Is Brian Fargo immortal?
I'm as close to an authority as someone can be really, excluding john carmack I guess. And more honest then someone like carmack would ever publicly be.
I pointed out half a dozen things already but all I need to see is the main interface and you can tell it's shit. Just compare that minimalist bullshit to something like Jagged Alliance 2.
*Hmm, I have not followed this game, but let's watch the trailer anyway*
-Those are some weird hairstyles. Ah, shit, it's Numenera.
- Epic trailer music. Well, OK, that's something to be expected these days.
-"I believe there's something special here, something unusual, something different." That's a special, unusual, and different piece of non-information, thanks.
-"It's bloody well-written." POLYGON
Consolization may be something to be afraid, but you should be terrified of Polygon endorsing the writing of this game.
-Balls of light, balls of light everywhere.
-"And find YOUR answer to the ultimate question: What does one life matter?" That's the ULTIMATE question? Meh, sounds pretentious and boring, the answer is probably just the number of people you end up offing so whatever. "What can change the nature of a man" was better.
Looks nice, though, I guess I'll play it in 10 years or so.
I can see it being interesting from the right angle. Like: compare the answer you give if it's someone else's life, then you want to be a good person so you admit that you should be treated equally, then does it matter if you're the unwilling sacrificial lamb.
But still, the classics are the best, and surprisingly untapped in gaming.
Take one that every first year philosophy student has heard. There's a bunch of kids in the way of a rail car. You're the driver, and you can switch tracks to one where there's only one innocent kid in the way. Easy fucking decision, right? 3 lives vs 1, simple as you can get.
Now, let's say you're not the driver, but a horrified observer looking on from a bridge directly above. The system is automated, so there's no way of changing tracks and saving the 3 kids....except that standing next to you is another horrified onlooker, who happens to be very fat. Fat enough to stop the railcar in it's tracks. And he's leaning over the edge in horror - everyone is looking at the 3 kids, so nobody is going to notice if you push the guy off the bridge into the path of the rail car.
Still as easy? Most people answer no...but 3 lives v 1, isn't that supposed to be an easy decision, wasn't that what we thought in the first version, right?
Let's take another version (my preferred pair of examples). You're a doctor working in emergency, and 5 horribly injured people get rushed in to the ER from a horrific rail-car accident. 1 of them can be saved without any organ transplants, but it's going to take your undivided attention for 12 hours. The other 4 can all be saved in that time, but they each need a healthy organ that the first guy has. Easy decision, right? In fact, it's how every hospital operates - normal triage procedure, you prioritise the 4 lives over the 1.
Now let's say that there's those same 4 people who can be saved but only with organ transplants. The hospital is clean out, there's been a wave of nutjobs pushing fat people in front of railcars, and it's taken up all the available organ transplant resources. In the waiting room is a perfectly healthy guy who has just come in for a check-up. Probably the healthiest guy you've met...his organs are likely to be in mint condition. And he's nodded off to sleep while waiting, he won't even notice if you creep up behind him and jab him with a needle....
4 lives v 1, just like before. Easy decision, right? Right?
There's been countless books and movies based on this very paradox. Yet I can't think of a single game that's used it. And it's one that's far better suited to gaming, where you have to make the calls, and there's no deus ex machina on hand to magically allow you to save everyone.
Fargo keen to hear this feedback in person:
I can see it being interesting from the right angle. Like: compare the answer you give if it's someone else's life, then you want to be a good person so you admit that you should be treated equally, then does it matter if you're the unwilling sacrificial lamb.
But still, the classics are the best, and surprisingly untapped in gaming.
Take one that every first year philosophy student has heard. There's a bunch of kids in the way of a rail car. You're the driver, and you can switch tracks to one where there's only one innocent kid in the way. Easy fucking decision, right? 3 lives vs 1, simple as you can get.
Now, let's say you're not the driver, but a horrified observer looking on from a bridge directly above. The system is automated, so there's no way of changing tracks and saving the 3 kids....except that standing next to you is another horrified onlooker, who happens to be very fat. Fat enough to stop the railcar in it's tracks. And he's leaning over the edge in horror - everyone is looking at the 3 kids, so nobody is going to notice if you push the guy off the bridge into the path of the rail car.
Still as easy? Most people answer no...but 3 lives v 1, isn't that supposed to be an easy decision, wasn't that what we thought in the first version, right?
Let's take another version (my preferred pair of examples). You're a doctor working in emergency, and 5 horribly injured people get rushed in to the ER from a horrific rail-car accident. 1 of them can be saved without any organ transplants, but it's going to take your undivided attention for 12 hours. The other 4 can all be saved in that time, but they each need a healthy organ that the first guy has. Easy decision, right? In fact, it's how every hospital operates - normal triage procedure, you prioritise the 4 lives over the 1.
