Exactly. And NWN 1 is all about MP, because there's no party control.racofer said:The Neverwinter games are all about the modules.
Kaanyrvhok said:NWN 2 is BG 2 with better combat and a shitty camera.
Zed said:I thought NWN2 was a pretty solid game.
3/5
Pretty solid character gen. Lots of choices.
Story wasn't very good, but some stuff like the keep was fun I thought.
Average combat. People say the camera was bad but I don't remember.
Andyman Messiah said:I love Neverwinter Nights 2. Fuck TNO. He can go TNO himself. Fucking TNO. Get a real name, you fucking fuck. So angry at you dissing my favorite game of all time.
Relay said:NWN2 is BG2 without memorable places like Athkatla, Trademeet, the Underdark and without dungeons like Watcher's Keep. That is to say, it's NO FUCKING BG2. NWN2 has a lot of trash mob but little actual content, none of the sidequests are as good as what you can find in BG2.
And by better combat, you meant simplified combat. NWN2 won't let anyone actually die. A character in BG2 who took too much damage from something like a dragon (like, if you only had 5 or 10 hp before getting smacked) couldn't even be resurrected, you know.
And NWN2's npc are worse than the usual bioware tripe, sorry. BG2 had Jaheirra, Edwin, Minsc, Jan and antagonists like Irenicus, nwn2 had "stereotypical thief, dwarf, druid" down to the bone. NWN2 people are the result of someone taking the definition of races and classes as their only basis. They feel like robots, which is worse than the worst Bioware NPCs.
That's our Avellone! He wrote all the companions you know.Cynic said:The only one I found mildly interesting was Bishop, the rest feel like they were created by some 13 year old fan fic writer.
And what positives does it have to balance out its flaws? None, except character creation. And I can use an online character creator for that.bishop7 said:By this persons standards pretty much every RPG is terrible, I can think of many excellent games which have these same kinds of flaws in abundance.
RPGs are "supposed" to be epic 50/75/100+ hour campaigns. If a MoW or MotB-length RPG were being sold for full price it'd get the AP/DS3 treatment (ie "The food is terrible and in such small portions!") It'd also run the risk of being a slog.Vibalist said:What would a game lose other than length, which doesn't matter if the game is boring anyway?
Actually you'd see the +/-1 in the combat log, reload away.Kaanyrvhok said:The way you interacted with them discouraged reloads because you couldn't tell when you were influencing them.
I found BG 1's areas and quest to be far more memorable than both games because they were less contrived.
You lose death which was a simple spell cast/ spell buy strategy like in Soz and gain 3.5 stuff and AoO. Net gain for sure. NWN 2 didnt have as many cheap encounters. The Shadow Reavers were always beatable with the right tactics and the true name spell.
Matter of opinion. I found the NWN 2 members to be less contrived though shallow. I can deal with shallow because people are shallow in real life. I just want natural characters and the NWN 2 characters were natural. Khelgar was someone who got his ass whooped by monks and wanted to become a monk. That is more natural than someone who has brain damage from a hamster landing on his head.
There was no reason to reload in BG2 because there was no retarded influence systems, only "critical points" where if you did something that was truly out of character for someone in your party he got angry and left, or having a reputation incompatible with their alignment. And conflicts in your party in BG2 were far more interesting in their development, and really critical since they could kill each other, unlike NWN2 where they spend all their time shouting the most stereotypical fantasy sentences at each other. It was painful to look at Khelgar and Neehska. I wish I could have killed them both as soon as I saw them.. oh wait, this is the new school of RPGs, you can't kill people.The way you interacted with them discouraged reloads because you couldn't tell when you were influencing them.
laclongquan said:Jaheira? Sorry, the druids of both BG2 and NWN2 is nothing worth remembering about.
Clockwork Knight said:Ahn...should it be mentioned you can ask one of your bros to fight for you? It's not really needed as even talky characters should have enough firepower by that point of the game, and it doesn't change the fact that the trial still ends in combat either way, but it's there.
