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Game News Torment: Tides of Numenera announced for PS4 and Xbox One, gets new trailer

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,326
As for these news, my hopes now turn to BT4.
I never played BT games and it is not using a existing rules system so I got zero expectation. It has most chance to be a good game for me with no baggage to bring it down.

That's very likely to be multiplatform as well though. Much easier to adapt than an isometric game, and with less text too.

Somewhat perversely, micro-intensive RTwP has become the best defense against consolization
Let it be. As I said I don't have any expectations.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,567
Location
Russia atchoum!
Except the money used for development of the console port was given to them by Techland.
Except it's speculations, and I have better one - they are from the start aimed at console relise, because they saw this game as their biggest shot, and biggest chance to :prosper:
So they designed it with consoles in mind, has put a lot of money in it and convinced publisher that they should give them money for console release.
How about that?

Except the money used for development of the console port was given to them by Techland.

Of course, because they said so. Why would we doubt Fargo's word? He didn't nutin. He is a CEO gamer, guys. He is just like us. Look at his angelic face.

TKrgxXb.jpg


How could someone not believe in him?
Suddenly the question arose - to which nation Fargo belong?
:troll:
 
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Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
Funny thing is, TB games actually control better with a touchscreen than with a traditional controller...

Left/Right click enrichment disagrees. A game designed around single taps is bound to be more basic and simpler. And double/long taps just don't do it.

Yes, a touchscreen is obviously worse than a mouse, but if you factor out precision and speed (mostly irrelevant for a TB game, only size of UI elements is affected), then they're closer to each other than a gamepad is to either of them. Reworking a mouse-driven UI for a pad involves a lot of functional changes (like replacing grids with lists, for example); doing the same for a touchscreen is mainly about making buttons larger.

Obviously, the majority of mobile games are shallow garbage, but that's mostly a result of market realities and audience expectations rather than the input method. Point in case, King of Dragon Pass. Civ 5 and Endless Legend also supposedly work quite well on Windows tablets. Compare to consoles, where it would literally be impossible to have a proper 4x game on a gamepad without dumbing it down to hell.
 

l3loodAngel

Proud INTJ
Patron
Edgy
Joined
Nov 19, 2010
Messages
1,452
but I expected they would at least delay the console release six months to maintain the illusion of it being a port

Are you joking? Current situation with Torment is miles better. Wasteland 2 made me fell like a sucker who bought the game and was beta testing it for console players who got final product.

Someone got a full product?
 
Joined
Sep 7, 2013
Messages
6,319
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Grunker is on the case, this is good. True autists never relent on points of principle.

Alas, the mod team dream of making RPG Codex a developer friendly forum is always receding into the distance.
 
Weasel
Joined
Dec 14, 2012
Messages
1,865,751
There was also this guy back in 2012 who regularly opined on the compromises involved in catering to different platforms:

22/3/12
Fargo has maintained that that $1.5 million mark would allow additional development of the game for both Mac and Linux. He added that no matter how much they receive though, there is no plan to bring Wasteland 2 to any console or handheld platform.

"It is imperative that we deliver the core PC experience that the fans are expecting here and I want to avoid any elements that could distract us," he said. "The console interface is quite different when you consider the input device and proximity to the screen whereas the Mac and Linux are pretty much identical to that of the 'PC'.
 

Grunker

RPG Codex Ghost
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Messages
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Location
Copenhagen
This bit

"The console interface is quite different when you consider the input device and proximity to the screen whereas the Mac and Linux are pretty much identical to that of the 'PC'."

might come in handy if they downplay the difference. I'm not even sure I have that big of a problem with the decision, it's just that so much of Fargos spiel was bound in providing the counterbalance to his own caricature of the evul publisher. To then backpedal on comments made about consoles... it's starting to smell awfully Molyneux in here
 

prodigydancer

Arcane
In My Safe Space
Joined
Feb 16, 2015
Messages
1,399
inXile pretty much died to me when I saw WL2 DC. As much as I loved the vanilla version, I couldn't stand that ugly shit even for 15 minutes. Since then I no longer consider TToN a :d1p: game. It's somewhere in the middle of the "maybe someday when there's nothing else to play" pile.

I'm not even sure I have that big of a problem with the decision, it's just that so much of Fargos spiel was bound in providing the counterbalance to his own caricature of the evul publisher.
Yeah, Fargo capitalized on that rebellious image (and the nostalgia, of course) but it's obvious now he didn't believe a word of what he was telling us. Back in 2012 I cautiously trusted him but certainly not anymore. He's a fraud. A total fraud.
 
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Infinitron

I post news
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Staff Member
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Messages
99,654
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Kev Inkline

(devious)
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Messages
5,481
A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
Since then I no longer consider TToN ia :d1p: game. It's somewhere in the middle of the "maybe someday when there's nothing else to play" pile.

You might have a boring couple of months ahead of you next year: http://www.rpgcodex.net/forums/index.php?threads/the-list-of-incline-2016-edition.106037/

(P.S. Everybody, change your votes if you're really that mad about this, let's try to measure the butthurt)
Bard's Tale IV 113 votes, whereas Battletech merely two votes more. What's wrong with you people?
 

Bumvelcrow

Somewhat interesting
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Dumbfuck
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Over the hills and far away
Codex 2013 Codex 2014 Make the Codex Great Again! Strap Yourselves In
might come in handy if they downplay the difference. I'm not even sure I have that big of a problem with the decision, it's just that so much of Fargos spiel was bound in providing the counterbalance to his own caricature of the evul publisher. To then backpedal on comments made about consoles... it's starting to smell awfully Molyneux in here

I'm going to give him a little bit of slack in that it always seemed to be an act. That's not to justify his slipperiness but I don't think he truly understood his grognardly audience and how important his pitches were to those who had got used to Bethesoware as the new RPG standard. I'm a bit surprised by CMcC toeing the party line so determinedly. But, yeah, it's starting to stink around here.

To my surprise I'm actually starting to look forward to BT4 more than Torment. I was never a fan of the BT blobbers so I have no expectations other than for a bit of fun.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,719
Location
California
I feel like you guys have totally buried the lede from Colin's Twitter feed by ignoring the political theory discussion between him and Richard Garriott.


Not that I'm trying to change the subject. On topic, though of course I'm not detached from the topic so for sure you should Acknowledge My Agenda, it's hard for me to see how TTON could be consolized (as opposed to ported) at this point. I guess if someone wanted to be concerned about something, it would make more sense to stress about future games and the gravitational pull consoles might have on them (like with Bioware). (NOTE: I have no idea what future games are on deck at inXile, or how they're being made, or whatever. I've not worked on anything other than TTON, and I'm not privy to any secrets.)

If that happened, it's seems hard for me to imagine people's surprise: "This time, we expected the same economic niche to produce a totally different form of evolution." Just you wait! By 2036, Vault Dweller will be producing fully-voiced cinematic shooters with robust romantic options.

[EDIT:

I guess I'd add that most of the RPGs of my growing up were ported to consoles: Ultimas III through VII, many of the Gold Box games, Might & Magic, Wizardry, Starflight, Star Control II, etc. For whatever reason (I suppose the ubiquity of mouse interfaces and the difference in storage capacities), things diverged in the late 90s for about a decade, until PC RPGs started getting ported again in the mid-2000s. While my favorite RPG (PS:T) was PC exclusive, PS:T also clearly had console RPG influences, so it's something of a wash. Anyway, that's really neither here nor there. I think TTON will be great; perhaps it won't, but if it isn't, it's hard for me to think that a console port was a cause.]
 
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MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,719
Location
California
I actually liked Mass Effect 2 a lot. I believe it was the last RPG I finished before AOD. I am already declined. :/ (Though I haven't played a console in over a decade.)

Since I don't have time to either work on another inXile project or play any future inXile games, I'm actually pretty disinterested. Even if TTON is well received, the likelihood of anyone keying in on my work is extremely slim, so I don't even really stand to benefit from the game's being critically acclaimed (or to suffer from its being panned).
 
Self-Ejected

Excidium II

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I guess I'd add that most of the RPGs of my growing up were ported to consoles: Ultimas III through VII, many of the Gold Box games, Might & Magic, Wizardry, Starflight, Star Control II, etc. For whatever reason (I suppose the ubiquity of mouse interfaces and the difference in storage capacities), things diverged in the late 90s for about a decade, until PC RPGs started getting ported again in the mid-2000s. While my favorite RPG (PS:T) was PC exclusive, PS:T also clearly had console RPG influences, so it's something of a wash. Anyway, that's really neither here nor there. I think TTON will be great; perhaps it won't, but if it isn't, it's hard for me to think that a console port was a cause.]
holy shit lmao
 
Self-Ejected

Excidium II

Self-Ejected
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Messages
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Location
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Even if videogames were exactly the same as they were well over two decades ago, how many of those were simultaneous release, or hell, even done by the same developers?
 

Septaryeth

Augur
Joined
Jun 24, 2013
Messages
298
Except the money used for development of the console port was given to them by Techland.
Except it's speculations, and I have better one - they are from the start aimed at console relise, because they saw this game as their biggest shot, and biggest chance to :prosper:
So they designed it with consoles in mind, has put a lot of money in it and convinced publisher that they should give them money for console release.
How about that?

Yeah I find it hard to believe they just so happen to find a publisher who is willing to throw money, time and staff at sequel of a cult game most console gamers have never heard of.
But the game is in development for a very, very, VERY long time, so there is a very slim possibility it's the truth.
In addition, I thought it was a rule for a crowd funding project on Kickstarter to tell all the backers of its current investors? E.g. Shenmue 3 and Sony.
Is Techland already a partner with InXile back then?

The strangest thing of all these is the timing. I mean the beta is already out, so anyone who played it should be able to pick up the consolized design and expose it.
Or maybe I'm just being overly optimistic.

Ugh I have no idea what I'm saying. They delayed the game for so long I feel rather indifferent about it.
I think the game is too far off into development to be affected by consolization, but no doubt they will divert resources and staff for the consolization, thus reducing the quality of the final product.
 

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