep 18, 2021
Messages
888
Location
Germany
Are the newer addons Atlantis, Eternal Ember and Ragnarök any good? I've played the original game plus Immortal Throne years ago and was surprised to see another 3 expansions when I checked the anniversary edition on GOG.
 

Heinrich

Scholar
Joined
Apr 5, 2017
Messages
123
Are the newer addons Atlantis, Eternal Ember and Ragnarök any good? I've played the original game plus Immortal Throne years ago and was surprised to see another 3 expansions when I checked the anniversary edition on GOG.
Going from memory I'd say Ragnarök is worth it and the others aren't. I found the environments early in Atlantis to be nice to look at, but it falls off pretty hard.
 

Hobo Elf

Arcane
Joined
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Messages
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Platypus Planet
Ragnarok is great. It adds a very meaty expansion, a great new mastery and tons of loot that gives you nice build options. Content wise it's easily the best expansion in the game. Atlantis is a mixed bag. The first part is visually cool, but then Atlantis is nothing special and has you fighting a Telkine again. Also Atlantis Legendary items have VERY bad drop rates and to my knowledge this was never fixed. I've only had one drop in the entirety that I've owned the game. I tend to just skip Atlantis now. Atlantis also added an "infinite" dungeon to grind. It wasn't particularly fun or good, the best way to get loot is to keep repeating it and not taking the reward until you've done it a few times except the dungeon is/was prone to crashing so it was just an extra layer of gambling. Also some of the modifiers you got were total shit. On release there was one that disabled pets, which meant that pet builds were effectively killed, but they at least changed it. Didn't try the latest one as it didn't interest me. The new mastery is based on potion usage and they added new gimmick potions to consume. It also adds more content to the original areas which doesn't seem like a terrible idea tbh.
 

axx

Savant
Joined
Jan 9, 2017
Messages
814
The last expansion is the worst. Visually the prettiest though. The areas are massive and you'll frequently get lost, especially in the Egyptian areas (you return there in the 2nd half of the expansion).
 

Blutwurstritter

Learned
Joined
Sep 18, 2021
Messages
888
Location
Germany
Thanks for the input. Sounds like the dlcs aren't necessary at all. Has there been an announcement for a sequel or some sort of explanation for the late expansions?
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,029
Pathfinder: Wrath
Atlantis adds some abilities to certain masteries that make playstyles possible. F.e. Soul Drain enables a vitality caster. The content is meh in all of them. Get Ragnarok or Eternal Embers on a deep discount if you like the new masteries.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
3,752
Location
Nantucket
Has there been an announcement for a sequel or some sort of explanation for the late expansions?
Titan Quest 2 was part of the GeForce Now leak and it's widely speculated that this is it. https://grimloregames.com/project-minerva/
"Project Minerva" is an action role-playing game set in a picturesque, hand-crafted, open-world ancient world threatened by creatures from Greek, Persian and Egyptian mythology.
zc6jtp6m65j71.jpg
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,452
Pathfinder: Wrath
Has there been an announcement for a sequel or some sort of explanation for the late expansions?
Titan Quest 2 was part of the GeForce Now leak and it's widely speculated that this is it. https://grimloregames.com/project-minerva/
"Project Minerva" is an action role-playing game set in a picturesque, hand-crafted, open-world ancient world threatened by creatures from Greek, Persian and Egyptian mythology.
zc6jtp6m65j71.jpg

But I assume this will be made by the bastard studio instead of Crate? The old TQ guys are in Crate now making some medieval city sim right?
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,038
Location
Platypus Planet
Has there been an announcement for a sequel or some sort of explanation for the late expansions?
Titan Quest 2 was part of the GeForce Now leak and it's widely speculated that this is it. https://grimloregames.com/project-minerva/
"Project Minerva" is an action role-playing game set in a picturesque, hand-crafted, open-world ancient world threatened by creatures from Greek, Persian and Egyptian mythology.
zc6jtp6m65j71.jpg

But I assume this will be made by the bastard studio instead of Crate? The old TQ guys are in Crate now making some medieval city sim right?
Crate as a company has had nothing to do with TQ. It's all in THQ Nordic's hands.

Atlantis adds some abilities to certain masteries that make playstyles possible. F.e. Soul Drain enables a vitality caster. The content is meh in all of them. Get Ragnarok or Eternal Embers on a deep discount if you like the new masteries.
The new abilities are mostly nice on paper, but in execution suck. Defense (Unyielding Phalanx), Hunting (Finesse, Spear Dance is ok), Warfare (Lasting Legacy) and Dream (Psionic Beam) are the best/most useful ones. Spirit's Soul Drain is not bad either, but Vitality damage is still quite limited in TQ. Earth, Storm, Rune and Nature didn't get a single useful new ability. They all look enticing in the tooltip, but you have to invest another 8 points into your mastery to even get them and they are mediocre or even bad at what they do, let alone have any business being the ultimate skills. Overall I wouldn't say Atlantis is worth it as an expansion. Not for the content and not even for the new mastery tiers. It's just too uneven. I'd even say that the skill point cost to try and get those new abilities is actively harmful for the masteries that didn't get anything good.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
5,543
I'm more mitigated about Ragnarök, first the landscapes are way less impressive than immortal throne, and look quite bland and unappealing, second the quests are either: escort NPC/ Kill X / Get Y item, there is no secret nor treasure burried in the map unlike immortal throne.
Besides, some items are extremely broken, and by that I mean they are way superior in terms of power than basic TQ + immortal thrones items, and that include rare items( green) + uniques (blue +purple color coded gear).
The Rune mastery is a bummer, it has good potential, but unfortunately too much skills are straight up trash.
 

4249

I stalk the night
Patron
Joined
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Messages
1,216
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Codex Year of the Donut Divinity: Original Sin 2
Crate as a company has had nothing to do with TQ. It's all in THQ Nordic's hands.

Maybe I am dumb but the people who made TQ ended up founding Crate and making GD right? That's why GD is basically TQ 2 system wise?
Yes, Crate is a direct continuation of Iron Lore (original developer of TQ) and was founded with mostly the same people involved. GD also uses the TQ engine.

All expansions to TQ after Iron Lore folded (aka after Immortal Throne) were developed by some contractor studios for THQ.
 

4249

I stalk the night
Patron
Joined
Nov 19, 2014
Messages
1,216
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Codex Year of the Donut Divinity: Original Sin 2
Fuck me, don't tell me any of the expansions are good, I don't want to have to buy them and reinstall TQ :negative:
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
5,543
Crate as a company has had nothing to do with TQ. It's all in THQ Nordic's hands.

Maybe I am dumb but the people who made TQ ended up founding Crate and making GD right? That's why GD is basically TQ 2 system wise?
Yes, Crate is a direct continuation of Iron Lore (original developer of TQ) and was founded with mostly the same people involved. GD also uses the TQ engine.

All expansions to TQ after Iron Lore folded (aka after Immortal Throne) were developed by some contractor studios for THQ.
And it shows, Immortal Throne is terms of quality is way above all of them, in terms of visuals, performance, effects, monsters, mythology.
The new expansions look like they were made by beginners.
Ice Shard is severely underrated. Probably because it is so energy hungry.
Ice Shard is a terrible skill, high mana consumption for low damage, it's just awful.
Prioritize Squall and Lightning bolt and discard ice shard/ Thunderball and probably energy shield as the time of effectiveness is too low.
 
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