prodigydancer
Arcane
- Joined
- Feb 16, 2015
- Messages
- 1,399
Don't worry, closer to release it'll be announced that BT4 is now a RT co-op console ARPG.sell a turn-based blobber on consoles
Don't worry, closer to release it'll be announced that BT4 is now a RT co-op console ARPG.sell a turn-based blobber on consoles
Fully voiced, of course.Don't worry, closer to release it'll be announced that BT4 is now a RT co-op console ARPG.sell a turn-based blobber on consoles
This damn rebuttal, everytime someone criticizes the graphics or music of an RPG, as if they had nothing to do with the game or setting atmosphere. Which you obviously don't care about, since you turn it off.It's funny that what is being criticized are color choices in some parts of the game and some music tracks. C&C, story, combat - that's all secondary apparently.
C&C, story, and combat will be judged when we have a bigger sample / have played through the game.
C&C, story, and combat will be judged when we have a bigger sample / have played through the game.
We have a bigger sample, it's called a beta. If you're one of those who are so concerned about the game that you nitpick the hell out of a few graphics or one music track in the trailer, then go take a look at the beta to get your bigger sample.
Wtf do you know about my programming experience shithead and when did you decide you know anything about anything?Say, another tardo with no programming experience and no idea what he's talking about telling us how software development works.
I would think with a name like that, you would kill yourself.You would think with a name like that he would understand what consoles do to an RPG.
Is there anything more than hurt feelings, and people burned out because of tight following of development, or are there specific things you can point to?Look, I cannot give you the precise date when I gave up on TToN (it was sometime between the first beta release and the reveal of the "new and awesome" character portraits) but by the time it became Tides of Health Points, my had mostly subsided. Now I'm simply watching the slow motion trainwreck from a safe distance.a game that was the shit until yesterday
Torment publisher Techland confirmed the news to our friends at Eurogamer Poland today, along with word that all three versions will launch simultaneously in early 2017.
Are you familiar with the concept of milestone? I could write a wall of text recounting everything that I've found disappointing about TToN so far but it's easier to say that if their writing and C&C turn out to be as bad as everything else, I'll honestly and without hesitation rate it 0/10.Character portraits and health points made it a slow motion train wreck?
Port =/= console RPG
It's nonexistant.Wtf do you know about my programming experience shithead
I'm as close to an authority as someone can be really, excluding john carmack I guess. And more honest then someone like carmack would ever publicly be.and when did you decide you know anything about anything?
If you make games it is easy to figure out how consoles fuck up games. Even if you make general apps it should be enough if you have a brain. Of course some web shite won't tell you anything about making complex PC user interafces...,You'll have to join the line of fucking douchebags on this forum who claim to be able to predict gameplay because they are such computer scientists and this gives them some incredible insight into games development. That's unless you are one of those douchebags' alt of course.
Have you, like, seen and played the game or something, moran? What is your evidence of it being dumbed down apart from your leet skillz in programming?
I would think with a name like that, you would kill yourself.
Is there anything more than hurt feelings, and people burned out because of tight following of development, or are there specific things you can point to?
- Character portraits and health points made it a slow motion train wreck? How exactly? You could just be overreacting for all I can see so far.
Seems tards keep ignoring health bar change and acting like it is a minor thing. You are either retarded or have no clue how Numenera works.
As I said multiple times, it is comparable to them replacing spell slots and resting in D&D with cooldowns. It is not a minor thing.
They said they did it because of balancing combat and non combat but that is bullshit. It means they gave up on old school hardcore design. So tards spent all their points on shit in dialogues and now they die in combat? Good. Let them die, or load some save and find another way.
And we are talking about a game with just 13 major combats, how incompetent can you be to not be able to put in options for people with low pools in that "huge" number of battles.
That's one hell of an 'assuming.'
Is it? Just look at the beta and see if it looks consolized already.
I think what's worrisome is that the game even lends itself well to porting. Not many RPGs on my top30 list that could be ported to consoles without overwhelming issues.
I might have thought that too once, but then suddenly games like Wasteland 2 and D:OS started getting ported. We've reached a new stage. What is and isn't possible to do with consoles seems to have changed, at least with turn-based games.
Both WL2 and D:OS have very few venues of menu interaction compared with Pillars of Eternity. D:OS' interaction is nearly identical to modern MMOs. We haven't reached a new stage, we've just seen ports of games that lended themselves well to it.
You think that's bad - they list King's Quest IV as "First Appearance" of "Functional Mirrors"... without even bothering to check if King's Quest III might have also had the feature. (It did.)They listed Kings Quest IV but not Ultima 5?? Modern journalism...
True. To get King's Quest 3 to work I had to run it on an 8-bit machine clocked at a blistering 0.002 GHz and no graphics coprocessor to slow it down. It's just not reasonable to expect modern machines to keep up with that!I read that it's kinda costly (performance wise) to make
King's Quest III was not rendering the whole scene to implement reflection - it was rendering the very few movable units and drawing that on top of a static, precreated, and almost certainly hand-drawn, "default background reflection". You can do essentially the same thing for any 3D game with a stationary camera as long as most objects (walls, stairs, pictures, tables, etc.) are mostly stationary from one frame to the next -- just render the static reflection once, and then every frame render and superimpose (2D/post-rasterization/cheap operation) only the moving objects that fall within the "mirror's field of view" on top of that static pre-rendered reflection (with the possible added complication of needing a Z buffer or using multiple non-overlapping 2D pre-rendered layers if the static stuff isn't strictly behind {from the mirror's perspective} the moving stuff, and with the down-side that that may not compute all of your lighting correctly - though you could probably fake that too to some extent - lighting is all fakery anyways so computing it "correctly" is never really an option).you will have to render the whole scene
The lazy-ass programmers probably prefer blank textures instead of mirrors.Or you can just be a lazy-ass programmer and render the whole scene.
The criticism basically comes down to: "I have no evidence that the console port will have any effect on the PC version, but I'm just going to assume it anyway."
The criticism basically comes down to: "I have no evidence that the console port will have any effect on the PC version, but I'm just going to assume it anyway."
No, the criticism comes down to: "The attempt to please the console peasants at the expenses of the genuine cRPG players already ruined the whole ToN experience. Enjoy your PS4 game with four party members, heath bars that broke the combat system, shitty UI and tutorial for retards. You will feel great when you are posting your reviews along with bethestards saying this game is so much better than PS:T and demanding less skill checks. It will feel even better when InXile attend these consoletards demands as if the game was funded by them in the first place".
The visual aesthetic is pretty damn ugly
Console release is massive decline
Knowing his history I'm sure this is the last real attempt at a built for PC game from Fargo if he can help it
And it is not a joke, it is how it will be.You will feel great when you are posting your reviews along with bethestards saying this game is so much better than PS:T and demanding less skill checks. It will feel even better when InXile attend these consoletards demands as if the game was funded by them in the first place
When you release it at the same time it's not a port.