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Game News Torment Kickstarter Update #11: Nathan Long, Unified RPG Engine, Second City, and 2D Backgrounds!

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
I want to play the original idea Tim Cain and co brainstormed for GURPs.

They would have to get over their objecting to using their rule-system with a game using "adult" material. That is the reason they had to come up with S.P.E.C.I.A.L.
 

Roguey

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I'm colored not impressed by the second city. Sounds like something a child would invent.

I'm enjoying the extreme 2D background backlash in the Kickstarter comments. Who woulda thought it possible? Aside from making things like elevation rules easier to implement, there's no benefit to going with 3D with what they're doing. Yet there they are insisting it'll look better if it's full 3D and/or demanding a fiddly camera.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
3D means they can have the locations dynamically change in a much easier way than 2D.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'm colored not impressed by the second city. Sounds like something a child would invent.

I'm enjoying the extreme 2D background backlash in the Kickstarter comments. Who woulda thought it possible? Aside from making things like elevation rules easier to implement, there's no benefit to going with 3D with what they're doing. Yet there they are insisting it'll look better if it's full 3D and/or demanding a fiddly camera.

They need to be able to move the camera in order to stare at the Cold Calculating Jack's hot ass.

b962ca3a55404edb61ec0e4bba98f91a_large.jpg


"Maybe, just maybe, if you squint and look at the screen from the right angle, she looks kind of like Tali'Zorah!"
 

Rake

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Oct 11, 2012
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3D doesn't necessarily mean a moveable camera.
The vegetables people asking for 3D mention moveable camera as one of the major advantages of 3D. So if inXile decides to go 3D, it would be stupid to not have rotating camera.
 
Self-Ejected

Excidium

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I want to play the original idea Tim Cain and co brainstormed for GURPs.

They would have to get over their objecting to using their rule-system with a game using "adult" material. That is the reason they had to come up with S.P.E.C.I.A.L.
People still believe this crazy story? It's more like Interplay said "fuck licensing" and cut the deal.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
They would have to get over their objecting to using their rule-system with a game using "adult" material. That is the reason they had to come up with S.P.E.C.I.A.L.
I though their problem was with the Fallout imagery specifically.

People still believe this crazy story? It's more like Interplay said "fuck licensing" and cut the deal.
That seems equally crazy to me. The point of licensing is the built in market and free advertizing. There is a reason every DnD game outsold Fallout easily. Maybe they decided GURPS wasn't popular enough. However, that still leaves the brilliant management decision to give the lead designer 2 weeks to invent his own character system.
 

PlanHex

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As you know, we’ve been working on Wasteland 2 in Unity and will be implementing Torment in Unity as well. Meanwhile, about 20 minutes away, Obsidian Entertainment is creating Project Eternity, also in Unity. Though there are major differences between our games, there are also similarities as all are RPGs built in the same engine. As many of you have suggested, it only makes sense that we collaborate where we can.​

We are happy to announce that we at inXile and the great guys over at Obsidian have reached an agreement to share tools and technology when it makes sense. This will allow both companies to be more cost-effective on these projects, allowing your pledges to go further in terms of creating art, content, gameplay, and game polish. Vive le classic RPG revolution!

Fucking hell, just let them merge already. We need the giant conglomerate company inXsidian Schemes that trawls around the country, eating the less worthy (e.g. Bioware, Bethesda, Larian), and spitting them out, eventually taking over the world in wonderful RPG mastery.

And then a couple of years later, when everything eventually turns to shit, the Codex will have a glorious exposé about how all the money was spent on coke, hookers and a sequel called Hunted: The Numenera Forge.
 

Zeriel

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Jun 17, 2012
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13,963
Yeah, we don't need one of them failing horribly and bringing the other down in flames. Merging together into bigger and bigger enterprises is what led to terrible games (or take your pick of bad products/services in any other industry) in the first place. Cooperation is healthy, though, it's part of the Silicon Valley effect (numerous specialized companies in the same area benefitting from each other as part of an ecosystem).

And now I feel like a douche for taking PlanHex's joke seriously and not just appending a brofist icon.
 

Rake

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Oct 11, 2012
Messages
2,969
It is much better they never merge. Helping each other is however a very good thing (for us).
This. Obsidian is already so big that it can't function without AAA projects and publiser's contracts. Adding inXile on top of that? What's the gain?
Seperate they can run more kickstarter campains at the same time. if they merge they can run max 2 as inXile does.
 

Zeriel

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Jun 17, 2012
Messages
13,963
Stop treating Sarcasm Detection like a dump stat.

Sadly it was more along the lines of seeing someone else reply to your post, having not actually read it, and assuming there's some super serious discussion going on. TLDR: TLDR.
 

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