People make it look like it's Iron Lore's fault they had to make a diablo clone. Well, if they pitched a topdown view turnbased RPG they never would have gotten to make a game in the first place.
From a Brian Sullivan interview on Gamasutra a couple of years ago:
“The whole time I was working on Age of Empires games I always thought about doing an action RPG in the same setting, but with all the mythology thrown in,” he said. “It was very nice to actually be able to develop this game after thinking about it for so many years.”
But hey, like the guy who invented
Bulletball and expected it to become an olympic sport, it couldn't possibly be their own fault that their horribly flawed idea failed to achieve the commercial success they'd hoped for.
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We're going in circles here, so I'll try to shorten this somewhat.
You've got to be kidding? You aren't are, you? You actually believe that compensates for the sheer loss due to piracy. [...] I'm curious, so none of your friends play or watch something for a bit then decide it isn't quite worth spending cash on right now...of course not. You all either like it or dismiss it. The fact that you have milked the free content isn't a factor in anyones decision, ever.
I'm not saying that, but in this specific case, we're comparing the merits of "no potential for sale" against "pirated material that may or may not drive a sale." "Milked the free content" or not, there's no reason for me to buy a CD of an artist I've never heard (/of), or a TV show I've never seen. Even if I've "heard good things", individual taste accounts for a lot when it comes to entertainment.
Ah well then, you were 12. My arguments are negated, I feel so silly.
I'm not trying to justify my illegal activities, my point is - there's no way we were paying for those games, even if it was impossible to pirate them. The difference between "No sale" and "No sale, pirated instead" is fairly clear. You now have a bigger audience at no extra cost, and I fail to see how that's a bad thing. It's "investing" in the future without cost.
Way to quibble there chief. Yes, I'm sure the guy wrote that article chose to carefully obfuscate the fact that sales were 70% higher for one day only. You missed the part where they said they grew their company from that extra profit. Perhaps he meant grew as in bought everyone some more staplers? Good lord dude, this is getting silly.
Honestly, I did miss the bit about "growing the company" and re-reading it - I'm still missing it. But if you want to tout that 70%, can I also say that there's "proof" that making keygens obsolete actually causes a decrease in sales?
No, they aren't. Your assumption is that a pirate has a chance of turning an unknowing person into a customer. But there is a MUCH higher chance they will turn a potentially paying customer into a pirate. Free is extremely compelling. If each 100 pirates creates awareness of the game in 1 player but their uploading it to torrents results in 2 people who would have payed for it simply downloading it instead, because it is easy, free and consequence less, net loss of customers.
Okay, I'll admit I hadn't really considered the "paying customer to pirate conversion rate" but I can't see it being a "MUCH higher chance", at all. All anecdotal evidence I've seen leads me to believe that customer loyalty becomes a significant factor, and the factors that would lead a customer to pirate something they would have once bought are generally much more than "free is seductive". Things like customer dissatisfaction/distrust, drastic departure from previous titles, loss of customer income, no demo, all play a major part here. But to go with a specific example - even though it's clear Oblivion was heavily pirated around these parts, there's got to be at least as many people in the "I loved Morrowind so I bought Oblivion" mindset.
You assume too much. Demonstratable increase in sales of 70% says that some were. You laugh at the 1 in 1000 thing, but you know the average rate of downloads of demo to purchase, for a decent indie title? 1 in 100. So the rate is a tenth of that, which isn't insignificant.
That 70%? I'm still saying it's it an odd figure because out of four different occasions, it happened once. There need to be more context for it to have any meaning. Did the update of their DRM coincide with another event? It seems likely. As for the conversion rate, I'm not scoffing at it, it's obvious that winning over customers is tough business. But I still maintain that 1000 customers, paying or otherwise can contribute to the process of winning customers over.
