Blaine
Cis-Het Oppressor
It would probably be much less work than doing textures and 3D models for everything.
Nah, they've stated emphatically that hand-painting on top is quite a bit more work... sadly.
It would probably be much less work than doing textures and 3D models for everything.
I find that extremely hard to believe. Depends on the number of areas you have in the game of course, but you can model base geometry very fast, use some basic textures to get the feel of a location down, place basic lighting etc. So how is taking a set of basic models and textures and adding variety on top using Photoshop going to make it take too much longer? You're looking at an extra final layer of polish and detail, might take a dedicated artist a day or two on each level. Considering how much time you'd save on making individual 3D models for every little thing in the environment...It would probably be much less work than doing textures and 3D models for everything.
Nah, they've stated emphatically that hand-painting on top is quite a bit more work... sadly.
And yet, it's true.sea said:I find that extremely hard to believe.Blaine said:Nah, they've stated emphatically that hand-painting on top is quite a bit more work...
Blaine
- could you shoot a question about how much of verticality they will be going for in TToN and is there more of it in W2, mainly considering those skyscrapers on the main W2 wallpaper?
- and what they think about how the world will be presented? Fallout "slow" travel over the map, BG style fast travel, something else?
Colin puts Psychonauts into his five best games.
Its in my top ten, i think. and then there are meres to consider... mhh - mmm.Colin puts Psychonauts into his five best games.
Heh. Unexpected. It was #10 in that old unfinished top-15 list I did on NMA.
much obliged
they probably wont spill the beans on the world-map but... worth a shot i figure.
Can you ask other than the combat what does Colin et all think the biggest flaws were with PS:T, and how they intend to not make the same mistakes this time?
Its platforming particularly fell apart at the end. I still really enjoyed it. I guess in platformers I like...Earthworm Jim better? Hmmm, or is that more of a run-and-gun? I guess a combo of both. I'm actually unsure what are considered the traditionally "great" platformers (I was never much of a gamer until my 20s).Psychonauts is a good game. It's also a platformer, and I can list at least 20 better platformers that predated it by more than a decade. Hipsters gonna hip.
hah!Will there be any sort of story justification for being able to find numenera in your own mind and bring them out into the material world? Please don't kill my willing suspension of disbelief.
much obliged
they probably wont spill the beans on the world-map but... worth a shot i figure.
http://www.reddit.com/r/IAmA/commen...rian_fargo_colin_mccomb_and/c8z809i?context=3
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Can you ask other than the combat what does Colin et all think the biggest flaws were with PS:T, and how they intend to not make the same mistakes this time?
Glad to hear this, very glad.The events around you are grim and dangerous, and some of the foes confronting you will have the power to wipe you from existence.
So there will be serious elements - VERY serious - but the way you answer them will be your choice.
Short answer: We absolutely plan to have levity, humor, irony, and snark in the game. Absolutely.
Mere trash rumors i assure you.Hmm, dunno what I think about that. I thought PS:T's relatively constrained, almost claustrophobia-inducing world was an important part of that game's atmosphere. There's a reason they call Sigil "The Cage", after all.