sea
inXile Entertainment
- Joined
- May 3, 2011
- Messages
- 5,698
The amount of stuff in Torment that qualifies as original intellectual property is quite low and it'd be a legal nightmare to sort any of that stuff out because of how tied up with the license it is (and I doubt they will get the official D&D license to do as they please). Wizards and/or Atari probably own 99% of the game content anyway, so again, where does that leave inXile? You can't just make an "unofficial sequel" to a game, both because it makes no sense narratively as well as for practical legal reasons.It could be on a tangent from the first game.
For example, even though Yxunomei and Belhifet were killed/banished in Icewind Dale, Black Isle still managed to continue Icewind Dale 2 on the track of what happened with all the half-human aberrations that were born from women kidnapped as breeders by the Yuan-ti and the servants of Belhifet. In the second game, the cambions and the half-human, half-yuan-ti formed a violent resistance against the "hypocritical mundanes" that rejected them from their society.
Similarly, there are multiple tangents that could be taken from the first game.
And so on and so forth.
- The Fortress of Regrets and the possibility of someone exploiting it for his sinister purpose.
- An organization formed by the Greater Shadows that once haunted the fortress, who now extend their influence in the Prime Material Plane.
- An expedition to retrace the Nameless One's steps after his legendary travels across the planes, by a person or a group of people also seeking immortality, but without the dire consequences that happened to the Nameless One.
As for "thematic" sequels, sure, but then why use the Torment connection at all? Games that discuss philosophical issues like the nature of the self aren't exactly a brand. It's all marketing crap at this point, and we all know how well "spiritual sequels" work out thanks to BioShock.
True, but bitches gotta get paid. The reality of games development is no matter how big an RPG nerd you are, 99% of people are going to be working on games they do not really love. Obsidian, despite their rocky financial history, are extremely lucky in that regard.As a studio, they have not produced anything that is substantially impressive, so they inspire very very little confidence of becoming worthy developers of a new Planescape: Torment.