What the hell is your point, really? Say I have a field of corn, I grow 10 crates full. I need 6 to feed my family. Someone steals 5. I go to some jacknut, he says hey, those guys over there grew 12 crates, sure, someone also stole 5from them but that leaves them with 7, enough to survive and a bit extra! So stop whining!
Good lord, I'd kick him in the groin, the pompous twit. Why does that fact negate my anger over people stealing my fucking corn? And why isn't the corn theft a problem in general, since the other guys, even though they survived, could have 5 MORE crates if something is done about it?
The fact is, if this is happening to every corn grower, then those 5 stolen crates are a known factor. The grower who didn't grow enough to feed his family after a predictable loss is a fucking idiot. So is the guy who decides he's going to contaminate the corn to fuck with the thieves, and is then surprised when the thieves spread the word about how his corn is contaminated, thereby deterring paying customers.
When you were on holidays and baboons invaded your picnic, why did you run away? Why didn't you just assume that you'd be some special case that is somehow exempt from the norm and that instead of attacking you, the baboons would sit down for a tea party and bring
you some food?
Whatever the circumstances, of course it doesn't change the fact that the baboons themselves are a problem for people wanting to enjoy lunch in the great outdoors, but an solution that addresses that problem must also consider the other aspects of baboons. It would be foolish, for example to lay traps for the baboons, because you're likely to cause "collateral damage" to other, non-problematic animals. The owners of the game park might even find that patrons are turned off by the wailing of baboons who have wandered into those traps. And if the baboons are smart enough to get around the traps, as they have done countless times in the past, then the traps are no longer addressing the problem, yet they've become a problem of their own.
Let me try and summarise a bit here. I'm not saying piracy isn't a problem, but I am saying it's not
exclusively a problem. Yes, it would be a good thing to stop the problematic portion of piracy - ie the customers who would be willing to buy your game if they couldn't get it for free. But you're shooting yourself in the foot if you consider the players who would never have bought your product anyway to be part of that problem. Likewise, you're shooting yourself in the foot if your anti-piracy measures either cause "collateral damage" to your paying customers, or generate bad publicity.
Is your argument that they shouldn't be upset their corn was stolen because other people get by despite that fact? Ridiculous.
Well yeah. If somebody decided they wanted to run around in traffic, they shouldn't be angry at the driver who failed to avoid them, they should be angry at themselves for not possessing the common sense to not play in traffic. Piracy is a known factor. THQ and Iron Lore would have known about it long before Titan Quest went into production. Despite that, they went ahead with the project, failed to achieve something that sold enough to get by despite piracy, and failed to implement any measures to actually prevent problematic piracy. I can see why they're angry, but why the fuck should I sympathise?
I'm getting tired of asking you to cut the personal bias. Cut it. Please, for the love of all that's holy.
Personal bias? Is it
my personal bias that failed to achieve sales figures compelling enough to warrant future funding? Is it
my personal bias that caused lacklustre reviews across the board? Am I responsible for the countless other negative comments here on the Codex? Would it be "personal bias" if I said Daikatana was a piece of shit, and that pirates were the least of Ion Storm's woes?
They do?!?! Wow!!! I did not know that! They should hire security guards who keep an eye on you and check your bags, install scanners and tags on their items....no, that would be treating the customer like a criminal.
Funnily enough, most of those methods are effective deterrents, though none will actually
stop a determined thief, and many cause undue problems to paying customers. Ever bought a DVD, only to find the clerk didn't swipe it through a magnetic decoupler, and the case is locked? Ever bought a game and found the clerk has taken the wrong disc out of their locked cabinet, or hasn't realised the game comes on two discs, and only gave you one? That's happened to me plenty of times.
Now, explain to me how most of the methods employed by game publishers work in a similar fashion.
Plus, hey, if they like your clothing and other people see them wearing it it'll generate awareness, and then more people will come to your store to buy your clothes!! And afterwards we can all sing kumbaya and skip through the fields together, hooray!
