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Torment Torment: Tides of Numenera Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Nothing new there other than the vague description of it being a "force of balance". We've been told before it wants to kill the Changing God and castoffs. I think it was in the original Kickstarter pitch video.
 

Prime Junta

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There is a thread on ixile forums tton general discussion which claims that the faction system has been compromised.

I was scratching my head about that in the beta actually. I mean, there are factions -- the Dendra O'Hur, the Aeon Priests, and the Cult of the Changing God for example -- but I couldn't find any mechanics or systems related to them. Just plain vanilla quest scripts.
 

Luckmann

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Off topic, but that's one of the reasons I vastly prefer older sci-fi books to modern ones. Take most of Strugatsky brothers' books, for example. In "The snail on the slope" you never learn specific details about the Forest, but it still seems coherent. Or in "Roadside Picnic" characters themselves speculate about the reason aliens came to Earth (hence the title), but we never know for sure. In my childhood this kind of stuff hooked me, and left me thinking a lot after reading these books.
But now everything is over-explained. Even in pretty good books (such as Blindsight) author is so obsessed with his ideas and his world that he feels he needs to spoonfeed every little detail to the reader. I hate it.
PST, to my mind, was great in that regard. Sigil was weird, but coherent. From the looks of it, TTON won't live up to its predecessor :(

It reminds me of Jack Vance's Planet of Adventure:
In the book, a man gets stuck on a planet during a scouting mission, and his co-astronaut dies. It turns out it's populated by aliens and humans. While it is hinted that humans got there as slaves a long, long time ago, it is never truly explained. But the point I wanted to make was that while it's clear that humanity is "traveling the stars", the nature of humanity at that point in time is never explained, or even hinted at. Is there a Galactic Federation? Is this the first run-in with aliens ever? It's never mentioned, because it's of no fucking relevance to the setting in which the story is told, nor to the narrative of the story itself.

Meanwhile, in Tides of Numenera, at the second the game "really" starts, you're accosted by two characters that acts as instant lore-dumps, that tell you just how special you are and makes some nonsense accusations that we practically know are false (is the character pitched as, explained to be, and literally fucking named The Last Castoff The Changing God? Taking bets). They tell you where you are, what you are, and precisely what you need to do, and offer to help you do it; and you have to do it, because otherwise you're going to get mindfucked by this super-spooky fucking thing that was dangled like the cock of Sauron in your face before the game even really started. Like I said earlier, it's got all the graceful exposition of a mallet to the face.

Remember that time you woke up on a slab in a mortuary and had absolutely no fucking clue what was going on, and your only friend was a chatterbox that wasn't just an idiot, but actually actively withheld information from you, and your only motivation was to figure out what was going on?

Those were the times.

As per Darth Roxor, a lof of explanations in the early access game come down to "it was castoffs". Literally. That's... not that great.

Yeah, as someone that was flipping through the Tides of Numenera "Explorer's Guide" Sourcebook for Numenera, it seems a lot of things is basically "it was castoffs". It almost seems inspired by bhaalspawn, tbh. The oddity here (to me) is that it's only really this region, because The Changing God and Castoffs were never mentioned in the Numenera RPG until Tides of Numenera. There's an entire planet with a massive super-continent and countless islands and it's even far more water than anything else. Why would The Changing God dump all of his superpowered liabilities in the same region? Like I said, there could be a reason, so I shouldn't bitch too much about it, it's just that there's a full planet and The Changing God has, at least, access to space one way or another; flying around isn't that hard. We might just have to face the possibility that The Changing God is retarded.

There's actually a totally-not-the-Blood-War going on, called the Endless Battle. Guess what? Castoffs, obviously.

May I join you?

The Ninth World is chock-full of that kind of illogic. For example, there's the Datasphere. It's implied that that's the medium through which the Changing God changes, and where the Castoff's Labyrinth is. It's a giant virtual reality and information repository which you can access through special locations, artefacts, and cyphers. It's not esoteric knowledge, i.e. most relatively knowledgeable people know what you're talking about if you mention it.

Yet, somehow, nobody has ever, or can ever, extract any information from the datasphere that relates to its history or its creators: who they were, how long ago they lived, where they came from, where they went. That just makes no sense.

(When I was running a Numenera campaign, the first thing I did was roughly sketch out a bunch of ancient history for it and connect some of the notable features in TNW to it. I just couldn't stand it otherwise.)
Is it at least said that the Datasphere is refusing to give such information up, or what? Because if so, I could sorta swallow that it could be created with keeping such things secret, or that it's managed by some form of AI that is keeping such things to itself for some reason.

Or is it just never mentioned at all, as if whomever wrote it just didn't seem to think that anyone would ask such questions? Because that'd be fucking stupid.

There is a thread on ixile forums tton general discussion which claims that the faction system has been compromised. Id link it but i dont know how.