Now let's say that there's those same 4 people who can be saved but only with organ transplants. The hospital is clean out, there's been a wave of nutjobs pushing fat people in front of railcars, and it's taken up all the available organ transplant resources. In the waiting room is a perfectly healthy guy who has just come in for a check-up. Probably the healthiest guy you've met...his organs are likely to be in mint condition. And he's nodded off to sleep while waiting, he won't even notice if you creep up behind him and jab him with a needle....
4 lives v 1, just like before. Easy decision, right? Right?
There's been countless books and movies based on this very paradox. Yet I can't think of a single game that's used it. And it's one that's far better suited to gaming, where you have to make the calls, and there's no deus ex machina on hand to magically allow you to save everyone.
"And find YOUR answer to the ultimate question: What does one life matter?" That's the ULTIMATE question? Meh, sounds pretentious and boring, the answer is probably just the number of people you end up offing so whatever. "What can change the nature of a man" was better.
I can see it being interesting from the right angle. (...) Take one that every first year philosophy student has heard. There's a bunch of kids in the way of a rail car. You're the driver, and you can switch tracks to one where there's only one innocent kid in the way. Easy fucking decision, right? 3 lives vs 1, simple as you can get.
This is not how this works. Number is not only value, neither is age. Maybe the fat guy is a genius level doctor that will find a cure for cancer and 3 kids will blowing themselves up while screaming Allah Akbar.*Hmm, I have not followed this game, but let's watch the trailer anyway*
-Those are some weird hairstyles. Ah, shit, it's Numenera.
- Epic trailer music. Well, OK, that's something to be expected these days.
-"I believe there's something special here, something unusual, something different." That's a special, unusual, and different piece of non-information, thanks.
-"It's bloody well-written." POLYGON
Consolization may be something to be afraid, but you should be terrified of Polygon endorsing the writing of this game.
-Balls of light, balls of light everywhere.
-"And find YOUR answer to the ultimate question: What does one life matter?" That's the ULTIMATE question? Meh, sounds pretentious and boring, the answer is probably just the number of people you end up offing so whatever. "What can change the nature of a man" was better.
Looks nice, though, I guess I'll play it in 10 years or so.
I can see it being interesting from the right angle. Like: compare the answer you give if it's someone else's life, then you want to be a good person so you admit that you should be treated equally, then does it matter if you're the unwilling sacrificial lamb.
But still, the classics are the best, and surprisingly untapped in gaming.
Take one that every first year philosophy student has heard. There's a bunch of kids in the way of a rail car. You're the driver, and you can switch tracks to one where there's only one innocent kid in the way. Easy fucking decision, right? 3 lives vs 1, simple as you can get.
Now, let's say you're not the driver, but a horrified observer looking on from a bridge directly above. The system is automated, so there's no way of changing tracks and saving the 3 kids....except that standing next to you is another horrified onlooker, who happens to be very fat. Fat enough to stop the railcar in it's tracks. And he's leaning over the edge in horror - everyone is looking at the 3 kids, so nobody is going to notice if you push the guy off the bridge into the path of the rail car.
Still as easy? Most people answer no...but 3 lives v 1, isn't that supposed to be an easy decision, wasn't that what we thought in the first version, right?
Let's take another version (my preferred pair of examples). You're a doctor working in emergency, and 5 horribly injured people get rushed in to the ER from a horrific rail-car accident. 1 of them can be saved without any organ transplants, but it's going to take your undivided attention for 12 hours. The other 4 can all be saved in that time, but they each need a healthy organ that the first guy has. Easy decision, right? In fact, it's how every hospital operates - normal triage procedure, you prioritise the 4 lives over the 1.
Now let's say that there's those same 4 people who can be saved but only with organ transplants. The hospital is clean out, there's been a wave of nutjobs pushing fat people in front of railcars, and it's taken up all the available organ transplant resources. In the waiting room is a perfectly healthy guy who has just come in for a check-up. Probably the healthiest guy you've met...his organs are likely to be in mint condition. And he's nodded off to sleep while waiting, he won't even notice if you creep up behind him and jab him with a needle....
4 lives v 1, just like before. Easy decision, right? Right?
There's been countless books and movies based on this very paradox. Yet I can't think of a single game that's used it. And it's one that's far better suited to gaming, where you have to make the calls, and there's no deus ex machina on hand to magically allow you to save everyone.
Dunno what is taught at the philosophical faculty, in case fat guy who you can push under car, the outcome is - instead of accident a murder happened, that's all.Take one that every first year philosophy student has heard.
I mean this part.You're a doctor working in emergency, and 5 horribly injured people get rushed in to the ER from a horrific rail-car accident. 1 of them can be saved without any organ transplants, but it's going to take your undivided attention for 12 hours. The other 4 can all be saved in that time, but they each need a healthy organ that the first guy has. In fact, it's how every hospital operates - normal triage procedure, you prioritise the 4 lives over the 1.
Why it is always that? For variety reason, for example you could say "rapist mother".rapist father