Mary Sue Leigh
Erudite
I'll write: It needs a BUTTON AWESOME. Clearly. You press the button, something AWESOME happens.
I hope BW hasn't got this idea copyrighted or anything though..
Why should we do anything?
It is hilariously collapsing on it own by it's self just fine.
There is already a good classic blobber out now.
Why should we do anything?
It is hilariously collapsing on it own by it's self just fine.
Well... I see it like this, the game will likely be a clusterfuck of shit, however there is a small chance it's something half decent, maybe even enjoyable.
So it won't do harm to spend 30 seconds giving them feedback on what you want the game to be.
The irony of this is that there have been several codexers patrolling or trying to incline W2 an PE on their forums, while I suspect their devs to be more averse to changing their mind based on fans wants.
And now that some OLD RPG DEVS seem to be open to feedback to make the game pledgers want (like hired guns)... nobody cares. (well, they are to blame, their pitch video was complete shit, and the story on the 2nd update seems to have been written under alcohol influence under 5 minutes)
Don't get me wrong, it's likely going to be shit... but yeah, if there is a chance... (yeah, really optimistic of me) I don't see that much harm in sprinkling it with some magic powder of OLD RPGs.
It's a chance to answer one of the most profound questions... What is an OLD RPG?!
Nope.There is already a good classic blobber out now.
Demise: Ascension?
Nope.There is already a good classic blobber out now.
Demise: Ascension?
http://www.olderbytes.com/
1. I never hear that someone even tried... There may be at least 4 possible reasons for not getting a loan.
a) Devs didn't try.
b) They tried, but didn't get one, because banks don't like gaming business.
c) They don't want to risk their personal wealth.
d) They tried, but their plan was shit.
So you honestly think that no one who wants to make a video game has ever tried to get a loan from a bank? No point in arguing with you further if you honestly believe that. If you want to live in a fantasy land where every developer who has ever lived is too incompetent to have had that idea feel free. By the way the answer is B. That's what I have been saying is the answer to your original question of why developers don't just get loans from banks.
Plumbers... You can train a man in a month to be a plumber, trying doing that to a surgeon, M.d., programmer, architect, engineer, lawyer or a professor.
1. I detect a certain amount of elitism and detesting of the working classes coming from you. 2. Not the best opinion to have come the revolution lest you find your back against the wall. Bourgeoisie scum.
3. Why can plumbers make good money if their job is so easy a trained monkey can do it? There is more to plumbing than turning a wrench my friend.
4. But that wasn't even the point. The point was that skilled labor and manual labor have specific definitions and if you want to talk down to someone as if you are explaining things to them you had better make sure the terms you are using are being used correctly. If you don't you wind up looking like a dumbass.
Let's reiterate my main point again since it seems to bother you when I do. Sure if video game companies could get a several million dollar loan from banks that would be a much better option than getting funding from a publisher. All your points trying to state how that way is better for the developer are pointless since I'm not arguing against that. Banks don't like to give out business loans to video games. What is the proof that they don't? My question that I asked in my previous post.
If Getting a loan through a bank is such a good option why don't developers do that?
If we would believe you it is because:
a) Devs didn't try. - If you believe that you are retarded.
b) They tried, but didn't get one, because banks don't like gaming business. - ding ding ding, we have a winner. They don't like it because video game are risky. That is the entire point I am arguing. You still haven't given anything to counter this basic point. All you've said to try and counter that is that we shouldn't worry about the risk since economist don't entirely agree on how to figure it out and it is hard to do well. Since if we can't have an exact formula for figuring something our that works 100% of the time we shouldn't even let stuff like that be factors in our decision making. And for some reason banks wouldn't worry about the risk either and should be able to give a loan to someone as long as they show a psychological commitment to a project, in the form of putting up their house as collateral.
c) They don't want to risk their personal wealth. - I know. Those damn selfish game developers. They are willing to sink their life savings and stake their future livelihoods on starting new game development studios but if they had only shown the banks that they were serious they could have gotten those loans.
d) They tried, but their plan was shit. - Damn lazy developers. If only they had experience in business matters and creating business plans. If only men like Feargus Urquhart and Brian Fargo had the business experience to be capable of laying out a solid business plan to these banks they could have gotten those loans.
