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Game News Torment Kickstarter Update #14: Tony Evans On Combat, Vision Doc and HOLY CRAP Another Screenshot?!

Jaesun

Fabulous Ex-Moderator
Patron
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Messages
37,431
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
:lol:

What's Wrong Codex?
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
Well, that paragraph is a bit ambiguous as to the role of the backers in influencing that decision. I hope there won't be any Uservoice voting.

I don't get why voting on a combat system sticks in your craw so much.

I wouldn't like such a relatively big decision (yes, even for a Torment game) put to a popularity contest.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,158
Infinitron said:
And here's Torment's 26 page vision document

DAMN !

We already knew a lot of what's been told in the document, but reading it all at once just gave me a RAGING BONER --and-- made me shed a manly tear.

How can this be ? - It's Numenera, everything's possible !

:brodex:

Those fuckers better deliver at least half of what they're promising.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,693
More ineptitude from inEPTile's artists. "You can't judge it cause it's too weird" was just hogwash.

I can't think of anything SoZ did right aside from the party conversation system.

Damnit, fuckers made me update my pledge for the comics. I didn't want to contribute to the surge.
 

Captain Shrek

Guest
I can't think of anything SoZ did right aside from the party conversation system.

.

Eh?

This game was the closest thing to Darklands Skill system with overlands map usage.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,693
What is wrog with "so called dungeon crawls"?
When the core is about running around talking to people, extended sections where you just kill things are an inappropriate and unwanted speed bump.

Eh?

This game was the closest thing to Darklands Skill system with overlands map usage.
Didn't make for an interesting game.
 

LeStryfe79

President Spartacus
Joined
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Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
If SoZ had a better engine and Torment's stable of writers it would have been one of the best ever.
 

Captain Shrek

Guest
Darklands is a boring grind, yes. It does have a lot of interesting ideas. Unlike SoZ.


Hmm.

Tell me what those ideas are OTHER than the skill usage ( and probably open world, although it was hardly WELL DONE).
 

KoolNoodles

Arcane
Joined
Apr 28, 2012
Messages
3,545
That screenshot makes me REALLY want to look in all those barrels and crates. There could be a minor healing potion, some copper, who knows???!!
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong

Damnit, fuckers made me update my pledge

:hero:

You do care after all!
m5gD0bq.png
 

Captain Shrek

Guest
That screenshot makes me REALLY want to look in all those barrels and crates. There could be a minor healing potion, some copper, who knows???!!
I am seriously hoping that they are either empty or full of trash.
 

A user named cat

Guest
Hate to nitpick ANOTHER screenshot especially since this one looks much better and more interesting. What is up with the perspective though? It's messing with my brain or I'm just looking at it wrong.

3JzTGOX.jpg
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,963
I can't wait for all the backers to vote for a RTwP system. It'll be like this, but vidya games:

 

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