There was this thought that maybe, like adventure games, RPGs were going to die out, too. [...] I wasn't the only developer that thought I'd coded myself into a corner.
—Brenda Brathwaite, former Wizardry developer[4]
They didn't know what they were doing. They were flatlining mentally.They were sitting on a gold mine. No sooner had they told me this (RPGs were "dying") than LANDS OF LORE came out and totally thrashed and it sold like hell all over. It was basically EYE OF THE BEHOLDER upgraded slightly.
Everytime somebody has pronounced the RPG dead, somebody has done something similar to Fallout 3 at Bethesda. Suddenly umpteen gazillion copies are sold and all the camp followers go ... gosh ... I guess we were wrong.
If Sir-Tech knew which way the wind was blowing they would not have gone out of business.
The adventure game is doing just fine. It has graduated to Penumbra and Amnesia. It's a little more realistic and interactive than before, that's all.
The problem in the computer game business is not a cash shortage. It's a brain shortage. Bright people don't grow on trees. Sir-Tech staff is still trying to figure it out.
As I've said on this thread a dozen times, there was this lack of the ability to focus in on what you are doing. This was missing in Sir-Tech staff. I doubt if it was missing in David Bradley or in Andrew Greenberg. It was missing in the staff that remained there. They spent more time plotting against each other than they ever spent thinking about game design and implementation.
Brenda is a lot like that wizard in Harry Potter who is always on the front cover of the newspaper but you have to ask, what has she ever really done on her own? Playboy Mansion? DRUIDS : DAEMONS OF THE MIND ? She talks like she created Wizardry but I don't think so. I don't think so. A lot of the Sir-Tech staff are kind of a couple of psi overinflated. Maybe going bankrupt and having to declare $50 worth of assets in court would smarten them up a little ... nah, I don't think so.