PoE is still graphically "ooh" and "aah". Sadly, some of the design decisions - for some backers - have made the game very distant from the IE games it seeks to replicate.
The Kickstarter field is still open for a "Baldur's Gate 3."
I wouldn't want to be a designer for a Kickstarter game such as TTON or PoE.
First you start figuring out why people love those IE-games and wonder what are the aspects backers want to have in this new, shiny kickstarter version. Nice 2.5D graphics, good writing and minimal, but effective voice-acting is a given. Then there's some talk about other content, someone gets butthurt about combat, the plot, setting, whatever, but you decide what you decide and eventually start working.
Some time later, you release some footage. People take it pretty well, it seems like you got the graphics, music and atmosphere right. It seems like there's renewed positivity about the game and noone brings up the previous things they felt iffy about with the game. It leaves a good taste in the backers' mouths and everyone forget the small squabbles they had 3-4 months ago.
So the hype is stewing for months as you give out bits and such about combat and quests and the rest and eventually the beta is released. People are ecstatic! It's going to be great! Remember the graphics? The atmosphere! The music, oh dear lord almighty, I can't see where to put in my betakey as I'm coming all over my screen! Oh please, just let me get to it, I can't take it anymore!
And then the reception is less than spectacular. 'I don't like how the UI is like and I don't care if you can place it how you want, it's supposed to be like this like it was in BG1!' 'I don't like inventory, the paperdolls aren't anything like in IE games!' 'The difficulty settings suck, why isn't the hardcore mode the default mode, this is bullshit!' Some people get out their pitchforks and run into the forums: 'They ruined it, it isn't
anything like Planescape, it's a complete rip-off! Why can't they just make an IE-game the way people want?!'
As a dev you take a bottle of scotch and spend the night at your office wondering
what the hell do these people want?
Well, Colin, the root of the problem is that people get excited over pretty much nothing when it's about games such as these that they're so emotionally invested in. They played PS:T about ten years ago and the nostalgia still lives on and sometimes not even because of the game itself, but because the memory of the game and how the gaming community views it.
TL: DR, Codex always jumps on the hypetrain when it comes to major Kickstarters and should take a chill pill once in a while. It's either heaven or hell, but nothing between.