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Excidium
P. banal
The only people drawn to Numenera are people who don't know better because they never played an RPG in their life
Yeah hopefully. Too bad it's free advertisement for that shitty game.
Nothing, in reality, it's just a matter of taste. Class Balance and progression is the only minor issue I see with it. The systems in it are sound, and indeed some are even innovative. It toes the line almost perfectly between a mechanics heavy style system like Pathfinder, and a Narrative heavy system like FATE. In my opinion at least.Yeah hopefully. Too bad it's free advertisement for that shitty game.
What specifically is wrong with that game?
Didn't I already answer that question months agoYeah hopefully. Too bad it's free advertisement for that shitty game.
What specifically is wrong with that game?
Didn't I already answer that question months agoYeah hopefully. Too bad it's free advertisement for that shitty game.
What specifically is wrong with that game?
Yeah hopefully. Too bad it's free advertisement for that shitty game.
What specifically is wrong with that game?
Haha what? It's just completely random. It doesn't even matter by how much you beat the difficulty. You either pass or fail and all you can do is reduce the DC. Just toss a coin and save yourself the trouble, goes well with the XP system of the game.On the other hand the basic resolution mechanic is brilliant
Combat like the rest of the system is just weak and overly abstracted, not being "about the combat" doesn't really excuse it. P. fitting that this argument is being used in a Torment threadNumenera isn't about the combat at all, sure it's something that'll come up, but it's more about the strange and interesting world, the mechanics with which you explore it, and finding ways to avoid said combat. I mean the combat rules are simple for a reason, they aren't supposed to be used often. And when they are used, they are meant to resolve quickly in a narrative fashion. There's a reason there's disk one nukes in the form of Cyphers.
I can scarcely call it a system, it's more like the rules people use to LARP Naruto or whatever on forums. P. good if you don't like RPGs and just want some really basic structure and random element for your make believe.It's a good system, flawed but good.
You know what, if all you have to offer are one line posts basically attempting to deconstruct points without actually explaining your own points. I'm not even going to argue with you. It's just not healthy. Everything you've stated, meaninglessly and derisively, is a matter of opinion, not fact.Haha what? It's just completely random. It doesn't even matter by how much you beat the difficulty. You either pass or fail and all you can do is reduce the DC. Just toss a coin and save yourself the trouble, goes well with the XP system of the game.On the other hand the basic resolution mechanic is brilliant
Combat like the rest of the system is just weak and overly abstracted, not being "about the combat" doesn't really excuse it. P. fitting that this excuse is being used in a Torment threadNumenera isn't about the combat at all, sure it's something that'll come up, but it's more about the strange and interesting world, the mechanics with which you explore it, and finding ways to avoid said combat. I mean the combat rules are simple for a reason, they aren't supposed to be used often. And when they are used, they are meant to resolve quickly in a narrative fashion. There's a reason there's disk one nukes in the form of Cyphers.
I can scarcely call it a system, it's more like the rules people use to LARP Naruto or whatever on forums. P. good if you don't like RPGs and just want some really basic structure and random element for your make believe.It's a good system, flawed but good.
My posts contain my opinion? Whoa no shit. Should I put a disclaimer on the signature?You know what, if all you have to offer are one line posts basically attempting to deconstruct points without actually explaining your own points. I'm not even going to argue with you. It's just not healthy. Everything you've stated, meaninglessly and derisively, is a matter of opinion, not fact.
You can argue different systems all day, but it doesn't change the ultimate fact, in a previously dying hobby, that is experiencing a small resurgence with the slow death of things like WoW and MMO's in general. There is no one true systematically factually better ruleset. Only the systems that people find preferential.
Here is why I like Numenera, it's quick and fast to play, it enables me as a GM to write plot quickly and efficiently. It allows me as a player to not be burdened down by shitty things like 10 pages of grapple rolls. It allows me as a GM to take my players and do basically anything with them. This is freedom I haven't experienced since Rogue Trader. And that freedom comes without having dozens of tables to memorize. It allows me as a player to come up with a character within 30 seconds of sitting down with the book. A character that is basically guaranteed to be unique from the other characters in the party.
Are you dense? How the fuck am I going to fix a system that I dislike down to the basic task resolution without trashing everything? This system is so bad that replacing it with d20 would be an improvement.So here is my challenge, explain how you would fix the system, without copping out, without saying something like, "I'd get rid of it entirely," explain how to make it better or how it could be better in Tides.
PrimeJunta You really can't see how a system of progression that's based on magical items (rather than on the intrinsic character abilities which are very simple) would work in a computer game? Nobody says they would have to be "overly poweful, overly random and poorly differentiated" in the computer game. I also don't know what you mean by "all characters can use the same cyphers equally well" - if a particular cypher has an effect that's more useful for a certain build, then they're not all going to gain equal benefit from it, right?
So, on the contrary, it seems to me that in a computer game, which is a more tightly controlled experience, a system of progression that heavily relies on doling out items might be MORE viable.
Haha what? It's just completely random. It doesn't even matter by how much you beat the difficulty. You either pass or fail and all you can do is reduce the DC. Just toss a coin and save yourself the trouble, goes well with the XP system of the game.On the other hand the basic resolution mechanic is brilliant
I agree, cyphers might work better on a computer. I would still prefer a system which allows more meaningful choice and differentiation in character building.
it's not nearly as bad as all that. Some mechanical things that are fairly broken IMO
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I agree, cyphers might work better on a computer. I would still prefer a system which allows more meaningful choice and differentiation in character building.
Well, I'm sure Adam is going to beef up the system for the game, but at the same time, it does look like he's trying to stay true to the spirit of the PnP and make the Cyphers and other Numenera artifacts a very important gameplay element.
Torment: Tides of Numenera - the game that will make CRPG item hoarders weep?
The PnP game isn't particularly hoarder-friendly.
Sensuki: there's a lot I like in the Cypher System, some of which I like better than any other game system I've played. I.e. it's not the irredeemable mess Excidium makes it out to be, and IMO its flaws would be fixable without re-inventing everything from scratch. AD&D/d20/Pathfinder OTOH are mechanically irredeemably broken; nothing short of a complete ground-up redesign will make them work much better than the bare minimum they do now.
I just really wanted to use that meme.
I agree, cyphers might work better on a computer. I would still prefer a system which allows more meaningful choice and differentiation in character building.
Well, I'm sure Adam is going to beef up the system for the game, but at the same time, it does look like he's trying to stay true to the spirit of the PnP and make the Cyphers and other Numenera artifacts a very important gameplay element.
Torment: Tides of Numenera - the game that will make CRPG item hoarders weep?