Volourn said:
No. I was just a lot easier to please back then. Oh the simple times. If I were to play the GB games now; I would quit them so qucik their non existent heads would spin.
Yeah, ok then.
As an example: At 12 years, a look at a boobie was enough to get younbg boys to cum. In your twenties, you need to see 2 boobies to cum. It's a rule of life. That is all.
Actually at 12 all I needed was the blurred out boobies you could sometimes catch on late night tv shows or MTV spring break shows. By 20 I needed a lot more than just 2 boobies...
(I blame the internets!)
Wrong. TOEE, while I spit on its story and role-playing has more of both in its two pinky fingers. Once again, TOEE has more in common with the modern games.
No.
First there's no way you can prove that, it's just your half remembered take on the situation. Second, you're just wrong. Even the early GB games had plenty of story, while all ToEE had was a town where you could convert every other person's religion and a dungeon crawl through the temple.
You are an idiot. If role-playing isn't what you look for in a agme than why, pray tell; are you posting on a role-playing game site?
Heh... just to really twist your mind up remember that I'm developing an RPG too!
Just remember, I spent a lot of time when I first came here arguing that it's IMPOSSIBLE to actually have roleplaying in a video game.
To answer your question though: Because I enjoy the arguments.
Wrong.
In fact it's very nearly the game's only redeeming quality.
In order for combat to be fun it should be challenging and it shouldn't consist of fighting the same bugbears over and over and again or bugbear wannabes.
Yes, the combat could have been harder in some places. In fact that's one of the thing this patch you are bitching about fixes! But the feel of the combat was right, and challenge was to be found in a few places. (That one tower on the east side of the temple for instance, and a couple of the demons in the nodes gave me real trouble.)
Of course, difficulty is directly affected by how strong of a party you take in. I got my ass kicked a lot with my first party (1 pal and 1 ranger as tanks) but my second party (1 half-orc fighter, 1 half orc barb, 1 half orc fighter/rogue (I think)) just destroyed everything they fought. Think it's too easy? Take a weaker party.
And, oh, turn base combat doesn't automatically = fun. Afterall, POR2 proves this.
Fallout proves it to, but all other things being equal turn based is better.
the only idiot is the one who takes two posts in a row to reply to the same poster.
*shrug*
So your first post was idiotic enough to merit an immediate response before I read the rest of the thread. You want a medal?