Numenera is a science fantasy roleplaying game set in the far distant future. Humanity lives amid the remnants of eight great civilizations that have risen and fallen on Earth. These are the people of the Ninth World. This new world is filled with remnants of all the former worlds: bits of nanotechnology, the dataweb threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices. These remnants have become known as the numenera.
Player characters explore this world of mystery and danger to find these leftover artifacts of the past, not to dwell upon the old ways, but to help forge their new destinies, utilizing the so-called “magic” of the past to create a promising future.
Kinda weird, will the 1st edition of the rules even be out in time to make a computer game with them?
What's wrong, not enough turn-based Kickstarters for you?
As expected, they won't be using the Torment setting, but their alternative of choice seems pretty interesting in its own right. Regardless, everything tops generic fantasy nowadays, even if it might turn out to be just like generic post-apocalyptic grimdark. We'll see.
For people like me who have no idea wtf Numenera is:
Numenera is a science fantasy roleplaying game set in the far distant future. Humanity lives amid the remnants of eight great civilizations that have risen and fallen on Earth. These are the people of the Ninth World. This new world is filled with remnants of all the former worlds: bits of nanotechnology, the dataweb threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices. These remnants have become known as the numenera.
Player characters explore this world of mystery and danger to find these leftover artifacts of the past, not to dwell upon the old ways, but to help forge their new destinies, utilizing the so-called “magic” of the past to create a promising future.
http://www.numenera.com
As expected, they won't be using the Torment setting, but their alternative of choice seems pretty interesting in its own right. Regardless, everything tops generic fantasy nowadays, even if it might turn out to be just like generic post-apocalyptic grimdark. We'll see.
Nah. Numenera is set way, way in the future. Continents reshaped, weird high-tech cities, locations, aliens, creatures. The medieval society in post-apocalyptic setting is comparable to Canticle for Liebowitz, otherwise the level of technology abandoned on the world is beyond anything like Fallout or Wasteland has.
Interesting. Does this mean that Numenera will have a formally defined set of cRPG rules to go alongside the p&p ones, rather than the usual half-arsed conversions? If so, I could see such a ruleset being something valuable in its own right for other games.Doesn't matter. The game will heavily adopt rules as suitable while the designs are part of Numenera's iterative process. I think Numenera will be out first but it doesn't really matter, since the game's ruleset will be designed specifically for a computer RPG alongside the p&p rules, rather than purely FROM the p&p rules, if that makes sense.