Jaesun
Fabulous Ex-Moderator
What's Wrong Codex?
Well, that paragraph is a bit ambiguous as to the role of the backers in influencing that decision. I hope there won't be any Uservoice voting.
I don't get why voting on a combat system sticks in your craw so much.
Infinitron said:And here's Torment's 26 page vision document
inEPTile
Damnit, fuckers made me update my pledge
I can't think of anything SoZ did right aside from the party conversation system.
.
When the core is about running around talking to people, extended sections where you just kill things are an inappropriate and unwanted speed bump.What is wrog with "so called dungeon crawls"?
Didn't make for an interesting game.Eh?
This game was the closest thing to Darklands Skill system with overlands map usage.
Didn't make for an interesting game.
Darklands is a boring grind, yes. It does have a lot of interesting ideas. Unlike SoZ.Didn't make for an interesting game.
Are you saying Darklands was boring for you ?
Darklands is a boring grind, yes. It does have a lot of interesting ideas. Unlike SoZ.
inEPTile
Damnit, fuckers made me update my pledge
You do care after all!
I am seriously hoping that they are either empty or full of trash.That screenshot makes me REALLY want to look in all those barrels and crates. There could be a minor healing potion, some copper, who knows???!!
Saints and alchemy.Tell me what those ideas are OTHER than the skill usage ( and probably open world, although it was hardly WELL DONE).
Who knows. Smash them to find out!I am seriously hoping that they are either empty or full of trash.That screenshot makes me REALLY want to look in all those barrels and crates. There could be a minor healing potion, some copper, who knows???!!
I said 'other than skill system'.Saints and alchemy.Tell me what those ideas are OTHER than the skill usage ( and probably open world, although it was hardly WELL DONE).
Shit combat system, shit mechanics in general, shit dungeon design.What is wrog with "so called dungeon crawls"?