New criticism
It's that every fighter ability is "do more damage" while the wizard gets unlimited Hold Person spells with no resource cost at level two. And the fighter/wizard is 95%+ copy/pasted abilities from the other two classes.
But that's the banal bad part. The painful part is how there ARE some really cool character creation concepts that are so wide open it seems like the game is begging you to make up your own stuff. But then they are completely unbalanced, very crunchy and often a grab bag of loosely-themed powers rather than something tightly designed. That leaves you without appropriate guidelines on how to invent your own and creating them takes a lot of effort given how crunchy they are. And they really are a kitchen sink so the game ends up feeling like RIFTS: Nausicaa of the Valley of the Wind. Fun to look at but you wouldn't want to play it.
Time to blow the dust off of "banal shit boring."
Well yeah, the Glaives concept is being really good at fighting, not being magic at fighting.
Okiedoke, lemme open my book again to see the unlimited hold person spell. The hold person spell is practically worthless for anything other than delaying things. And it only works on things your size.
Here's the text to prove a point,
Stasis(3 Intellect Points)
You surround a foe
of your size or smaller with scintillating energy,
keeping it from moving or acting for one minute
as if frozen solid. You must be able to see the
target, and it must be within short range. While
stasis, the target is impervious to harm, cannot
moved, and is immune to all effects. Action.
Congrats you just took a minimum of 1 damage. To make something invulnerable to harm, and you likely endangered yourself doing it to get into short range(5-10 feet). Also it prevents you from putting damage out this round.
I'm predicting the class balance will be not unlike Dragon Age: Origins. Three classes and yet the spellcaster is the undeniably superior option. Completable with no spellcasters, but a party full of 'em for the instant win.
http://a.pomf.se/hrpkod.webm
Reminder that ToN has a max party size of four or five at the most, also not unlike DA:O.
You are quite the little agitator aren't you?