Is this song also on YouTube? (On the inXile channel). Just because it's easier to find, because I am going to be listening to this a lot.
I'm not sure that piece does the mystery and sense of vastness of that artwork justice
It'll do the job though I guess
I'm not sure that piece does the mystery and sense of vastness of that artwork justice
It'll do the job though I guess
What specifically did you have in mind that would?
What I had in mind was something like: http://www.youtube.com/watch?v=-iVYu5lyX5M (I don't think it would fit for the most part for a video game).
I'm not sure that piece does the mystery and sense of vastness of that artwork justice
It'll do the job though I guess
What specifically did you have in mind that would?
What I had in mind was something like: http://www.youtube.com/watch?v=-iVYu5lyX5M (I don't think it would fit for the most part for a video game). I still think what was represented was pretty cool. (I absolutely love dissonance, and I wish more musicians understood and did much more of this).
There are people and other creatures living there. Trading, fighting, living, dying, finding shelter and danger inside a semi sentient alien-city-creature-predator. You can even see smoke coming out of one of its "spikes".
RTwP is still the lowest voted combat option.
of course i can. why else would i mention these features.There are people and other creatures living there. Trading, fighting, living, dying, finding shelter and danger inside a semi sentient alien-city-creature-predator. You can even see smoke coming out of one of its "spikes".
Can you get this from the piece Mark Morgan created?
wu... wut?I can't. It has a distinct feel of emptiness and serenity.
Its post apocalypse. old civilizations are ruins.The way I see it, it comes in two parts. You see the bloom (as presented in the concept art) initially as a distant and mysterious place. He/she's not there yet, so the people are mere dots or ants at that point, as far from "human" as they can be. Eventually he will approach and begin to see the people, the bustling activity and the mix of culture. It will all come back to reality. I actually think they should really focus on the way they've said "a billion years" by playing on the player's expectations of what one might imagine of a billion years in being very alien and unrelatable but eventually having those ideas adjusted as the player explores to realise how culture persists through time, and the way the fundamentals of society never change.
RTwP is still the lowest voted combat option.
I added three votes to phase-based to give it a wider lead over RTwP, though TB is my #1 preference.
Isn't Mitsubhishi having a similar? Just guessing.'tso' is not a possible sound in Japanese.Yeah. The last name sounds Jap.
There is a tsu (つ), but there's no tso. Maybe the closest sound would be so (そ). There's also a to (と) sound.
http://tormentrpg.tumblr.com/post/45529706425/on-graphics-the-question-is-more-pre-rendered-or
More specifically, alveolar sounds in Japanese (i.e. t, d, s, z) palatalize before high vowels (i and u in Japanese). So t will change to ts before u, and ch before i, but will not change before e, a, or o (non-high vowels).Isn't Mitsubhishi having a similar? Just guessing.'tso' is not a possible sound in Japanese.Yeah. The last name sounds Jap.
EDIT: http://en.wikipedia.org/wiki/Kensuke_Mitsuda
Soundcloud direct link: https://soundcloud.com/kirkhamilton/torment-tides-of-numenera-the
To avoid the horrible BRIAN damage from clicking a Kotaku link.
EDIT: