I feel like you guys have totally buried the lede from Colin's Twitter feed by ignoring the political theory discussion between him and Richard Garriott.
Not that I'm trying to change the subject. On topic, though of course I'm not detached from the topic so for sure you should Acknowledge My Agenda, it's hard for me to see how TTON could be consolized (as opposed to ported) at this point. I guess if someone wanted to be concerned about something, it would make more sense to stress about future games and the gravitational pull consoles might have on them (like with Bioware). (NOTE: I have no idea what future games are on deck at inXile, or how they're being made, or whatever. I've not worked on anything other than TTON, and I'm not privy to any secrets.)
If that happened, it's seems hard for me to imagine people's surprise: "This time, we expected the same economic niche to produce a totally different form of evolution." Just you wait! By 2036,
Vault Dweller will be producing fully-voiced cinematic shooters with robust romantic options.
[EDIT:
I guess I'd add that most of the RPGs of my growing up were ported to consoles: Ultimas III through VII, many of the Gold Box games, Might & Magic, Wizardry, Starflight, Star Control II, etc. For whatever reason (I suppose the ubiquity of mouse interfaces and the difference in storage capacities), things diverged in the late 90s for about a decade, until PC RPGs started getting ported again in the mid-2000s. While my favorite RPG (PS:T) was PC exclusive, PS:T also clearly had console RPG influences, so it's something of a wash. Anyway, that's really neither here nor there. I think TTON will be great; perhaps it won't, but if it isn't, it's hard for me to think that a console port was a cause.]