I want to play the original idea Tim Cain and co brainstormed for GURPs.
They would have to get over their objecting to using their rule-system with a game using "adult" material. That is the reason they had to come up with S.P.E.C.I.A.L.
I want to play the original idea Tim Cain and co brainstormed for GURPs.
I'm colored not impressed by the second city. Sounds like something a child would invent.
I'm enjoying the extreme 2D background backlash in the Kickstarter comments. Who woulda thought it possible? Aside from making things like elevation rules easier to implement, there's no benefit to going with 3D with what they're doing. Yet there they are insisting it'll look better if it's full 3D and/or demanding a fiddly camera.
The3D doesn't necessarily mean a moveable camera.
Yup. In the desert. AboveIs that an .... underwater city?
Au contraire. It would be great.The3D doesn't necessarily mean a moveable camera.vegetablespeople asking for 3D mention moveable camera as one of the major advantages of 3D. So if inXile decides to go 3D, it would be stupid to not have rotating camera.
I think games could use some child like wonder.I'm colored not impressed by the second city. Sounds like something a child would invent.
Au contraire. It would be great.The3D doesn't necessarily mean a moveable camera.vegetablespeople asking for 3D mention moveable camera as one of the major advantages of 3D. So if inXile decides to go 3D, it would be stupid to not have rotating camera.![]()
People still believe this crazy story? It's more like Interplay said "fuck licensing" and cut the deal.I want to play the original idea Tim Cain and co brainstormed for GURPs.
They would have to get over their objecting to using their rule-system with a game using "adult" material. That is the reason they had to come up with S.P.E.C.I.A.L.
I though their problem was with the Fallout imagery specifically.They would have to get over their objecting to using their rule-system with a game using "adult" material. That is the reason they had to come up with S.P.E.C.I.A.L.
That seems equally crazy to me. The point of licensing is the built in market and free advertizing. There is a reason every DnD game outsold Fallout easily. Maybe they decided GURPS wasn't popular enough. However, that still leaves the brilliant management decision to give the lead designer 2 weeks to invent his own character system.People still believe this crazy story? It's more like Interplay said "fuck licensing" and cut the deal.
As you know, we’ve been working on Wasteland 2 in Unity and will be implementing Torment in Unity as well. Meanwhile, about 20 minutes away, Obsidian Entertainment is creating Project Eternity, also in Unity. Though there are major differences between our games, there are also similarities as all are RPGs built in the same engine. As many of you have suggested, it only makes sense that we collaborate where we can.
We are happy to announce that we at inXile and the great guys over at Obsidian have reached an agreement to share tools and technology when it makes sense. This will allow both companies to be more cost-effective on these projects, allowing your pledges to go further in terms of creating art, content, gameplay, and game polish. Vive le classic RPG revolution!
This. Obsidian is already so big that it can't function without AAA projects and publiser's contracts. Adding inXile on top of that? What's the gain?It is much better they never merge. Helping each other is however a very good thing (for us).
Stop treating Sarcasm Detection like a dump stat.