Shannow
Waster of Time
Tell me more.Wyrmlord said:Jesus Christ at this nonsense that modern games are crappy or at least inferior to many older games where it really matters.
You people are out of touch with standards that modern games have. End of story. Just because your self-determined standards do not match those of modern games does not matter; you are playing them on the developer's terms and not yours.
Seriously, Luzur, I thought you knew better than that. There are lots of other legal means to aquire games apart from ebay. And why wouldn't you reference to anything with hardcore nudity in it? This is fairly normal stuff in modern games.
You guys just don't get it - you are not supposed to criticise modern games. That is what real journalists are for. You're not supposed to come in with high standards, you're not supposed to analyse gamemechanics or express opinions on games, you're not supposed to stop buying crap games; this is not how normal gaming business works.
First you give some very contentious basis for your opinion. FO2 a mod or expansion of FO? FO2 is superior in almost every way. It has more balance in the character system, vastly more content (mostly high quality), more polish, more npcs, more everything. It took a good game as basis and made a great game. Similar improvements happened in BG2 and G2. Then you go on by naming a game that supposedly followed this "design philosophy" but badly. You would have been a lot more convincing if you had named games that followed a series but made major changes apart from minor improvements and polish.KreideBein said:Anyway, about the news item: I actually kind of agree with Howard's sentiment of not doing "+1" sequels, at least in the sense of not marketing something which is essentially an expansion with minor graphical upgrades as a full sequel. If you're going to release another game in a series, you should try to fix the broken mechanics and gameplay elements, as well as add something compelling to differentiate the new game from the old game(s). That's something that made FO2 kind of stale; the whole game felt like a glorified expansion (or even a mod) of the first FO, as pretty much everything worked the same as its predecessor. Of course, the ES implementation of that sentiment doesn't always work out (the changes in the combat and AI were pretty awful, as is their continued refusal to fix the utterly awful character system that the ES games use stand as testaments to that). As someone mentioned earlier, FO3 was in most ways better than OB, so hopefully Bethesda will transplant some of the ideas from FO3 to ES5, if it ever gets made.
And speaking of which, I really do hope that they make an ES5. There's a high probability that the Todd factor will make it a steaming pile of shit similar to OB, but there's always an irrational glimmer of hope that they'll finally get it right and make an ES game that combines all the best aspects of the previous games in the series.
Let's see: G3: worse than the previous ones.
FO3: You must be kidding me.
Oblivion: You said it yourself.
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I can't think of much else. But it stands to reason that changing major parts of you design for successors will alienate most of your previous fanbase.