Grunker
RPG Codex Ghost
Why is the MAIN point of contention always inventory systems then? I own a controller for PC. I play Dark Souls etc. with it. The main difference between consoles RPGs and PC-RPGs are shit menus. Witcher, Dark Souls, new shop in WL2, the examples are many.
Inventory systems? You said "menus" so I thought you were talking about dialogue menus.
Glossary of Video Game Terms said:Inventory
A menu or area of the screen where items collected by the player during the game are stored. This interface allows the player to retrieve any item to use it as an instant effect, or to equip the player character with the item.
Anyway, I think it's downright obvious that a sufficiently complex PC-centric game would take advantage of the easiness of point-and-click in its menus and interaction, and thinking a console port is easy peasy is downright naive.