This is just the kind of speculation that kills it for me. I dont have much issues with the console version or inxiles behaviour, i might very well get the game despite of those. However this "it doesnt appear to be there" is starting to stack up

...you don't know how to copy and paste an URL? Dafuq?

https://forums.inxile-entertainment.com/viewtopic.php?f=32&t=17104

But yeah, factions have been cut, probably multiple times.

The OP talks about The Jagged Dream, but apparently, at closer examination, the december build only appears to have one faction.

Seems we've got another victim that just popped up. :D
 
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Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Like I said in that thread, the faction thing is also not new: http://www.rpgcodex.net/article.php?id=10280

There is a thread on ixile forums tton general discussion which claims that the faction system has been compromised.

I was scratching my head about that in the beta actually. I mean, there are factions -- the Dendra O'Hur, the Aeon Priests, and the Cult of the Changing God for example -- but I couldn't find any mechanics or systems related to them. Just plain vanilla quest scripts.

In the Kickstarter, inXile made a distinction between "factions" and "cults": https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/423727

The Dendra are an example of the latter, I believe.
 

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Nothing new there other than the vague description of it being a "force of balance". We've been told before it wants to kill the Changing God and castoffs. I think it was in the original Kickstarter pitch video.
Up to a point. We could imply the Changing God crossed a line and the Sorrow was coming to correct it. Now, we have an unambiguous label "force of balance." It applies a degree of logic and justification to what was a relatively unexplained monster coming to wreck you.

We know that the Sorrow is a force of balance, that the Changing God found ancient devices that made him "immortal" and he was a dick about it, and that there are other Castoffs that followed him like a god.
 

Kem0sabe

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Nothing new there other than the vague description of it being a "force of balance". We've been told before it wants to kill the Changing God and castoffs. I think it was in the original Kickstarter pitch video.
There's nothing vague about the description, it's a force of balance, an agent of entropy, there to make sure this unnatural immortality thing is out to rest.

In the game, it comes off as some kind of vindictive evil monster out to kill you for an unknown reason.
 

Luckmann

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One thing about the trailer, that one Codexer rightly pointed out.

The sorrow is mysterious in the beta, there is no explanation about its nature or motivation, then the trailer outright says it's a force of balance, seeking to remove the changing God and castoffs.

That's a pretty fucking huge spoiler right there.
Nothing new there other than the vague description of it being a "force of balance". We've been told before it wants to kill the Changing God and castoffs. I think it was in the original Kickstarter pitch video.

That's still a pretty big spoiler. Yeah, it's vague, but that's the Sorrow's motivation, right there, spelled out for you. In the beta, all you know about the Sorrow is that it hates you for some reason. You have no idea why. Now you know why. That's a pretty substantial spoiler, and one of the few things that's actually not dumped in your lap straight out of the gate. It's like telling you why the Shades are hunting you in Planescape: Torment before you even meet Morte, who also didn't suffer nearly as much from lore-induced exposition-diarrhea.

Like I said in that thread, the faction thing is also not new: http://www.rpgcodex.net/article.php?id=10280

There is a thread on ixile forums tton general discussion which claims that the faction system has been compromised.

I was scratching my head about that in the beta actually. I mean, there are factions -- the Dendra O'Hur, the Aeon Priests, and the Cult of the Changing God for example -- but I couldn't find any mechanics or systems related to them. Just plain vanilla quest scripts.

In the Kickstarter, inXile made a distinction between "factions" and "cults": https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/423727

The Dendra are an example of the latter, I believe.

Splitting hairs. The Jagged Dream, one of the factions that is specifically being referred to as a faction that's been cut, is explicitly a cult. It's literally the 7th word in their description.
 
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Off topic, but that's one of the reasons I vastly prefer older sci-fi books to modern ones. Take most of Strugatsky brothers' books, for example. In "The snail on the slope" you never learn specific details about the Forest, but it still seems coherent. Or in "Roadside Picnic" characters themselves speculate about the reason aliens came to Earth (hence the title), but we never know for sure. In my childhood this kind of stuff hooked me, and left me thinking a lot after reading these books.
But now everything is over-explained. Even in pretty good books (such as Blindsight) author is so obsessed with his ideas and his world that he feels he needs to spoonfeed every little detail to the reader. I hate it.
PST, to my mind, was great in that regard. Sigil was weird, but coherent. From the looks of it, TTON won't live up to its predecessor :(

It reminds me of Jack Vance's Planet of Adventure:
In the book, a man gets stuck on a planet during a scouting mission, and his co-astronaut dies. It turns out it's populated by aliens and humans. While it is hinted that humans got there as slaves a long, long time ago, it is never truly explained. But the point I wanted to make was that while it's clear that humanity is "traveling the stars", the nature of humanity at that point in time is never explained, or even hinted at. Is there a Galactic Federation? Is this the first run-in with aliens ever? It's never mentioned, because it's of no fucking relevance to the setting in which the story is told, nor to the narrative of the story itself.

