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- Jan 28, 2011
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Nothing new there other than the vague description of it being a "force of balance". We've been told before it wants to kill the Changing God and castoffs. I think it was in the original Kickstarter pitch video.
There is a thread on ixile forums tton general discussion which claims that the faction system has been compromised.
Nothing new there other than the vague description of it being a "force of balance". We've been told before it wants to kill the Changing God and castoffs. I think it was in the original Kickstarter pitch video.
Off topic, but that's one of the reasons I vastly prefer older sci-fi books to modern ones. Take most of Strugatsky brothers' books, for example. In "The snail on the slope" you never learn specific details about the Forest, but it still seems coherent. Or in "Roadside Picnic" characters themselves speculate about the reason aliens came to Earth (hence the title), but we never know for sure. In my childhood this kind of stuff hooked me, and left me thinking a lot after reading these books.
But now everything is over-explained. Even in pretty good books (such as Blindsight) author is so obsessed with his ideas and his world that he feels he needs to spoonfeed every little detail to the reader. I hate it.
PST, to my mind, was great in that regard. Sigil was weird, but coherent. From the looks of it, TTON won't live up to its predecessor
As per Darth Roxor, a lof of explanations in the early access game come down to "it was castoffs". Literally. That's... not that great.
Is it at least said that the Datasphere is refusing to give such information up, or what? Because if so, I could sorta swallow that it could be created with keeping such things secret, or that it's managed by some form of AI that is keeping such things to itself for some reason.May I join you?
The Ninth World is chock-full of that kind of illogic. For example, there's the Datasphere. It's implied that that's the medium through which the Changing God changes, and where the Castoff's Labyrinth is. It's a giant virtual reality and information repository which you can access through special locations, artefacts, and cyphers. It's not esoteric knowledge, i.e. most relatively knowledgeable people know what you're talking about if you mention it.
Yet, somehow, nobody has ever, or can ever, extract any information from the datasphere that relates to its history or its creators: who they were, how long ago they lived, where they came from, where they went. That just makes no sense.
(When I was running a Numenera campaign, the first thing I did was roughly sketch out a bunch of ancient history for it and connect some of the notable features in TNW to it. I just couldn't stand it otherwise.)
There is a thread on ixile forums tton general discussion which claims that the faction system has been compromised. Id link it but i dont know how.
This is just the kind of speculation that kills it for me. I dont have much issues with the console version or inxiles behaviour, i might very well get the game despite of those. However this "it doesnt appear to be there" is starting to stack up
There is a thread on ixile forums tton general discussion which claims that the faction system has been compromised.
I was scratching my head about that in the beta actually. I mean, there are factions -- the Dendra O'Hur, the Aeon Priests, and the Cult of the Changing God for example -- but I couldn't find any mechanics or systems related to them. Just plain vanilla quest scripts.
Up to a point. We could imply the Changing God crossed a line and the Sorrow was coming to correct it. Now, we have an unambiguous label "force of balance." It applies a degree of logic and justification to what was a relatively unexplained monster coming to wreck you.Nothing new there other than the vague description of it being a "force of balance". We've been told before it wants to kill the Changing God and castoffs. I think it was in the original Kickstarter pitch video.
There's nothing vague about the description, it's a force of balance, an agent of entropy, there to make sure this unnatural immortality thing is out to rest.Nothing new there other than the vague description of it being a "force of balance". We've been told before it wants to kill the Changing God and castoffs. I think it was in the original Kickstarter pitch video.
One thing about the trailer, that one Codexer rightly pointed out.
The sorrow is mysterious in the beta, there is no explanation about its nature or motivation, then the trailer outright says it's a force of balance, seeking to remove the changing God and castoffs.
That's a pretty fucking huge spoiler right there.
Nothing new there other than the vague description of it being a "force of balance". We've been told before it wants to kill the Changing God and castoffs. I think it was in the original Kickstarter pitch video.
Like I said in that thread, the faction thing is also not new: http://www.rpgcodex.net/article.php?id=10280
There is a thread on ixile forums tton general discussion which claims that the faction system has been compromised.
I was scratching my head about that in the beta actually. I mean, there are factions -- the Dendra O'Hur, the Aeon Priests, and the Cult of the Changing God for example -- but I couldn't find any mechanics or systems related to them. Just plain vanilla quest scripts.
In the Kickstarter, inXile made a distinction between "factions" and "cults": https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/423727
The Dendra are an example of the latter, I believe.
Off topic, but that's one of the reasons I vastly prefer older sci-fi books to modern ones. Take most of Strugatsky brothers' books, for example. In "The snail on the slope" you never learn specific details about the Forest, but it still seems coherent. Or in "Roadside Picnic" characters themselves speculate about the reason aliens came to Earth (hence the title), but we never know for sure. In my childhood this kind of stuff hooked me, and left me thinking a lot after reading these books.
