AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
You've overdosed on dev diaries and everything is shit.
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I am very glad I did not trust them at the time (before WL2 DC came out I thought I became a fanboy) and did not back this nor have I bought the EA. From what I've been reading they pushed back the release date because of the console release and have already dumbed down gameplay they thought players wouldn't understand. Console players don't understand anything, and that is why console rpgs are devoid of any meat and complexity. Fuck these guys. I thought they wanted to be a rpg developer again, not console filth monkey fodder developer. I'm not buying this game out of protest now. I'll pick it up on a steam sale in a couple years I guess. If they do this shit with the new Bard's Tale with nerd rage will be high and I may stick a controller in my butt as I scream in rage.
I feel like I'd be doing the same. Unfortunately I was stupid enough to pledge to the kickstarter. I think I've learned my lesson with these types of things now.
What is crazy is there promise to focus exclusively on pc without the console in mind at all, and now we find out the console is foremost in mind. How many people would not have backed if they knew the truth?
From the kickstarter Q&A:
What about other platforms (OUYA, Steambox, tablets, consoles, etc.)?
This Kickstarter is focused on making the best computer RPG possible and we are focused on PC (Windows), Mac, and Linux. Other platforms may be possible at a later time, but all funds from this Kickstarter will focus on making the best computer gaming experience possible.
As you can see, it doesn't seem like they ever said they wouldn't do a console-port, they said that the funds would go to the PC development, which everything points to that it did (until proof is put forth). Doing a console-port after you finished developing the main features and got everything locked in for the PC-build, is not the same as developing the game with a clear console perspective in mind from the get go.
I once heard that quality of a game is inversely proportional to the number of words made up by the authors.
In this one, you are afighterglaive who wields aswordverred, engages incombatcrisis, suffers fromconditionsfettles and usesitemscyphers and... you can fuck off now, InXile. If i wanted to test my vocabulary, I'd get a thesaurus.
This is more likely a poetry. :DThis is an absurd.
It's almost poetry how a publisher is coming to cockblock the community from having an interview with the developers about a crowd funded game. Working closer with the community they said. Indeed.
I once heard that quality of a game is inversely proportional to the number of words made up by the authors.
In this one, you are afighterglaive who wields aswordverred, engages incombatcrisis, suffers fromconditionsfettles and usesitemscyphers and... you can fuck off now, InXile. If i wanted to test my vocabulary, I'd get a thesaurus.
Holy shit...is this even real? Laughing so fucking hard. No wonder they delayed this turd and canned the project manager. This is going to be one epic shitfest.
Beginning of the game is exactly an opposite of what made P:T such an entertaining journey - it lacks any sense of mystery.
But this approach toI once heard that quality of a game is inversely proportional to the number of words made up by the authors.
In this one, you are afighterglaive who wields aswordverred, engages incombatcrisis, suffers fromconditionsfettles and usesitemscyphers and... you can fuck off now, InXile. If i wanted to test my vocabulary, I'd get a thesaurus.
Holy shit...is this even real? Laughing so fucking hard. No wonder they delayed this turd and canned the project manager. This is going to be one epic shitfest.
I'll take this pseudo welsh over a synonyms dump anyday.Ein Glanfarth
Beginning of the game is exactly an opposite of what made P:T such an entertaining journey - it lacks any sense of mystery.
They did rework the start of the game in the most recent update. Been too busy to check it out myself just yet.
Beginning of the game is exactly an opposite of what made P:T such an entertaining journey - it lacks any sense of mystery. Not only that, this whole concept of last castoff is fundamentaly flawed. Nameless One story hooked me up from the begining, because it concerns player character, his deeds from the past and HIS immortality. ToN is about some immortal guy that has nothing to do with you when you start the game. You are some kind of unchained mannequin with new born awarness.
It's like they met up at some corpo randevouz, took some elements from orginal game(shadows, immortality trope, stange world, a lot of dialog) and totally missed the point. Also the gameworld lacks this feeling of desperity and decline, the first location looks like a damn Candlekeep from BG. In context of things you mentioned here it somehow makes sense now. Funny thing is, do you remember how Fargo bought us all with his funny anti - corporate kickstarter campaign? 3 years later he come up with Torment on consoles, published by Techland, produced by your money. This is an absurd.
Beginning of the game is exactly an opposite of what made P:T such an entertaining journey - it lacks any sense of mystery. Not only that, this whole concept of last castoff is fundamentally flawed. Nameless One story hooked me up from the beginning, because it concerns player character, his deeds from the past and HIS immortality. ToN is about some immortal guy that has nothing to do with you when you start the game. You are some kind of unchained mannequin with new born awareness.
I can't remember the last time I saw a working mirror in a videogame.
But this approach tolanguagevernacular ought to have been known to everyone right away when the KS projectstartedcommenced, and it has little to do with inile's design choices.
At least it should have been, that's the Numenera setting.
So true, and to add insult to injury, they repeated the whole castoff story at least one hundred times on trailers, updates and news to build the hype. It’s a shame, really. It shows that they really didn’t think about the game before launching the Kickstarter. What seemed impossible happened. They had the hindsight of everything that didn’t work with PS:T, removed the RTwP combat system, removed the trashmobs, made the game shorter to emphasize reactivity and the game will still be worse than PS:T. They have their chance and they blew it. Unbelievable. The funny thing is that if one us had the opportunity to go back in time and warn Fargo to avoid spoilers and change the narrative concept, he would probably ignore us, since he can only think in terms of marketing and profits.
2 minutes, 30 seconds.
i think it's pretty necessary considering the Codex is literally "no citation academics" central
I can't remember the last time I saw a working mirror in a videogame.
I can't remember the last time I saw a working mirror in a videogame.
It's been around forever:
To be honest, this is the big concern here. We've complained about control schemes in consoles for years. They're not... great. And for a developer to say they're focussing on PC, to turn around and announce they're now doing a simultaneous release on consoles... When has that ever gone well?Console release + codex ban = another shitty dev, who tricked gamers into buying (donating to) their shit.
PS Obviously game will be shit too.
This has so many potential teething issues it has "possible impending disaster" written all over it.