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Titan Quest on Sale

Zed

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Does it come with a gold bar?
 

Norfleet

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I thought it was killed because it was a buggy piece of overpriced crap.
 

Multi-headed Cow

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You thought wrong because Titan Quest is a quality game for quality people. Report to the food vats for re-education 3692.
 

RK47

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Dead State Divinity: Original Sin
It was fun for one run. After that, no thanks really. I made the mistake of making a mage class first, then trying the melee on second run. What a stupid imbalance.
 

Jools

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RK47 said:
It was fun for one run. After that, no thanks really. I made the mistake of making a mage class first, then trying the melee on second run. What a stupid imbalance.

I love ancient greece and all those settings, and that's what compelled me to play the game (downloaded, ofc) for the whole 36 minutes I could tolerate it. After that, I rageuninstalled it forever. Just another useless, shallow, repetitive and redundant diablo/sacred clone.
 

thesheeep

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I like the game. IMHO its class system easily beats Diablo 2. Just has more to offer.

On the other hand, the game failed to motivate me enough to play through it, and I tried like 5 times, always having fun for a short while, then it starts to bore me. I don't even know exactly why this always happens.
 
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thesheeep said:
On the other hand, the game failed to motivate me enough to play through it, and I tried like 5 times, always having fun for a short while, then it starts to bore me. I don't even know exactly why this always happens.

Because Acts take way too fucking long. It's always fun to start it from zero with a character you didn't try before, but once leveling up gets much slower the bore kicks in. Faster pace is what keeps Diablo 2 from getting too boring. I can finish a whole act in D2 in one sitting, in TQ this can take several days of repetitive grinding.
I'd love TQ otherwise, character system is good enough, combining masteries is interesting, setting is decent and it is a beautiful game to look at. It just has serious pacing problems. And shitty speaker support. I have no idea why shouldn't I be able to set speakers to "stereo" in options. It's either "headphones" or surround settings, neither of which sounds good on my system. It's also annoying that game changes the speaker settings in my control panel as well, which means I have to reset them every time I stop playing.
 

Sceptic

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Divinity: Original Sin
RK47 said:
I made the mistake of making a mage class first, then trying the melee on second run. What a stupid imbalance.
In what way? Are mages much more powerful, or the other way round?
 

spectre

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I've been using TQ as a timesink for a few weeks now, I must say it's pretty good.
Sure Diablo 2 was better, but there's only so many times you can fucking complete fucking Diablo.
Actually, after all these years and trying several piss poor attempts at delivering such gameplay, (Din's Curse, Sacred, Torchlight, I'm all looking at you) I must say TQ is a pretty good game, flawed but with many strong points.
I'd say the overall item farming experience, character building, attention to detail is superior.
So is the atmosphere, but that's debatable - won't beat D1, but feels much better than D2 imo, a bit less less forced ebbil grimdark, a bit more tasteful, I guess all the greek/egyptianmiddle east/chinese inserts make a bit of a difference.

Sceptic said:
RK47 said:
I made the mistake of making a mage class first, then trying the melee on second run. What a stupid imbalance.
In what way? Are mages much more powerful, or the other way round?

At first I felt that ranged classes were waay overpowered, but melee is also viable.
In fact, some bosses are much easier to melee, because then they do not use some of their ridiculously op attacks (and yeah, some are real pita this way).
It evens out the more you play the game - casters rely mostly on their skills a lot to do damage, while melee fighters need good weapons with good base damage.
It's only a matter of playing a few characters at once and share hand-me-downs...
and it's arguably the best way of playing the game.

Acts take way too fucking long.
During the first playthrough, yeah, they just might. That's because you do not know where to go and where shit is. Even then, it roughly takes 1,5 days of playing to complete one, which feels ok to me.

Ok, I'm playing the devil's advocate here, truth is, there's lots of filler levels with filler combat out there, but, it's a h&s ffs, it's supposed to have filler combat.
One major problem here is that not very much is randomly generated in these levels,
sometimes you get anodd chest, or a hero monster here and there, one enemy type may be changed for another(rarely) but that's about all.

Second major problem with TQ is the horrible, horrible coding. Vanilla is ok, but IT introduced a major slowdown bug that kick in every now and then. And you really want IT, because you miss lots of functionality and content without it.
 

Yeesh

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Yes, the game's far too much of a long haul to talk about balance between the classes from just playing a bit.

Also, I think the slowdown bug was varied in its effects, which is to say some for some people it really wrecked the game. Me, I didn't notice it too much; and I played A LOT with IT from the get go.