If you want to prove I am wrong just prove that making a game isn't a risky proposal. My entire argument falls apart and then I guess we have to find another explanation for why it doesn't happen. Something like all game developers are too dumb too think of the idea and too incompetent to put together a business plan that the banks find acceptable.
You can continue to talk some more about how publishers are bad if you want but it isn't really relevant to the point I am making.
I still want to know why I am Swedish.
$20 vs $1mil budget. This is not to say that their game will be better, just that it will have more polished assets. In that way it has no competition.Nope.There is already a good classic blobber out now.
Demise: Ascension?
http://www.olderbytes.com/
http://pc.mobygames.com/game/windows/wizardry-8/credits
Code:Game Design Brenda Brathwaite, Linda Currie, Alex Meduna, Charles Miles Story Brenda Brathwaite NPC Scripting & Dialogue Brenda Brathwaite PC Dialogue & Writing Brenda Brathwaite, Charles Miles Game Manual Brenda Brathwaite, Charles Miles
I just grabbed my Wizardry 8 manual, and that is the exact same info in there.
If I'm remembering correctly, she actually only started learning how to code not too long ago (NPC scripting means she actually coded.
[b) They tried, but didn't get one, because banks don't like gaming business. - ding ding ding, we have a winner.
$2.1M - Mobile Support. Take the experience with you. At this level, we'll add in mobile support, bringing the game to iOS.
They need at least 30K per day to get 1.000.000
http://www.kicktraq.com/projects/lootdrop/an-old-school-rpg-by-brenda-brathwaite-and-tom-hal
Capital, Asset Quality, Management, Earnings and Liability Management. On the other side you have Cash Flows, Collateral, Capital (again! key one.), Character and (economic) Conditions. Think about how many indie studios actually have all of those. Very few. Its not because banks hate the gaming industry or think they are too risky, its just the majority of small gaming business are not built with a strong back bone through financial literacy. Now think about how many established, or maybe borderline indie studios have that. Example - inXile certainly does. Every single one literally (except economic conditions obviously)! Think of your average indie team...Hell - Team Meat before Super Meat Boy... not so much. In fact not even close. You could argue that the gaming business just doesn't measure up to the standards of CAMELS and C's and banks need a new rating model, but many gaming companies, even smaller ones meet those measures.
1. Someone brought up CAPM, I'm not even sure banks would even use such a model for coming up with interest payments/loan valuation. 2. In the equity analyst field which is what I'm in we solely use CAPM to generate one of many (insignificant) RoRs to discount at. You could use it in theory for other assets then just securities, but mannyy other variables start going into play and I believe banks use models such as a 3. Cost-Plus pricing which is just costs of loan plus the rate at which the bank values current default at and the banks current profit margin or Price-Leader model which is just a prime rate plus again the banks set default rate and a time value rate.
|3lood, seems you have a background in finance as well? Just a comment- don't you find it much more rewarding helping/leading others to see a different prospective, rather than yelling at them and trying to throw them into that prospective with the subtly of a brick to the head?
Is it possible for studios that run 2 to 3 teams at a time(like Obsidian) to be able to get loans to cover the development of 1 team while the others are publisher funded? I would think that might be something that is feasible.
Yeah, despite I dislike the presentation of OldSchoolRPG, a part of me is angry about the fact, that people pledged so easily when PE was announced. I mean they just openend their hands and the whole world pledged. I wished PE had to elaborate a more sophisticate concept as well, because - as a matter of fact - their kickstarter pitch sucked too.
Maybe the masses just likes classic isometric RPGs more than classic first person RPGs? Generation Diablo, generation console players (1st person view vanished more and more with the introduction of consoles).