Popularity begets popularity. Ever wonder why the first issue of an new magazine series costs about 10% of the standard price? Ever wonder why pretty girls offer you free drinks/vouchers for brands of alcohol you've never heard of? Ever wonder why Microsoft is happy to make substantial losses on the Xbox and 360? It's all about securing a market share.
They will in future. Haven't you noticed all the devs moving to consoles? It's like a mass exodus. I can't blame them, even if it makes me unhappy. Oh wait, this is the Codex, the mindset is that only the dumb ones will move to consoles right? Ahaha.
So at the time Titan Quest was given the green light, there were no trends suggesting a much bigger console market, and excessive piracy rates on the PC? They made their choice, and to moan about what we already knew doesn't engender any kind of sympathy from me.
And an interesting thing to consider with consoles - the market is bigger, but that doesn't necessarily make it a fucking utopia where every game is hugely profitable. A quick examination of the biggest selling console games show very little evidence to support the notion that derivative knock-offs of previously venerated games is profitable. Like the PC, sequels, licensed properties and the occasional complete innovation dominate.
If Iron Lore had decided that they were going to make a console based Final Fantasy VII clone with near identical gameplay, shiny graphics and a setting based in greco-roman mythology, they'd probably still be out of business.
An indie company eliminates known cracks in their security and sales drop slightly.
Is that comment just as reasonable as your own 70% comment? After all, mine is derived from the same report as yours, with an equivalent fragment of information and no context.
I love your hindsight. Who would have thought that people would do the equivalent of buying a watch from a guy in a back alley who holds open his coat to show his wares, then when it stops working after a month thinks "Damn you Rolex!!!!". Shows how pervasive the piracy mindset is, that we can pull dodgy copies off the net and when they don't work perfectly we think it must be the devs fault. I'd be hellova frustrated in that case. Oh wait, he was too.
Oh come on. The failed security check is, for all intents and purposes, exactly the same as a crash to desktop. The user has no way of knowing the truth. That's almost the exact opposite of the very pronounced difference between a reliable, legitimate vendor and a dodgy guy in a street alley.
Let me refine that analogy for you. Someone receives what they think is a Rolex as a gift. The watch packs it in after a month, and so the owner registers what they believe is a legitimate complaint against what they believe is a genuine Rolex. If the person givng the gift provided them with the necessary information - "Don't get excited, it's counterfeit." - That person now directs their complaint to the giver when the watch breaks.
Same applies with the Titan Quest crack. If the user knew the "crash" was actually a failed security check, then they'd be saying "The <pirate> crack release is worthless, and <pirate> are incompetent fucks who code with their feet" and
not directing their ire at Iron Lore. Pretty simple, yeah?
Player base is meaningless if it's not a paying player base. Thats like Mercedes counting car thieves when they try to work out what percentage of drivers drive their car. Meaningless except to make one angry.
I've test driven quite a few cars in my time. Every now and then, I'll get together with a mate and do the rounds of the dealerships, even though I can't possibly afford any of the cars I'm "testing". If I was in the market for a car, I have a shortlist of cars I like from first hand experience.
The dealership loses nothing, because they don't lose an asset when I borrow the car. Even if I were to steal or write the car off, they're insured. In fact, they have everything to gain, and many dealerships promote "road show" weekends, even though they're fully aware most of the yahoos that turn up to try out the cars are highly unlikely to actually buy them.
It's hard to compare that effectively to games, but I think you're being very short-sighted if you want to view all pirates as a problem. The guy who would gladly buy your game if he couldn't get it for free is a problem. But for each of him, it seems fair to assume there are probably about 7-9 people who weren't going to buy the game anyway, and can't be considered a problem. In fact, why shouldn't they be considered 7-10 more potential viral marketers, or at the very least, potential future customers?
Even if you were to foolishly dismiss them completely, you have to ensure the solution you target at the small percentage of problematic pirates doesn't lead to 70%-90% of your audience becoming a potential source of negative publicity.