The one thing these game have going against them (in the future) is that an overwhelming percentage of players didn't even come close to finishing them, and that's reason #1 not to purchase the sequel at launch.
Is this thread a some sort of magnet for retards?
Game looks fantastic.
It's amazing how you people can find something to bitch about when there's literally nothing concrete yet.
Dying to like the game? ROFL, because we like some pictures which are great looking? And they look great, you and the other idiots can shut the fuck up.
People are throwing aroung these terms as if that would make them look clever and artistic experts. Meanwhile they only saw one or two pictures from one area., but that it lacks the personality and artistic coherency of one, as others have mentioned.
Yes, unfortunately.
As retarded as expecting that InXile would actually succeed at what it promised and exactly what it sold this game as, so...pretty retarded, I guess
And you know the issue is not that it isn't a carbon-copy of a Sigil map, but that it lacks the personality and artistic coherency of one
anywya the graphics of the original are better than this sequel
wasteland 2's subpar visuals
Unity is really the absolute worst fucking thing to have happened to gaming in a long time.
With any luck, they will be forced to stop posting here.
The game's art direction is not identical to PS:T's, as the Numenera setting is different from Planescape's. However, we do have plenty of "darker" areas that we've shown before, such as the Bloom, and Sagus itself also has a few districts and areas that might feel more PS:T-like as well.
I can't believe nobody has posted a crudely desaturated Photoshop yet!
From facebook, Thomas or Eric replying to somebody calling game too colorful :
The game's art direction is not identical to PS:T's, as the Numenera setting is different from Planescape's. However, we do have plenty of "darker" areas that we've shown before, such as the Bloom, and Sagus itself also has a few districts and areas that might feel more PS:T-like as well.
Not really. A lot of RPGs have much higher completion rates, just check steam achievement stats and see for yourself.The one thing these game have going against them (in the future) is that an overwhelming percentage of players didn't even come close to finishing them, and that's reason #1 not to purchase the sequel at launch.
This is true for every game and sequels don't have a problem selling. Most people are satisfied with not finishing games (just look at Steam user reviews).
Doesn't look THAT bad though. On other hand WL2 sucked copious amounts of dick...
fite me irl m8
Is this a Diablo 3 reference?I can't believe nobody has posted a crudely desaturated Photoshop yet!
Yeah, they might be scared off by the cool-looking and interesting environments and ask for a Steam refund, bankrupting InXile in the process.With that being said, if the decision (by either Fargo, Adam Heine or ksaun )to have the beginning of the game be more familiar was potentially taken to be more welcoming to new players who do not know what they are getting themselves into, then that would be deplorable.
Surely no design or pacing decision ever has been taken on grounds of familiarity.Yeah, they might be scared off by the cool-looking and interesting environments and ask for a Steam refund, bankrupting InXile in the process.With that being said, if the decision (by either Fargo, Adam Heine or ksaun )to have the beginning of the game be more familiar was potentially taken to be more welcoming to new players who do not know what they are getting themselves into, then that would be deplorable.
Sometimes it is necessary.I'm getting a flashback to the Wasteland 2 train wagon coupling mechanism discussion.Despite that this sounds like a troll post, i have to admit that somehow it is really weird laid out and is changing the directions in in some places at around 90° and that is unusual. Normally this is done more organic with more slight curves, or like a zipper.I am offended by those cobblestones. Nobody lays down cobblestones like that.
I was more disturbed with the edges of the cobblestones. Seemingly they just blurred them at the edge close to the other floor instead of having a natural transition. it looks lazy and bad IMO.Despite that this sounds like a troll post, i have to admit that somehow it is really weird laid out and is changing the directions in in some places at around 90° and that is unusual. Normally this is done more organic with more slight curves, or like a zipper.I am offended by those cobblestones. Nobody lays down cobblestones like that.
FOREMAN WE HAVE A PROBLEM!#Cobblegate
Jesus Christ.#Cobblegate
Excuse me while I go blind myself...
Sometimes a game can be an art form in itself that binds different artforms together. PS:T binds together different art forms into a "Gesamtkunstwerk". A cRPG as a Gesamtkunstwerk, is made by the world, the story, the narrative, the writing, the mechanisms, the NPCs, but also from sounds, music and graphic and art style and etc.Autismtrain is rolling again? What will be next? Game is shit because people with wigs look like people with normal hair? Guys, seriously, get a fucking grip of yourself.