hiver
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I find that avatar going really well with such grumpy arguments.
This was one of my most important complaints with Project Eternity. I do hope they don't listen to that suggestion...
This was one of my most important complaints with Project Eternity. I do hope they don't listen to that suggestion...
The problem with all of the Codexers who complained about this is that what they have in mind is a Fallout-style single character skill-based system, rather than a D&D 3E-style party-based system which is based mainly on stats, not on skills.
I doubt Project Eternity will have a "long sword" skill. "Combat skills" in Project Eternity will be things like Discipline and Tumble from 3E.
As for Torment, who knows? Perhaps you should check out the Numenera ruleset.
As far as I can tell Torment 2 isn't using much of Numenera. Combat is going to be different, tides aren't in the base system, dialog options can be done with any system, I mean what's left really? Experience and advancement?Numenera's rules are really streamlined. It's a ~storytelling~ system. But not the Storytelling system of course.
Classes, descriptors and foci.As far as I can tell Torment 2 isn't using much of Numenera. Combat is going to be different, tides aren't in the base system, dialog options can be done with any system, I mean what's left really? Experience and advancement?Numenera's rules are really streamlined. It's a ~storytelling~ system. But not the Storytelling system of course.
It doesn't assign xp for killing things. They have the Ninth World setting and their take on the three classes. They might have descriptors and foci.As far as I can tell Torment 2 isn't using much of Numenera. Combat is going to be different, tides aren't in the base system, dialog options can be done with any system, I mean what's left really? Experience and advancement?Numenera's rules are really streamlined. It's a ~storytelling~ system. But not the Storytelling system of course.
What's so potentially controversial about it? (I don't have much of an idea about the system)Oh, and I can't wait for the flamewars we'll have about the magic system.
What's so potentially controversial about it? (I don't have much of an idea about the system)
Doesn't sound like Vancian would fit. Though since it's a rules system by Monte Cook I'm sure they'll be overpowered.Nanos are wizard-like characters who harness the numenera to work miracles. These miracles, called esoteries, walk the line somewhere between machine and magic, depending on the Nano’s particular skillset.
Let's start one right now! What's the magic system like?Oh, and I can't wait for the flamewars we'll have about the magic system.
Let's start one right now! What's the magic system like?Oh, and I can't wait for the flamewars we'll have about the magic system.
So TToN's going to be RTwP.Cooldowns.
It almost sounds like magic might be entirely consumable-based. That would be something different.What's so potentially controversial about it? (I don't have much of an idea about the system)Doesn't sound like Vancian would fit. Though since it's a rules system by Monte Cook I'm sure they'll be overpowered.Nanos are wizard-like characters who harness the numenera to work miracles. These miracles, called esoteries, walk the line somewhere between machine and magic, depending on the Nano’s particular skillset.
I've cooldowned my journal.Updated My Cooldown.
I bet even the cooldowns got cooldowns in TToN!We're innovating the cooldown mechanic. We're putting cooldowns on everything. Spell? Cooldown. Special attack? Cooldown. Normal attack? Cooldown. Open your inventory? Cooldown. Walking cooldowns. Talking cooldowns. We got cooldowns for everything.