Pretty much, but I can understand why many were pissed off when NWN2 was released. Since it was the shittiest mess I have ever seen, hell req specs for game were higher then they should have been. And lets not forget how installing MoTB broke OC by introducing game stopping bug. Also you had to instal some patches in specific order because some broke, gahh I get the shivers of thinking about these times. Now I dont have that many complaints, I have nice single click installer that has all the expansions and patches no problem with bugs. But man how long it took to get here, similar case with F02. Another issue I did have with NWN2 was also the graphics what with Oblivion released and the quality of some of the mod models compared to NWN2 was painful. I kind of guessed later art department wasn't Obsidian's strong side at that time.racofer said:The Neverwinter games are all about the modules.
Much as I hate to admit it--I didn't care for Minsc, Jaheira, Aerie, ... hell, anyone except Jan and Edwin--BG2 is the better game in every respect except character creation. But since you've invoked the 'new school', perhaps a better comparison would be with DA:O.Relay said:I wish I could have killed them both as soon as I saw them.. oh wait, this is the new school of RPGs, you can't kill people.
Relay said:BG1 : kill the kobolds in a mine, kill the hobgoblins
BG2 : search for the murderer in the bridge district, lose his track and coincidentally find him once you hit trademeet and discover he's a man who can wear other people skins.
BG2 had true death, which is not a spell cast away since you can't resurrect someone who died from a truly heavy hit (it happens when your character is low in HP and gets a truly heavy hit). It didn't happen often but it was a nice feature. And a peculiarity of the game engine made it so that letting someone die even when they could be resurrected was an annoyance since you had to take all their dropped inventory and juggle with the UI, it discouraged you from letting people die by making it a chore. In NWN2 there is no side effect to letting people "die" in battle, you never stop to think "shit it's boring" which means that you never pay much attention to it.
Well I'd rather listen to Minsc than Khelgar as a character whose purpose is to let a bit of steam down in a party of otherwise serious people. Khelgar is boring as fuck. YAAARRR I'M A DWAAAAAARF I HATE ELVEEEEES !
And for some reason you chose to focus on them because comparing Jaheirra or Edwin to any NPC in NWN2 would bring shame.
There was no reason to reload in BG2 because there was no retarded influence systems, only "critical points" where if you did something that was truly out of character for someone in your party he got angry and left, or having a reputation incompatible with their alignment. And conflicts in your party in BG2 were far more interesting in their development, and really critical since they could kill each other, unlike NWN2 where they spend all their time shouting the most stereotypical fantasy sentences at each other. It was painful to look at Khelgar and Neehska. I wish I could have killed them both as soon as I saw them.. oh wait, this is the new school of RPGs, you can't kill people.
Vibalist said:Why not just do like Mysteries at Westgate and MoTB (to a point) did and add fewer combat situations that are in turn more interesting? What would a game lose other than length, which doesn't matter if the game is boring anyway?
Ebonsword said:While the reviewer is spot-on with many of his criticisms (the filler combat did get irritating), I think he left out one of NWN2 greatest strengths: its character building system.
If you haven't twigged what this whole sidequest is referencing is then you should put the mouse down now for your own safety because you're obviously an idiot.
Or not American.
The quest is, yes, referring to the big Satanist-scare of the 1980s, when people got really nervy about alt-culture teenagers wearing lots of black and pretending to worship Satan. It was all one big urban-legend, a middle-class horror story for big-c Christian parents to tell each other to make themselves feel special and endangered in their comfortable bourgeois lives.
D&D got hit pretty bad because it's fairly alt-culture to start with, plus it's full of socially-maladjusted nerds who might as well be Satanists for all their social graces. And it's full of references to demons, devils, and God knows what else.
Maybe now would be a good time to post that Jack Chick cartoon?
So this quest is a pretty funny inversion of reality; in fantasy-land, the scowling anti-social goths actually are murderous cultists hell-bent on destroying Small-Town American Values.
Clockwork Knight said:Hey, the goth quest was funny.
CK's born and raised in Brazil IIRCDisconnected said:Clockwork Knight said:Hey, the goth quest was funny.
Like I said, I'm sure it was. But I'm not American. I couldn't guess what the context was, just that there was one. Indeed my vague assumptions about the context were so wrong I thought I was too old & foreign to get it. Turns out I'm exactly the right age, just too foreign. Only thing I knew about the American religious D&D hysteria while it went on, was the odd editorial in Dragon Magazine. Before the interwebs, I'd never even heard of Chick tracts.