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Interview Torment 2 Interview with Brian Fargo at NowGamer + First Concept Art

hiver

Guest
Nor there will be trash mobs. Encounter design quality over quantity is the prime goal - confirmed by the project director Kevin Saunders.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Turn Based combat...the bane of people with actual shit to do in a day besides spending it killing trash mobs for hours on end. Yep, sounds like a great thing to go back to.

I, for one, can't WAIT to spend an hour going back and forth in between screens killing re-spawning rats for that extra 1 xp!

Ah, the Guy With More Important Things To Do(TM)! The bane of gaming and the fucking internet.
Just so you know, you're not the only one who has stuff to do and you're not fucking special so everything has to bend to what you can and can't do. This is why we can't have nice things. Fucking morons who just got a job, or a girlfriend and suddenly they're the most speshul person in the world.
 

Scruffy

Ex-janitor
Patron
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Messages
18,150
Codex 2012 Torment: Tides of Numenera Codex USB, 2014
Turn Based combat...the bane of people with actual shit to do in a day besides spending it killing trash mobs for hours on end. Yep, sounds like a great thing to go back to.

I, for one, can't WAIT to spend an hour going back and forth in between screens killing re-spawning rats for that extra 1 xp!

Yeah, but let's face it. You don't have actual shit to do anyway.


edit
dang
beat me to it
 

~RAGING BONER~

Learned
Joined
May 1, 2009
Messages
420
I gots no worries...even if it is shit-based combat there will likely be an off button to make the combat actually bearable.

aahhh, feels good to be on the progressive, WINNING side :kfc:
 

Malpercio

Arcane
Joined
Dec 8, 2011
Messages
1,534
I want to get excited for this.

But i can't. Everytime i just remember Avellone isn't in it. :(
 

Moribund

A droglike
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They really have audience pegged now. Just make everything as colorless as possible and add some geiger/lovecraftian elements and everyone here will be fapping even if it's done in crayon and you can see how they took parts of other creatures as references and copypasted them together.

Moron spotted.

No, a real RPG fan, a rarity around here. In bloodlines everyone excessively complained about the combat you get zero reward for? Coincidence? No, bad game design. And while I have confidence in these guys I won't bet the farm they can make a game worth playing just for the stowy, not for me anyway.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
They really have audience pegged now. Just make everything as colorless as possible and add some geiger/lovecraftian elements and everyone here will be fapping even if it's done in crayon and you can see how they took parts of other creatures as references and copypasted them together.

Moron spotted.

No, a real RPG fan, a rarity around here. In bloodlines everyone excessively complained about the combat you get zero reward for? Coincidence? No, bad game design. And while I have confidence in these guys I won't bet the farm they can make a game worth playing just for the stowy, not for me anyway.

Any actual P&P player would :lol: at that statement. I know I do.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
Modern P&P is just larp faggotry, but it didn't used to be that way.

Indeed. First were the tactical wargames, then actual RPGs. Still, this place isn't called WARGAME Codex for a good reason...
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
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In bloodlines everyone excessively complained about the combat you get zero reward for? Coincidence? No, bad game design.
Combat in Bloodlines was terrible, adding xp rewards would just make it an obligatory timesink. It was also terrible how it sometimes awarded you extra points for not killing people.
 

Moribund

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Combat itself was absolutely fine, only people who complain about the mechanics are the same ones who complain about deus ex. But I aimed right at him!

It only got to be a drag because you knew it was just an obstacle to get past, you'd never get any loot to mention and you'd never get any XP and some of the encounters or areas handed you repetitive tasks. Playing literal whackamole with the tzmische guy and killing him 500 times was just ridiculous.

The whole skill point system was terrible. A skill point is just too big to give as the minimum reward early on, and way too little to give as a reward later on when you have to have 20 SP to move something forward a notch, and going forward one more notch was usually effectively pointless by then anyway.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
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Combat itself was absolutely fine, only people who complain about the mechanics are the same ones who complain about deus ex. But I aimed right at him!
Your skills had no effect on the stock accuracy of your weapons in Bloodlines. It was also not fine, I'll just paraphrase one of my old posts:

Melee combat: run up to the enemy and button mash them to death. You have the option of pressing tab to get a boost to defense but this is usually not necessary since most enemies don't deal lethal damage. You can take all the damage you want and heal right up.
Gun combat: Inacccuracy hell. The stock accuracy of Santa Monica/Downtown guns in Bloodlines is pure shit. You can put all the points you want into your ranged feat and they're still going to be shit even compared to having a 2 in unarmed or melee (which can always be boosted when absolutely necessary thanks to blood buff). They get a bit better in Hollywood but even then they're not worth using until Chinatown, when the game is practically over.
Enemies: As if it really makes a difference what kind of skin it's wearing. You beat 'em all the same way.
Bosses: Boring damage sponges. Ming Xiao wins the prize for shittiest, most spongey boss though.

