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Game News Torment: Tides of Numenera announced for PS4 and Xbox One, gets new trailer

Lady_Error

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The criticism basically comes down to: "I have no evidence that the console port will have any effect on the PC version, but I'm just going to assume it anyway." Play the beta and tell us what was "consolized" if you are so sure of that.
 

a mod

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The criticism basically comes down to: "I have no evidence that the console port will have any effect on the PC version, but I'm just going to assume it anyway." Play the beta and tell us what was "consolized" if you are so sure of that.

lol

Yeah, the evidence of the last 50,000 "rpgs" made for consoles all sucking isn't real evidence.

Every time I think you can't get more retarded.
 

Hoodoo

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Yeah targeting the console audience will steer this game and its sequels in a positive direction. Just like in the good old days with Bioware.
 

Ismaul

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
The criticism basically comes down to: "I have no evidence that the console port will have any effect on the PC version, but I'm just going to assume it anyway."
No. That's not what the criticism comes down to, you're being selective.

Anime colorful special effects, bland epic music very unlike Torment, all the game's appearence signals they're going for the Final Fantasy market. Uggh.

And if they view that shit as acceptable for Torment, then what else is being done in line with that direction? What about story? What about making things more familiar for that FF console crowd?
 

Ismaul

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
Partly.

They could've molded the setting better for the game, chosen an art style more in line with the subject matter, used more atmospheric music, etc. This can't be blamed solely on Numenera. Someone made those choices.


EDIT: How did my answer to Transfiguring Roar got to be before the question?
 
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Anime colorful special effects, bland epic music very unlike Torment, all the game's appearence signals they're going for the Final Fantasy market. Uggh.

Do we agree that Numenera is the wrong setting for a Torment, then?

Edit:
EDIT: How did my answer to Transfiguring Roar got to be before the question?

Holy shit! Are you freaking psychic or something?! How did you know what I was going to ask you???
 
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Lady_Error

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Anime colorful special effects, bland epic music very unlike Torment, all the game's appearence signals they're going for the Final Fantasy market. Uggh.

So "too many colors" and "music I don't like" is what will make this game shit? At least it's not the shape of rocks that will ruin it like Tyranny.
 
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So "too many colors" and "music I don't like" is what will make this game shit? At least it's not the shape of rocks that will ruin it like Tyranny.

I'm not about to write this game off until I've played it - it's the only rpg that looks like something I'm going to enjoy for the first time in years, but that's not what Ismaul is saying. It's simply not entirely what Fargo/inxile promised in their pitch.
 

Lady_Error

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It's simply not entirely what Fargo/inxile promised in their pitch.

There were music samples and colorful screenshots on the Kickstarter campaign page.

As to the promises in their pitch:

  • Torment is a single-player, isometric role-playing game.
  • You will play a single, specific character, though you will encounter optional NPC companions you may choose to include in your party.
  • The story-driven game will have a rich dialogue system.
Torment's Four Pillars
Four pillars undergird the Torment name and, despite all the shake we'll do of RPG conventions, we'll stay true to these throughout the development of Torment: Tides of Numenera.
  • A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions will be your primary weapons.
  • A World Unlike Any Other. The game has a fantastic, original setting, with awe-inspiring painterly visuals, imaginative locations, truly offbeat items, and massive feats of magic. In Numenera, however, “magic” is actually something surprisingly different.
  • A Rich, Personal Narrative. The story is thoughtful and character-driven—epic in feel but a deeply personal narrative, with nontraditional characters and companions who have their own motivations and desires that drive them throughout the game.
  • Reactivity, Choice, and Real Consequences. The game emphasizes replayability and reactivity, and your choices will make a real difference. You can play the game with a different approach and discover entirely new pathways. Most important, we won’t tell you how to play. The best ending is the one you choose, flowing naturally from your actions throughout the game.
 
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There were music samples and colorful screenshots on the Kickstarter campaign page.

As to the promises in their pitch:

Pictures with a sombre tone and/or alien quality from early in the pitch:

8afbfdd7da9093f8f84c1afb2b37ada4_original.jpg


ca7e8489a13f74aa7858d6675437b0f8_original.jpg
There were more, I just cbf digging.

More colorful pics started coming after the kickstarter was over.

Edit: I think most of us could agree on we'd prefer a setting more in line with the original. As Ismaul said, people at inxile made the decision to go with more color. Maybe the game gets darker as it progresses. I'm hoping so.
 

prodigydancer

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As to the promises in their pitch
Yeah, the pitch was one of the earliest red flags. It was all marketing bullshitspeak and nothing concrete. Basically, "trust us, this game is gonna be awesome." TBH, nobody would believe them anyway if they didn't heavily namedrop PS:T and assume that whole "we're still BIS just under a different name" attitude.

Now, as the last layers of the illusion fall apart, it's p. funny to watch fanboys trying to cope with the ugly reality.
 
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Lady_Error

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More colorful pics started coming after the kickstarter was over.

