Grossly overrated, should not be higher than the first game. The first game was a tight, 15 hour long war story with many major character deaths. S2 is a bloated sequel where the plot drags out over 40 hours and outstays its welcome, with only a couple deaths. It lost the heavy feel of the original and feels more like your average lighthearted JRPG. The story simultaneously by glossing over the player's conquest of another country at the end, probably because the writers did not want the player to feel bad or to question what they are doing. Yes, the tedious inventory micromanagement was done away with, and the aesthetics and soundtrack is improved, but with so much focus on the story it is holistically not as potent as the first game.
12. Final Fantasy Tactics
Another grossly overrated title. First, there is a 5 party member cap, downgraded from the 10 of Tactics Ogre which helped lend it a more appropriate war feel. The relatively small 5 party member limit works better for a JRPG adventuring setting like the later Tactics Advance games. PS1 Tactics is the most tedious and unenjoyable to play of the Tactics games, with you having to do a lot of repetitive grinding to level up jobs, with it not feeling like fun or story appropriate like in the Advance games. The story is a bait and switch, where it begins with an interesting grounded narrative about starving unpaid war veterans revolting, but then the plot gets hijacked by yet another "the Church is ackshually evil! Your god is FAAAAKE!" plot. Soundtrack is forgettable, though really I hardly remember any of the Tactics OSTs outside of Advance.
VC4 wins out. I appreciate VC1's overall mature cast of characters with teacher Welkin, the heroine not whining like a high schooler, the presence of adults among the protagonists like Largo and the radio lady. But VC1's story pacing is relatively slow. The chapter to chapter experience feels like you are just kinda plodding along. Whereas VC4's story becomes gripping a few hours in once it begins snowing and maintains tension and a fast pace all the way to the end. VC1 also has a problem where most of the missions are pretty boring until towards the end, whereas in VC4 the missions stop being vanilla after the first 3 or 4 and then become pretty creative one after another through to the end. VC4 also the mortar class.
Hard to decide which of my favorite's are "better" than the others and form a numbered list.
Final Fantasy X - good timely story, good main trio of characters, fantastic aesthetics and soundtrack. Novel South-East Asian/Pacific setting. Solid turn based battle system with each character having a unique attack type like being strong to shatter armor or fast to hit wolves or being ranged and able to hit flying enemies. Negatives are the false promise of character customization of the sphere grid system and the tediousness of statting up. Game has a boring middle section where there is little tension around Macalania Woods/the ice temple.
Final Fantasy IX - great first two discs and first few hours of disc 3 as there is near constant danger and you are being swept from setpiece to setpiece and discovering new kingdoms. Likeable cast of characters. Great aesthetics, good soundtrack. Downsides are that the combat is braindead boring, story falls off once you return to Lindblum a few hours into disc 3, and the empty overworld.
Trails of Cold Steel pentalogy - Appealing fantasy early modern period setting with a fantasy Prussia experiencing civil turmoil and a cold war with an antagonistic "republic". Cool magitek mechas and airships. Cool swordsmen in trenchcoats and nobles who run dojos practicing their family's special brand of swordsmanship. Cute princesses and tea parties. Likeable cast of characters. Romantic castles and countrysides of rolling hills. Lots of illustrated flashback art. Indepth and fun battle system and character building, was very engaging and satisfying to play through blind on nightmare/abyss difficulties. Fabulous soundtracks. The first two games have an above average English dub. Great PC ports. Downsides are that the 3rd game discards the narrative trajectory the second game left off on. Much of CS3, CS4, and Reverie feels like empty, repetitive filler. CS4 squanders the tension built up not just across the CS games but the whole Trails series as well. The romances never matriculate.
Aselia the Spirit of Eternity Sword - Heavy atmosphere with the protagonist being isekaied to a fantasy world and being promptly blackmailed and enslaved by people who speak a different language and force him to fight in their army and conquer other countries, and gets bonded with a demonic sword that tries to tempt him. Introspective protagonist with melancholic reverie scenes that actually feel heavy because of what he has done. (I don't intend to oversell it as some grimdark thing when it is not, but I was really invested in the story). The main romance relationship is better than most JRPGs. Novel strategy gameplay as you conquer cities and build structures in them and have to move your units down roads, and how the EXP/building resources was used both in the story and mechanically in the last act. I am in love with the soundtrack, I cannot think of any other game track where almost every single track on the list was a hit for me. Downside is that the game is VERY, VERY HARD and you have to spend many, many hours savescumming.
Suikoden 1 - for aforementioned reasons.
Pokemon Sapphire - feeling of adventure as you bushwhack your way through dense rainforests during a thunderstorm and your supplies are running out, or you are lost in a labyrinthine of islands sailing across the ocean. Decent music.
Pokemon Black & White - good tight story and likeable characters without feeling tedious, drawn out, or utterly stupid like the stories of the following gens. Completely brand new fresh roster of Pokemon to discover. Gameplay is sufficiently challenging. Good music. Downsides are the linear corridor world design and lack of a substantial postgame.
Valkyria Chronicles IV - for aforementioned reasons.
Final Fantasy XIV - Grossly overrated, and I have gone into its many flaws and disappointments, but I cannot think of any other JRPG that at least minimally engaging enough for 400+ hours. Interesting enough geopolitical conflict from ARR through Stormblood, climatic traditional light vs dark story in Shadowbringers, and then after that it is overall lukewarm with disappointing payoffs occasionally punctuated by a cool moments. At its worst, you get to go through anime filler episode tier stories with high visual production values, good aesthetics, and a huge amount of protagonist customization in terms of jobs or what you are wearing, and an overall good enough soundtrack.
My problem with FF12 is that it is more enjoyable to watch the cutscenes on Youtube than to play the actual game. Great CGI opening. The first level is pretty novel where you are in a squad with a dozen party members on the field, feels like it could be Tactics Ogre realized in 3D or a prototype for The Last Remnant. But then the story becomes a slog, and while there is a cool geopolitical stuff and adult characters, there is just no tension and it is overall very boring. The long stretch to Raithwall's Tomb, and then to Mount Bur Omisce, and then to Archades is brutal on the attention span. The moment to moment RTWP gameplay is boring, where your three party members stand around and do lame MMO tier autoattacks with no fancy camera angles or cutscene attacks as in your usual Final Fantasy game (cool visual presentation is what made even the boring battle gameplay of the PS1 FFs tolertable). Really needed to have more characters on the field or to have cooler visual presentation. I overall do not like Hitoshi Sakimoto's soundtracks. They are very noisy, busy, and cacophonous.