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Game News Torment: Tides of Numenera announced for PS4 and Xbox One, gets new trailer

AwesomeButton

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You've overdosed on dev diaries and everything is shit.

'k
 

Spectacle

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So, apparently they are going to change up the gameplay quite a bit to make Torment more appealing to console gamers.
I found this video clip demonstrating the new gameplay mechanics.
2eap3ly.jpg
 

Roqua

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YES!
I am very glad I did not trust them at the time (before WL2 DC came out I thought I became a fanboy) and did not back this nor have I bought the EA. From what I've been reading they pushed back the release date because of the console release and have already dumbed down gameplay they thought players wouldn't understand. Console players don't understand anything, and that is why console rpgs are devoid of any meat and complexity. Fuck these guys. I thought they wanted to be a rpg developer again, not console filth monkey fodder developer. I'm not buying this game out of protest now. I'll pick it up on a steam sale in a couple years I guess. If they do this shit with the new Bard's Tale with nerd rage will be high and I may stick a controller in my butt as I scream in rage.

I feel like I'd be doing the same. Unfortunately I was stupid enough to pledge to the kickstarter. I think I've learned my lesson with these types of things now.

What is crazy is there promise to focus exclusively on pc without the console in mind at all, and now we find out the console is foremost in mind. How many people would not have backed if they knew the truth?

From the kickstarter Q&A:

What about other platforms (OUYA, Steambox, tablets, consoles, etc.)?
This Kickstarter is focused on making the best computer RPG possible and we are focused on PC (Windows), Mac, and Linux. Other platforms may be possible at a later time, but all funds from this Kickstarter will focus on making the best computer gaming experience possible.

As you can see, it doesn't seem like they ever said they wouldn't do a console-port, they said that the funds would go to the PC development, which everything points to that it did (until proof is put forth). Doing a console-port after you finished developing the main features and got everything locked in for the PC-build, is not the same as developing the game with a clear console perspective in mind from the get go.

If the PC game is finished why can't the people who made the creation of it possible play it when it is done for the PC like the kickstarted made it seem like would happen without being a sleezeball legalize corporate assface?

There is solid proof PC funds were wasted on console development by the orginal resource combat mechanics where changed due to "their audience not understanding it." The people playing it completely understood it, os the audience being talked about is the console audience. How is this not PC money wasted, or them focusing completely on the PC, if it is proven they have made changes to the detriment and at the cost of crpg fans who funded the game for the stupidity of console players?
 

*-*/\--/\~

Cipher
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I once heard that quality of a game is inversely proportional to the number of words made up by the authors.

In this one, you are a fighter glaive who wields a sword verred, engages in combat crisis, suffers from conditions fettles and uses items cyphers and... you can fuck off now, InXile. If i wanted to test my vocabulary, I'd get a thesaurus.
 

a mod

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I once heard that quality of a game is inversely proportional to the number of words made up by the authors.

In this one, you are a fighter glaive who wields a sword verred, engages in combat crisis, suffers from conditions fettles and uses items cyphers and... you can fuck off now, InXile. If i wanted to test my vocabulary, I'd get a thesaurus.

:lol:

Holy shit...is this even real? Laughing so fucking hard. No wonder they delayed this turd and canned the project manager. This is going to be one epic shitfest.
 

MasPingon

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I was playing an early beta about half a year ago. It looked like shit, but I wanted this game to be great. So I thought - "Hey, it's an early stage of a development, lets wait, don't judge". Then I tried another beta about a month ago, it looked slightly better, but still like shit. UI was horrible, my PC looked like some random guy from The Sims 1 and animations were bad. All in all, I was surprised that P:T visuals are still much better, despite the fact that almost two decades have passed since it came out. But that wasn't the biggest problem. Problem was - I didn't feel any P:T vibe.

Beginning of the game is exactly an opposite of what made P:T such an entertaining journey - it lacks any sense of mystery. Not only that, this whole concept of last castoff is fundamentaly flawed. Nameless One story hooked me up from the begining, because it concerns player character, his deeds from the past and HIS immortality. ToN is about some immortal guy that has nothing to do with you when you start the game. You are some kind of unchained mannequin with new born awarness.

