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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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"Don't worry Volly, I loved Bard '04 too."

Never played it.
 

Zed

Codex Staff
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Codex USB, 2014
For people like me who have no idea wtf Numenera is:

Numenera is a science fantasy roleplaying game set in the far distant future. Humanity lives amid the remnants of eight great civilizations that have risen and fallen on Earth. These are the people of the Ninth World. This new world is filled with remnants of all the former worlds: bits of nanotechnology, the dataweb threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices. These remnants have become known as the numenera.

Player characters explore this world of mystery and danger to find these leftover artifacts of the past, not to dwell upon the old ways, but to help forge their new destinies, utilizing the so-called “magic” of the past to create a promising future.

http://www.numenera.com
 

Brother None

inXile Entertainment
Developer
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Kinda weird, will the 1st edition of the rules even be out in time to make a computer game with them?

Doesn't matter. The game will heavily adopt rules as suitable while the designs are part of Numenera's iterative process. I think Numenera will be out first but it doesn't really matter, since the game's ruleset will be designed specifically for a computer RPG alongside the p&p rules, rather than purely FROM the p&p rules, if that makes sense.
 

LeStryfe79

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Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
I pledged $70 to Numenera, and this shit looks awesome. I'm pretty happy to see multiple IP's converging to stick a middle finger up at WotC/ Hasbro. Fuck those losers.
 

Lancehead

Liturgist
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Dec 6, 2012
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1,550
“The details of combat are still an open question, but our initial leaning is that real-time with pause will provide the better experience for the game.

Turn based, please.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What's wrong, not enough turn-based Kickstarters for you? :troll:
 

pocahaunted

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Pyongyang, Best Korea
As expected, they won't be using the Torment setting, but their alternative of choice seems pretty interesting in its own right. Regardless, everything tops generic fantasy nowadays, even if it might turn out to be just like generic post-apocalyptic grimdark. We'll see.
 

Kane

I have many names
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PC RPG Website of the Year, 2015
S0zl2.gif
 

Brother None

inXile Entertainment
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As expected, they won't be using the Torment setting, but their alternative of choice seems pretty interesting in its own right. Regardless, everything tops generic fantasy nowadays, even if it might turn out to be just like generic post-apocalyptic grimdark. We'll see.

Nah. Numenera is set way, way in the future. Continents reshaped, weird high-tech cities, locations, aliens, creatures. The medieval society in post-apocalyptic setting is comparable to Canticle for Liebowitz, otherwise the level of technology abandoned on the world is beyond anything like Fallout or Wasteland has.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
So I guess they won't market this as a "deep RPG" since going by Fargo's words turn-based is a given for "deep RPGs". :troll:
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
For people like me who have no idea wtf Numenera is:

Numenera is a science fantasy roleplaying game set in the far distant future. Humanity lives amid the remnants of eight great civilizations that have risen and fallen on Earth. These are the people of the Ninth World. This new world is filled with remnants of all the former worlds: bits of nanotechnology, the dataweb threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices. These remnants have become known as the numenera.

Player characters explore this world of mystery and danger to find these leftover artifacts of the past, not to dwell upon the old ways, but to help forge their new destinies, utilizing the so-called “magic” of the past to create a promising future.

http://www.numenera.com

That doesn't sound too bad actually. Lots of possibilities and potential.
 

Kem0sabe

Arcane
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Mar 7, 2011
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13,216
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Azores Islands
The setting reads like a scifi fan´s wet dream. I love when scifi is so far advanced that it starts to mingle with fantasy.
 

scrambles

Educated
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Jan 7, 2013
Messages
31
Location
mom's basement
From looking at the pictures on the Numenera website, they look amazing. Hopefully they don't plan to emulate the landscape linearity of PST, because open environments like this would be fun to explore if the game engine can handle a big view distance.
 
Joined
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997
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Dreams, where I'm a viking.
Project: Eternity Torment: Tides of Numenera
As expected, they won't be using the Torment setting, but their alternative of choice seems pretty interesting in its own right. Regardless, everything tops generic fantasy nowadays, even if it might turn out to be just like generic post-apocalyptic grimdark. We'll see.

Nah. Numenera is set way, way in the future. Continents reshaped, weird high-tech cities, locations, aliens, creatures. The medieval society in post-apocalyptic setting is comparable to Canticle for Liebowitz, otherwise the level of technology abandoned on the world is beyond anything like Fallout or Wasteland has.

From what I've seen, the setting seems very much rooted in the Dying Earth type of setting (inb4 Vancian magic zinger), particularly the world of Viriconium novels. Which are very good. And a good fit; their tone was generally one of melancholy contemplation, which is well suited to a Torment game.

.
 

potatojohn

Arcane
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Jan 2, 2012
Messages
2,646
Well I hope they do with 2D backgrounds and hire good artists, so it's not another visual disaster like Wasteland 2.
 

MisterStone

Arcane
Joined
Apr 1, 2006
Messages
9,422
Nice to see someone using a Dying Earth setting for an RPG for once (?). Setting should be much more like Book of the New Sun rather than Canticle for Leibowitz however... think, so far in the future geological time has passed.
 

Kirtai

Augur
Joined
Sep 8, 2012
Messages
1,124
Doesn't matter. The game will heavily adopt rules as suitable while the designs are part of Numenera's iterative process. I think Numenera will be out first but it doesn't really matter, since the game's ruleset will be designed specifically for a computer RPG alongside the p&p rules, rather than purely FROM the p&p rules, if that makes sense.
Interesting. Does this mean that Numenera will have a formally defined set of cRPG rules to go alongside the p&p ones, rather than the usual half-arsed conversions? If so, I could see such a ruleset being something valuable in its own right for other games.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
L0L This will be no PST. If that's the goal, EPIC FAIL. If the goal is to make a decent game; it's possible. But, spamming PST PST PST doesn't make it so. Only idiots believe their lies and bullshit.
 

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