But now everything is over-explained. Even in pretty good books (such as Blindsight) author is so obsessed with his ideas and his world that he feels he needs to spoonfeed every little detail to the reader. I hate it.
PST, to my mind, was great in that regard. Sigil was weird, but coherent. From the looks of it, TTON won't live up to its predecessor
It reminds me of Jack Vance's Planet of Adventure:
In the book, a man gets stuck on a planet during a scouting mission, and his co-astronaut dies. It turns out it's populated by aliens and humans. While it is hinted that humans got there as slaves a long, long time ago, it is never truly explained. But the point I wanted to make was that while it's clear that humanity is "traveling the stars", the nature of humanity at that point in time is never explained, or even hinted at. Is there a Galactic Federation? Is this the first run-in with aliens ever? It's never mentioned, because it's of no fucking relevance to the setting in which the story is told, nor to the narrative of the story itself.
Meanwhile, in Tides of Numenera, at the second the game "really" starts, you're accosted by two characters that acts as instant lore-dumps, that tell you just how special you are and makes some nonsense accusations that we practically know are false (is the character pitched as, explained to be, and literally fucking named The Last Castoff The Changing God? Taking bets). They tell you where you are, what you are, and precisely what you need to do, and offer to help you do it; and you have to do it,
Good luck. 10 days and counting from my last correspondence with InXile Support.Thank you for contacting inXile Entertainment.
Our support hours are: 10:00am-6:00pm PST, Monday through Friday. You should receive a response within 48 hours.
Good luck. 10 days and counting from my last correspondence with InXile Support.Thank you for contacting inXile Entertainment.
Our support hours are: 10:00am-6:00pm PST, Monday through Friday. You should receive a response within 48 hours.
Good luck. 10 days and counting from my last correspondence with InXile Support.Thank you for contacting inXile Entertainment.
Our support hours are: 10:00am-6:00pm PST, Monday through Friday. You should receive a response within 48 hours.
Yes, multiple times. In the beginning it was a quick response, and a promise that my refund would be processed via paypal. It has been silence ever since.Good luck. 10 days and counting from my last correspondence with InXile Support.Thank you for contacting inXile Entertainment.
Our support hours are: 10:00am-6:00pm PST, Monday through Friday. You should receive a response within 48 hours.
I got the initial answer and offer pretty fast, but since then it's been 48 hours of silence.
Did you write them again?
Brian Fargo told me on twitter that he will do something about the support.Good luck. 10 days and counting from my last correspondence with InXile Support.Thank you for contacting inXile Entertainment.
Our support hours are: 10:00am-6:00pm PST, Monday through Friday. You should receive a response within 48 hours.
Yes, multiple times. In the beginning it was a quick response, and a promise that my refund would be processed via paypal. It has been silence ever since.Good luck. 10 days and counting from my last correspondence with InXile Support.Thank you for contacting inXile Entertainment.
Our support hours are: 10:00am-6:00pm PST, Monday through Friday. You should receive a response within 48 hours.
I got the initial answer and offer pretty fast, but since then it's been 48 hours of silence.
Did you write them again?
Well, for anyone who played PS:T it's not much of a spoiler. The story is p. much a rehash of the original anyway: TCG = TNO, Castoffs = Incarnations, Sorrow/Fragments = TTO/Shadows.One thing about the trailer, that one Codexer rightly pointed out.
The sorrow is mysterious in the beta, there is no explanation about its nature or motivation, then the trailer outright says it's a force of balance, seeking to remove the changing God and castoffs.
That's a pretty fucking huge spoiler right there.
Is it at least said that the Datasphere is refusing to give such information up, or what? Because if so, I could sorta swallow that it could be created with keeping such things secret, or that it's managed by some form of AI that is keeping such things to itself for some reason.
Response to my refund (partial) was really quick, like 1h. And onceI told what they suggested was ok, I think the money got sent within 6hrs. So altoghether less than 24hrs for the whole process, cannot complain at all, very nicely taken care of.Yes, multiple times. In the beginning it was a quick response, and a promise that my refund would be processed via paypal. It has been silence ever since.Good luck. 10 days and counting from my last correspondence with InXile Support.Thank you for contacting inXile Entertainment.
Our support hours are: 10:00am-6:00pm PST, Monday through Friday. You should receive a response within 48 hours.
I got the initial answer and offer pretty fast, but since then it's been 48 hours of silence.
Did you write them again?
Knew what?
I don't believe him either. His own Planescape modules had plenty of that stuff:Also, I bet he didn't fight anything, but now since it's cool and progressive to be against this stuff and to be alone against everybody it's no big deal if you rewrite your story a little bit, am I right?