It's like they met up at some corpo randevouz, took some elements from orginal game(shadows, immortality trope, stange world, a lot of dialog) and totally missed the point. Also the gameworld lacks this feeling of desperity and decline, the first location looks like a damn Candlekeep from BG. In context of things you mentioned here it somehow makes sense now. Funny thing is, do you remember how Fargo bought us all with his funny anti - corporate kickstarter campaign? 3 years later he come up with Torment on consoles, published by Techland, produced by your money. This is an absurd.
 
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*-*/\--/\~

Cipher
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I once heard that quality of a game is inversely proportional to the number of words made up by the authors.

In this one, you are a fighter glaive who wields a sword verred, engages in combat crisis, suffers from conditions fettles and uses items cyphers and... you can fuck off now, InXile. If i wanted to test my vocabulary, I'd get a thesaurus.

:lol:

Holy shit...is this even real? Laughing so fucking hard. No wonder they delayed this turd and canned the project manager. This is going to be one epic shitfest.

Regrettably, yes. I looked forward to it, but seeing how turdy it is turning out after all this time... they should have just given all the resources to Vault Dweller so he could show them how to properly portray a struggling civilization built on remnants of a more advanced one. And atmosphere. And mystery. And non-shitty game mechanics. And... you get the picture.
 

SniperHF

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Beginning of the game is exactly an opposite of what made P:T such an entertaining journey - it lacks any sense of mystery.

They did rework the start of the game in the most recent update. Been too busy to check it out myself just yet.
 

Kev Inkline

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A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
I once heard that quality of a game is inversely proportional to the number of words made up by the authors.

In this one, you are a fighter glaive who wields a sword verred, engages in combat crisis, suffers from conditions fettles and uses items cyphers and... you can fuck off now, InXile. If i wanted to test my vocabulary, I'd get a thesaurus.

:lol:

Holy shit...is this even real? Laughing so fucking hard. No wonder they delayed this turd and canned the project manager. This is going to be one epic shitfest.
But this approach to language vernacular ought to have been known to everyone right away when the KS project started commenced, and it has little to do with in
rating_racist.png
ile's design choices.

At least it should have been, that's the Numenera setting.
 

MasPingon

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Beginning of the game is exactly an opposite of what made P:T such an entertaining journey - it lacks any sense of mystery.

They did rework the start of the game in the most recent update. Been too busy to check it out myself just yet.

Yes, they did. It's like an errata to badly written book. You still know everything since the begining and don't have any real motivation to start an investigation. Oh, besides that shadows(or whatever they are called in this game,*-*/\--/\~?) will kill you, but it didn't feel like a real threat to you. You don't have a feeling you are fighting against some transcedental, powerful entity. The lack of cognition is the reason such games as P:T or Lovecraft stories are so unsettling. There is non of that here.
 
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Lurker King

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Beginning of the game is exactly an opposite of what made P:T such an entertaining journey - it lacks any sense of mystery. Not only that, this whole concept of last castoff is fundamentaly flawed. Nameless One story hooked me up from the begining, because it concerns player character, his deeds from the past and HIS immortality. ToN is about some immortal guy that has nothing to do with you when you start the game. You are some kind of unchained mannequin with new born awarness.

It's like they met up at some corpo randevouz, took some elements from orginal game(shadows, immortality trope, stange world, a lot of dialog) and totally missed the point. Also the gameworld lacks this feeling of desperity and decline, the first location looks like a damn Candlekeep from BG. In context of things you mentioned here it somehow makes sense now. Funny thing is, do you remember how Fargo bought us all with his funny anti - corporate kickstarter campaign? 3 years later he come up with Torment on consoles, published by Techland, produced by your money. This is an absurd.

:bravo:
 
Self-Ejected

Lurker King

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Beginning of the game is exactly an opposite of what made P:T such an entertaining journey - it lacks any sense of mystery. Not only that, this whole concept of last castoff is fundamentally flawed. Nameless One story hooked me up from the beginning, because it concerns player character, his deeds from the past and HIS immortality. ToN is about some immortal guy that has nothing to do with you when you start the game. You are some kind of unchained mannequin with new born awareness.