Meanwhile, in Tides of Numenera, at the second the game "really" starts, you're accosted by two characters that acts as instant lore-dumps, that tell you just how special you are and makes some nonsense accusations that we practically know are false (is the character pitched as, explained to be, and literally fucking named The Last Castoff The Changing God? Taking bets). They tell you where you are, what you are, and precisely what you need to do, and offer to help you do it; and you have to do it,

I don't really have a problem with that, boring as it is, because it makes sense in the story. They are castoff hunters and have been following the CG for years. It's interesting.
 

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Does anyone have the artwork for the The Angel of Entropy?

I searched the kickstarter page but it's not there.

EDIT: I think I'll cancel my pledge to Torment and redirect the money to Pillows of Eternity II.
Don't know what to do...

EDIT 2:


Thank you for contacting inXile Entertainment.

Our support hours are: 10:00am-6:00pm PST, Monday through Friday. You should receive a response within 48 hours.
 
Last edited:

Maculo

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Thank you for contacting inXile Entertainment.

Our support hours are: 10:00am-6:00pm PST, Monday through Friday. You should receive a response within 48 hours.
Good luck. 10 days and counting from my last correspondence with InXile Support.
 

Grotesque

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Thank you for contacting inXile Entertainment.

Our support hours are: 10:00am-6:00pm PST, Monday through Friday. You should receive a response within 48 hours.
Good luck. 10 days and counting from my last correspondence with InXile Support.

I am not in a hurry. I asked for a full refund (128 USD) and the most important thing is the date at which the request was made.
 

fobia

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Thank you for contacting inXile Entertainment.

Our support hours are: 10:00am-6:00pm PST, Monday through Friday. You should receive a response within 48 hours.
Good luck. 10 days and counting from my last correspondence with InXile Support.

I got the initial answer and offer pretty fast, but since then it's been 48 hours of silence.
Did you write them again?
 

Maculo

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Thank you for contacting inXile Entertainment.

Our support hours are: 10:00am-6:00pm PST, Monday through Friday. You should receive a response within 48 hours.
Good luck. 10 days and counting from my last correspondence with InXile Support.

I got the initial answer and offer pretty fast, but since then it's been 48 hours of silence.
Did you write them again?
Yes, multiple times. In the beginning it was a quick response, and a promise that my refund would be processed via paypal. It has been silence ever since.
 

t

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Sizzle

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Thank you for contacting inXile Entertainment.

Our support hours are: 10:00am-6:00pm PST, Monday through Friday. You should receive a response within 48 hours.
Good luck. 10 days and counting from my last correspondence with InXile Support.

I got the initial answer and offer pretty fast, but since then it's been 48 hours of silence.
Did you write them again?
Yes, multiple times. In the beginning it was a quick response, and a promise that my refund would be processed via paypal. It has been silence ever since.

Then, a week after the game is released:

"So sorry for the late reply,

but we were too busy getting the game ready to ship out (and bitching about Trump on Twitter) to answer all refund queries on time.

Also, seeing as the game is now out, we're afraid that disqualifies you from a full refund.

But to show you that here at inXile we care about our suckers customers, please find attached a complimentary $5 coupon for our next Fig campaign - "Van Buren: the not-Wasteland/not-Fallout Post-Apoc game inspired by Wasteland and Fallout!"

Best,
Sea
"
 

prodigydancer

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One thing about the trailer, that one Codexer rightly pointed out.

The sorrow is mysterious in the beta, there is no explanation about its nature or motivation, then the trailer outright says it's a force of balance, seeking to remove the changing God and castoffs.

That's a pretty fucking huge spoiler right there.
Well, for anyone who played PS:T it's not much of a spoiler. The story is p. much a rehash of the original anyway: TCG = TNO, Castoffs = Incarnations, Sorrow/Fragments = TTO/Shadows.
 
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Prime Junta

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Is it at least said that the Datasphere is refusing to give such information up, or what? Because if so, I could sorta swallow that it could be created with keeping such things secret, or that it's managed by some form of AI that is keeping such things to itself for some reason.

Not in the Corebook at least. I haven't read all the supplements so I don't know if there's something there that elaborates on it.
 

Kev Inkline

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Thank you for contacting inXile Entertainment.

Our support hours are: 10:00am-6:00pm PST, Monday through Friday. You should receive a response within 48 hours.
Good luck. 10 days and counting from my last correspondence with InXile Support.

I got the initial answer and offer pretty fast, but since then it's been 48 hours of silence.
Did you write them again?
Yes, multiple times. In the beginning it was a quick response, and a promise that my refund would be processed via paypal. It has been silence ever since.
Response to my refund (partial) was really quick, like 1h. And onceI told what they suggested was ok, I think the money got sent within 6hrs. So altoghether less than 24hrs for the whole process, cannot complain at all, very nicely taken care of.

Now, if everything else had worked like that during the KS project, I don't think we'd be having this discussion in the first place.
 

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Fan art.

16425813_1573426559339529_876790405102468281_n.jpg
 

PhantasmaNL

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Bitching about Trump at inxile? So thats another toxic, lib infested work environment right there.

i wonder how much of that librul crap leaked into the game.
 

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