It only got to be a drag because you knew it was just an obstacle to get past, you'd never get any loot to mention and you'd never get any XP and some of the encounters or areas handed you repetitive tasks. Playing literal whackamole with the tzmische guy and killing him 500 times was just ridiculous.
I'm pretty sure Bloodlines had loot. Enemies dropped whatever weapon/ammo they had.
 

Moribund

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It had pretty meaningless loot. You'd never (almost never?) get a piece of loot you couldn't already buy at the store except as a reward. So you buy a katana and next fight, someone drops a katana. Lame.

The combat, I stand by what I say. Of course a vampire is better at melee and guns are not that effective against vampires, it's always been like that in world of darkness especially early on when you only have lame weapons like .38. And people complaining you don't always hit, well tough itty I guess.

I have played about every combination of character. You can always melee through the early areas until better weapons are available but later on it's pretty easy for any character to spray and pray through anything in the game. Plus there's explosives and all kinds of other shit, and you can simply avoid the worst monsters in the sewers. If anything it's EASIER with guns, but only if you aren't an imbecile. People complaining are just whiners.

As for the combat being just attacking monster and them dying well WTF do you expect in a FP melee/shooter game? Arkham Asylum? Well, I have bad news, that's all you are really doing there too. There's just a skim of mental trickery to keep the tards in suspense and think there's some kind of skill involved but you can quite literally just hold down the A button and win.
 

Roguey

Codex Staff
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It had pretty meaningless loot. You'd never (almost never?) get a piece of loot you couldn't already buy at the store except as a reward. So you buy a katana and next fight, someone drops a katana. Lame.
Not all that different from other games, though Bloodlines won't allow you to pick up duplicate weapons to sell. Which I'm sure you want.

The combat, I stand by what I say. Of course a vampire is better at melee and guns are not that effective against vampires, it's always been like that in world of darkness especially early on when you only have lame weapons like .38.
Then early-game guns should not exist. They're a trap, putting your points into ranged abilities early on is a trap. Terrible system.

I have played about every combination of character. You can always melee through the early areas until better weapons are available but later on it's pretty easy for any character to spray and pray through anything in the game. Plus there's explosives and all kinds of other shit, and you can simply avoid the worst monsters in the sewers. If anything it's EASIER with guns, but only if you aren't an imbecile. People complaining are just whiners.
Or they recognize a bad combat system when they see one.
As for the combat being just attacking monster and them dying well WTF do you expect in a FP melee/shooter game? Arkham Asylum? Well, I have bad news, that's all you are really doing there too. There's just a skim of mental trickery to keep the tards in suspense and think there's some kind of skill involved but you can quite literally just hold down the A button and win.
No, AA actually requires the use of your fine motor skills.
 
Self-Ejected

Irenaeus

Self-Ejected
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PC RPG Website of the Year, 2015 Divinity: Original Sin Torment: Tides of Numenera
Speaking of Bloodlines, is there any reason to do a playthrough as Gangrel? I've finished the game with all other Clans and all possible paths. Does the Gangrel offer some unique experience, maybe a couple of different lines when meeting Becket at the Warehouse?
 
Self-Ejected

Excidium

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Speaking of Bloodlines, is there any reason to do a playthrough as Gangrel? I've finished the game with all other Clans and all possible paths. Does the Gangrel offer some unique experience, maybe a couple of different lines when meeting Becket at the Warehouse?
It offers that awful red-vision that makes you want to quit the game. Other than that you get some unique lines with Beckett, yeah.
 
Self-Ejected

Irenaeus

Self-Ejected
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Dumbfuck Repressed Homosexual The Real Fanboy
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PC RPG Website of the Year, 2015 Divinity: Original Sin Torment: Tides of Numenera
Speaking of Bloodlines, is there any reason to do a playthrough as Gangrel? I've finished the game with all other Clans and all possible paths. Does the Gangrel offer some unique experience, maybe a couple of different lines when meeting Becket at the Warehouse?
It offers that awful red-vision that makes you want to quit the game. Other than that you get some unique lines with Beckett, yeah.

Thanks. Exactly what I expected. I know it's asking too much already, but it would be grand if they had supported all the clans. Great game, even with that subpar combat.
 

Brother None

inXile Entertainment
Developer
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Messages
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I didn't realize anyone complained about the lack of xp for combat in bloodlines. Was I just oblivious?
Me neither. I really liked Bloodlines' lack of combat XP, in fact, I thought it worked really well with the game's design and goals. Wouldn't work for every game, it was fine for that one.

Is the an Official Codex Hivemind opinion on combat XP?
 

Moribund

A droglike
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People generally complain for the wrong reasons. See: Roguey. Arkham Asylum is challenging :lol:

That's why people complain, they just don't realize that's why it seems like such a chore, because it really is pointless.
 

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