hiver
Guest
Nor there will be trash mobs. Encounter design quality over quantity is the prime goal - confirmed by the project director Kevin Saunders.
Turn Based combat...the bane of people with actual shit to do in a day besides spending it killing trash mobs for hours on end. Yep, sounds like a great thing to go back to.
I, for one, can't WAIT to spend an hour going back and forth in between screens killing re-spawning rats for that extra 1 xp!
Turn Based combat...the bane of people with actual shit to do in a day besides spending it killing trash mobs for hours on end. Yep, sounds like a great thing to go back to.
I, for one, can't WAIT to spend an hour going back and forth in between screens killing re-spawning rats for that extra 1 xp!
You don't get XP for kills.I, for one, can't WAIT to spend an hour going back and forth in between screens killing re-spawning rats for that extra 1 xp!
lol, imweasel betrayed by Brian Fargo
Then don't get excited.I want to get excited for this.
But i can't. Everytime i just remember Avellone isn't in it.
Moron spotted.Really, no XP for kills? Then I guess that makes it simple, I won't be playing it.
Moron spotted.Really, no XP for kills? Then I guess that makes it simple, I won't be playing it.
Moron spotted.
They really have audience pegged now. Just make everything as colorless as possible and add some geiger/lovecraftian elements and everyone here will be fapping even if it's done in crayon and you can see how they took parts of other creatures as references and copypasted them together.
Moron spotted.
No, a real RPG fan, a rarity around here. In bloodlines everyone excessively complained about the combat you get zero reward for? Coincidence? No, bad game design. And while I have confidence in these guys I won't bet the farm they can make a game worth playing just for the stowy, not for me anyway.
Modern P&P is just larp faggotry, but it didn't used to be that way.
Combat in Bloodlines was terrible, adding xp rewards would just make it an obligatory timesink. It was also terrible how it sometimes awarded you extra points for not killing people.In bloodlines everyone excessively complained about the combat you get zero reward for? Coincidence? No, bad game design.
Your skills had no effect on the stock accuracy of your weapons in Bloodlines. It was also not fine, I'll just paraphrase one of my old posts:Combat itself was absolutely fine, only people who complain about the mechanics are the same ones who complain about deus ex. But I aimed right at him!
I'm pretty sure Bloodlines had loot. Enemies dropped whatever weapon/ammo they had.It only got to be a drag because you knew it was just an obstacle to get past, you'd never get any loot to mention and you'd never get any XP and some of the encounters or areas handed you repetitive tasks. Playing literal whackamole with the tzmische guy and killing him 500 times was just ridiculous.
Not all that different from other games, though Bloodlines won't allow you to pick up duplicate weapons to sell. Which I'm sure you want.It had pretty meaningless loot. You'd never (almost never?) get a piece of loot you couldn't already buy at the store except as a reward. So you buy a katana and next fight, someone drops a katana. Lame.
Then early-game guns should not exist. They're a trap, putting your points into ranged abilities early on is a trap. Terrible system.The combat, I stand by what I say. Of course a vampire is better at melee and guns are not that effective against vampires, it's always been like that in world of darkness especially early on when you only have lame weapons like .38.
Or they recognize a bad combat system when they see one.I have played about every combination of character. You can always melee through the early areas until better weapons are available but later on it's pretty easy for any character to spray and pray through anything in the game. Plus there's explosives and all kinds of other shit, and you can simply avoid the worst monsters in the sewers. If anything it's EASIER with guns, but only if you aren't an imbecile. People complaining are just whiners.
No, AA actually requires the use of your fine motor skills.As for the combat being just attacking monster and them dying well WTF do you expect in a FP melee/shooter game? Arkham Asylum? Well, I have bad news, that's all you are really doing there too. There's just a skim of mental trickery to keep the tards in suspense and think there's some kind of skill involved but you can quite literally just hold down the A button and win.
It offers that awful red-vision that makes you want to quit the game. Other than that you get some unique lines with Beckett, yeah.Speaking of Bloodlines, is there any reason to do a playthrough as Gangrel? I've finished the game with all other Clans and all possible paths. Does the Gangrel offer some unique experience, maybe a couple of different lines when meeting Becket at the Warehouse?
It offers that awful red-vision that makes you want to quit the game. Other than that you get some unique lines with Beckett, yeah.Speaking of Bloodlines, is there any reason to do a playthrough as Gangrel? I've finished the game with all other Clans and all possible paths. Does the Gangrel offer some unique experience, maybe a couple of different lines when meeting Becket at the Warehouse?
Me neither. I really liked Bloodlines' lack of combat XP, in fact, I thought it worked really well with the game's design and goals. Wouldn't work for every game, it was fine for that one.I didn't realize anyone complained about the lack of xp for combat in bloodlines. Was I just oblivious?