So true, and to add insult to injury, they repeated the whole castoff story at least one hundred times on trailers, updates and news to build the hype. It’s a shame, really. It shows that they really didn’t think about the game before launching the Kickstarter. What seemed impossible happened. They had the hindsight of everything that didn’t work with PS:T, removed the RTwP combat system, removed the trashmobs, made the game shorter to emphasize reactivity and the game will still be worse than PS:T. They have their chance and they blew it. Unbelievable. The funny thing is that if one us had the opportunity to go back in time and warn Fargo to avoid spoilers and change the narrative concept, he would probably ignore us, since he can only think in terms of marketing and profits.
 

a mod

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But this approach to language vernacular ought to have been known to everyone right away when the KS project started commenced, and it has little to do with in
rating_racist.png
ile's design choices.

At least it should have been, that's the Numenera setting.

Which no one heard of til that moment. It sounded garbage in ever aspect and just look at the rpg codex review of the system. But this sounds like some crap some pokemon player made up. Like my niece made it up...except a lot stupider. I mean how could you call combat crisis without thinking oh christ this is horrible.
 

a mod

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So true, and to add insult to injury, they repeated the whole castoff story at least one hundred times on trailers, updates and news to build the hype. It’s a shame, really. It shows that they really didn’t think about the game before launching the Kickstarter. What seemed impossible happened. They had the hindsight of everything that didn’t work with PS:T, removed the RTwP combat system, removed the trashmobs, made the game shorter to emphasize reactivity and the game will still be worse than PS:T. They have their chance and they blew it. Unbelievable. The funny thing is that if one us had the opportunity to go back in time and warn Fargo to avoid spoilers and change the narrative concept, he would probably ignore us, since he can only think in terms of marketing and profits.

Aside from removing rtwp the rest of those are problably mistakes. Especially if the story doesn't work out so well, which is very likely since it seems you are some typical level one noob....traveling around with mrs. doubtfire in candlekeep. Totally the same as waking up in a morgue and then exploring the hive and various levels of hell. Yeah, that is just what I'd hope for from 2orment.
 
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Not quite. I've made quite a number of maps back in the day so I know. You need to create an empty room behind the mirror that is at least big enough for the reflection (or bigger) but it doesn't need to be the 1:1 mirror symmetry of the original room with all the details. So the reflection is in fact real. When the empty room isn't big enough, it causes rendering artifacts on the reflection. It is about projecting the reflection into a valid game space, I believe. The same rendering artifact occurs on leaking walls (when you accidentally create a non-solid sector wall on a solid sector wall)

One super cool detail about DN3D mirrors is that they reflected freezing and shrinking rays, so you can actually freeze or shrink even yourself.
 

DarkUnderlord

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Console release + codex ban = another shitty dev, who tricked gamers into buying (donating to) their shit.
PS Obviously game will be shit too.
To be honest, this is the big concern here. We've complained about control schemes in consoles for years. They're not... great. And for a developer to say they're focussing on PC, to turn around and announce they're now doing a simultaneous release on consoles... When has that ever gone well?

Making a port from any platform to any other platform typically isn't easy (ref current No Man's Sky debacle) - hence the extra time needed. But then you need to change things in the game too. Some things that worked great on a PC with some extra RAM, just don't work on a console. Among a myriad of other problems.

What it tells me is inXile did in fact run out of money for their vision. They needed extra, and went to a company that has never published a game before (Techland are developers, not publishers - Torment 2 will be their first). The extra time isn't just to do the console port, it's to finish the game. Which again means they still don't really have enough cash to complete their vision... Which means the whole KickStarter thing is probably dead. These guys had been saying since the start how this was PC focussed, this was a PC game... now suddenly it's a console game too and there's no problem with that?

I've been avoiding saying this because it gets too personal for me, but I do wonder if Brian Fargo's current divorce has been a part catalyst. The guy's got money himself, and has always spoken about putting in a bit extra for games he likes, but with a potentially expensive, messy divorce on the cards - he may have actually needed the extra cash. Throw in state of mind, even if he's ok but just with the divorce being a distraction, etc...

This has so many potential teething issues it has "possible impending disaster" written all over it.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
This has so many potential teething issues it has "possible impending disaster" written all over it.

Shall I file this in the same category as your prediction of an impending Obsidian bankruptcy back in late 2012?

(of course, it did turn out in the end that was almost true...)
 

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