Lemming42
Arcane
There's no way to fix that while using the old texture pipeline and having hd textures. Core had to work with limited memory to run these games on PS1(and Saturn) so if you look closely you'll notice that same textures are constantly being roated around y-axis(90 degrees) on faces to avoid geometry having too much of a copypasted look - with lower res textures it's way less apparent and looks seamless but with HD it's more apparent. There's no way around this since Remaster just makes existing texture palette high res and doesn't add new ones, even the new geometry on the level uses existing texture palettes
Maybe they should have gone for a full remake; I'm legit having trouble seeing the point of this one as it stands (controller support is a fair point I suppose). I guess it's good to get these games on modern consoles at least so the kids can check them out.don't look a gift horse in the mouth because these games probably would have never gotten a finished source port otherwise and there's only so much you can do with PSX geometry
What makes it particularly annoying is that there's a few areas where they have clearly tried to go beyond the HD Texture Pack cat meme - like, London (which looked truly abysmal in the original TR3) now has 3D streetlights and shit like that in a heroic attempt to make it look more like a real location and less like something the developers shat out as fast as they could to meet Eidos' demands. Parts of the top of the cliffs in The Great Wall have new foliage too, which pleasingly masks the jagged geometry and makes the location look a lot more natural. It's like they sort of flirted with the idea of doing a proper redesign in some areas but ultimately half-assed it and just slapped the new ill-fitting textures in, changed the character models to Sims 4 characters, and called it a day.
The Sabatu's TR1 and TR2 mods show some cool ways to dress up the world to make it look more pleasing while still having it be made out of blocks, and those were in the original engine.