So why not give it a go? You might get lucky. And TQ is awesome.
 

Raapys

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I thought it was dull. Wrong kind of atmosphere for a game of that type, item grinding was somehow more boring than in D2, pace was too slow, skills, masteries, spells, even items, were uninteresting. Not sure I could find a single well-done feature in the game, it was really just completely average in all things.

Still looking forward to Grim Dawn, though.
 

Topher

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7860 said:
I like the game. IMHO its class system easily beats Diablo 2. Just has more to offer.

I agree and ended up having a lot of fun with the game.
 

spectre

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item grinding was somehow more boring than in D2, pace was too slow, skills, masteries, spells, even items, were uninteresting.
Yeah I know it's subjective, I kinda agree about the pacing, but the rest...
What can I say, it gets better after the first two acts, one can easily get bored by Greece, its not grimdark enough, it doesn't have a lot of "wow" moments, but that's the way TQ is. IMO once you get to act III, you'll see there's quite a bit of variety in the game.

Uninteresting items, yeah, they are like that in the beginning. I began to appreciate it when I ran my second character through greece and "blue" items with unique graphics and better stats started popping out. It got much better
"Basic" items are nothing to write home about until, say, act III,
But imo they tried to make their items interesting - there's a fuckload of charms to put in your gear, some useless, some pretty damn good (like +1 to all skills), some items grant you skills, some skills are unique, some come from different masteries, you have lots and lots of arcane formulas to create artifacts (some are shitty, but are used in higher tier formulas) etc.
The game really benefits if you share hand me downs between characters, better yet, if you have a friend around to share phat lewt with. And it gets better when you get to the higher difficulty levels.
 

Mastermind

Cognito Elite Material
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Steve gets a Kidney but I don't even get a tag.
I play it with an xp rate increase hack. much more fun that way.
 

made

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1 normal playthrough, then respec mod to play around with talent trees, and droprate mod + storage mod for more epix. Don't overdo it though. Too many epix = boring. GLHF
 

Suicidal

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I disliked TQ because it seemed to me like I was doing the EXACT same thing during the entire playthrough.

Wherever I went I was always attacked by a group of 3-5 identical enemies and I needed to cast 1 or 2 spells (I was playing a Seer and I had 2 powerful AOE spells but that was pretty much everything my offensive skills had to offer) to kill them.

There was incredibly little variety - all the enemies were pretty much the same and always came running towards me in the same little groups of 3-5 and getting killed in 1-2 spells.

And before you say well it's the same in Diablo - I disagree. Diablo (Diablo 2, at least) had a much bigger variety in monsters, bosses, items, etc. Each class in D2 also had a much bigger skill tree. The battles in D2 are also a lot more fun since you usually get attacked by huge numbers of monsters and many of them have different special abilities, resistances, etc.
 

Raapys

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spectre said:
Yeah I know it's subjective, I kinda agree about the pacing, but the rest...
What can I say, it gets better after the first two acts, one can easily get bored by Greece, its not grimdark enough, it doesn't have a lot of "wow" moments, but that's the way TQ is. IMO once you get to act III, you'll see there's quite a bit of variety in the game.

Uninteresting items, yeah, they are like that in the beginning. I began to appreciate it when I ran my second character through greece and "blue" items with unique graphics and better stats started popping out. It got much better
"Basic" items are nothing to write home about until, say, act III,
But imo they tried to make their items interesting - there's a fuckload of charms to put in your gear, some useless, some pretty damn good (like +1 to all skills), some items grant you skills, some skills are unique, some come from different masteries, you have lots and lots of arcane formulas to create artifacts (some are shitty, but are used in higher tier formulas) etc.
The game really benefits if you share hand me downs between characters, better yet, if you have a friend around to share phat lewt with. And it gets better when you get to the higher difficulty levels.

Well, I did strictly speaking play it all the way through, even starting on the next difficulty level(barely) before quitting. I guess I was rather unlucky though, because I swear I didn't get anything but those 'gold' or completely ordinary magical items, even from the bosses. I would have to go to the shop to find a decent staff for my char, because those would always be better than whatever dropped. Also didn't help then that there wasn't really a single spell I liked. Not even sure there were any direct damage spells not linked to staff damage? Think I pretty much just ran around doing that 'split staff bolt into 3 other bolts' or something, because even at the top skill tier I couldn't find any other good ones after trying them out. Most of that stuff was just for increasing various types of damage anyway, with few actual spells.
 

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