srdobos
inXile Entertainment
![Developer](/forums/smiles/titles/developer_flag.png)
- Joined
- Dec 7, 2013
- Messages
- 6
Hi. Thanks.I'm glad somebody noticed that. It is one of the more subtle improvements made over PE, but took quite a bit of headscratching to figure out. I feared that it would go unnoticed.Notice that the movement is less abstract and more simulated than in PoE, with characters speeding up to run towards farther destinations and slowing down to walk towards nearer ones. That's okay in combat because turn-based, but even outside of combat I'm not a huge fan of that.
Improvement? Pshaw.
Hey, wait a minute...you're Steve Dobos, aren't you? Welcome, Steve.
Folks, meet Torment's lead programmer (or something like that I think)
I certainly think that the animations are a technical improvement over PE. Whether one is a fan of the animation driven locomotion or not is understandably subjective. I don't want to imply that our animations are finished, or that what is shown is locked in stone. We still have much work and quite a bit of tuning to do in order to reach that sweet spot between responsiveness and fidelity. There is plenty of time for observation and commentary to affect the final system.