Literally the first picture on the kickstarter page:

58618714b32d0fbb0e103780167609b1_original.jpg


And what about the music that did not meet expectations? Is it different from the samples on kickstarter?

Yeah, those were one of the earliest red flags. It was all marketing bullshitspeak and nothing concrete. Basically, "trust us, this game is gonnal be awesome." Yeah, right.

People claim that they did not keep the promises from their pitch, which is kind of impossible if it was "nothing concrete".
 
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I don't think that pic was part of the initial phase of the kickstarter. But I think the concept for it was.

6d0a32f31c3f7ee5ece0f5cec73c9019_original.jpg
Still has some darkness to it lurking on the right side, and some ruins.

Nevertheless, they set the tone for the game as per the pics I shared above. Edit: Are the pics not concrete enough? It's clear that things changed during development.

I haven't had a listen to any of the new music besides the music from the trailer in the op. The three tracks on the kickstarter page are fine imo, but definitely contrast with the trailer's music. What do you think?
 
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Lady_Error

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I turn the music off in games, so I couldn't care less actually.

It's funny that what is being criticized are color choices in some parts of the game and some music tracks. C&C, story, combat - that's all secondary apparently.
 
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Ok, a little more digging:

image-220628-original.jpg

ec02a100a909bd2073982bd1823c005f-650-80.jpg

And then we got Calistege, the witch in a bright red dress with highlighter pink hair:

num_0.jpg
 
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I turn the music off in games, so I couldn't care less actually.

Fair enough.

It's funny that what is being criticized are color choices in some parts of the game and some music tracks. C&C, story, combat - that's all secondary apparently.

Of course the game play matters. No one said it doesn't. For us passionate CRPGers, it all matters.
 
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MRY

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I don't think that pic was part of the initial phase of the kickstarter. But I think the concept for it was.
That pic was absolutely in the Kickstarter pitch because I groused about it. :)

I feel bad saying this, but I find this screenshot really quite off-putting. For me, a key component of the Dying Earth genre -- which Numenera is clearly trying to evoke; key examples would be the Dying Earth series itself by Jack Vance, the New Sun series by Gene Wolfe, and the Viriconium series by John Harrison (how odd, incidentally, that all are tetralogies) -- is the uncanny, alien, and vaguely off-putting quality that infuses them. While the last screenshot may have been over-the-top in that direction, and is somewhat derivative of a variety of other game environments (the Sanitarium one immediately popped out to me), it did at least feel genuinely alien. The idea that humans would inhabit such an environment is part of what infuses, I'm groping for the right word, the tragic displacement of Dying Earth fiction: humans once had a home suited to them, it's been ruined, but there's still something of it left that you can see, enough to remind you of what they lost.

The Sagus Cliffs concept art had that feel because the intense vertical configuration (sort of a hyper-Sorrento), the unnervingly transparent and unreflective water, the not-quite-seagulls, the giant cobwebbing, and even the crappy shanty-town look to some of the buildings. Now, I realize this screenshot is just one thing. But, even considering the force-field bridge, there's nothing that either conjures Earth's lost past (which is to say, our present) or Earth's uncanny future. This could easily be the Forgotten Realms. I do realize that you need some less strange places to offset the strange places, but couldn't the less strange places be more like our world and less like a generic fantasy setting?

Maybe I'm looking a the Numenera world the wrong way, though. For what it is, it's a very pretty screenshot. Would look great in Project: Eternity.
Now you have a control from which to measure my decline into shilldom. :D
 
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I don't think that pic was part of the initial phase of the kickstarter. But I think the concept for it was.
That pic was absolutely in the Kickstarter pitch because I groused about it. :)

Oh yes, I know it was part of the kickstarter. :)

But not in the early stages of it. The significance being that InXile were already funded by people keen for another Torment.
 

Zeriel

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The visual aesthetic is pretty damn ugly
Console release is massive decline
Knowing his history I'm sure this is the last real attempt at a built for PC game from Fargo if he can help it

There is always BT4... but maybe Brian is going to be an absolute madman and try to sell a turn-based blobber on consoles, too. I mean if he did Wasteland 2 on consoles there is no limit.
 
Self-Ejected

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The visual aesthetic is pretty damn ugly
Console release is massive decline
Knowing his history I'm sure this is the last real attempt at a built for PC game from Fargo if he can help it

There is always BT4... but maybe Brian is going to be an absolute madman and try to sell a turn-based blobber on consoles, too. I mean if he did Wasteland 2 on consoles there is no limit.
The japanese still do that.
 

a mod

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The visual aesthetic is pretty damn ugly
Console release is massive decline
Knowing his history I'm sure this is the last real attempt at a built for PC game from Fargo if he can help it

There is always BT4... but maybe Brian is going to be an absolute madman and try to sell a turn-based blobber on consoles, too. I mean if he did Wasteland 2 on consoles there is no limit.

Blobber would actually fit well on consoles.
 

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