I post news
- Jan 28, 2011
Dear Alpha Systems Testers,
You're receiving this message because your Torment reward selection (or add-on) contained Alpha Systems Test (AST) access. Thank you for your generous support!
We are now ready to launch the first AST, which we are calling A0, to you. This alpha test will be available on Steam and for Windows (and Mac), and contains a short segment of the game's opening. Our intention with A0 is to gather feedback on our conversation system and, basic exploration gameplay, and the general tone set in the beginning of the game.
To claim your AST Steam key, please your Rewards page on the Torment site and click the "Manage Keys" button you find there: https://torment.inxile-entertainment.com/user/private/rewards
Before you play, you may wish to read our A0 Release Notes, which contains detailed information about A0. This will also help you give us better feedback since you will have some better understanding of the state of the A0 release. You can find that here: https://torment.inxile-entertainment.com/backer-information/ast-a0-release-notes
For more information on the Torment AST in general, please visit our Torment AST FAQ, which answers many general questions about the AST: https://torment.inxile-entertainment.com/backer-information/ast-faq
Last, if you would like to take part in the discussion around the Torment AST or share your feedback, we invite you to visit our forums and UserVoice pages:
Forums (password "********"):
UserVoice (requires Torment login):
Thank you for your generous support, and we hope you enjoy this exclusive first chance to play Torment and provide us with your feedback.
Kevin Saunders - Torment Project Lead
There's not enough there to get butterflies over. Many of the menu options were grayed out and I couldn't even look at a character screen.So..what would your verdict be? Is it any good, does it produce butterflies in your stomach, suggest a long-term solution for world hunger, etc.?
The AST releases were set (and promised) to be for Windows only, as the Release Notes page says, we have made the Mac version of this one available but it has not gone through the same passes the Windows version did and we're aware of performance issues.Wow there's a lot of text in there already. Runs like shit on my work macbook pro tho.
Was it a conscious decision to have T:ToN look more BG/IWD than Planescape: Torment?The AST releases were set (and promised) to be for Windows only, as the Release Notes page says, we have made the Mac version of this one available but it has not gone through the same passes the Windows version did and we're aware of performance issues.
Was it a conscious decision to have T:ToN look more BG/IWD than Planescape: Torment?
I don't care about memorizing all the text or whatever, but I'm curious what you thought about how the game looked and how comfortable the engine felt to move around and converse in. It's nice to hear that it ran smoothly, but did it feel good or weird? Is the conversation engine cool? I assume it's just a list of text options with 1. 2. 3. but other than that is there anything remarkable about it?I'll "play" it again to write down what was said at each globe later if someone wants me to. I didn't try to memorize it all as I just wanted to see what it looked like.