Diablo169
Arcane
I dont personally hold out much hope that they will reach the new goal. But more money for the games development is always nice. Unless your Tim Schafer
I admit that I have not read the last few pages for this answer. Has the story changed from you being a lone "castaway" to there being dozens (or a whole society of them)? If so, I enjoyed the original version more. It reminded me more of the TNO in the sense that it was a phenomena and a mystery. Now, I feel that they toned down the mystery.
Right, but I thought it was a far smaller number. The recent update makes it seem like a whole society of castoffs.
Right, but I thought it was a far smaller number. The recent update makes it seem like a whole society of castoffs.
I had a similar thought at first about the tag, but I still feel that the older version covered that better. I thought the creator/progenitor would replace the host bodies (castoffs) like nothing, and therefore the story would cover the worth of a life/body when such things are disposable/replaceable. Instead, we have dozens of castoffs, which I am not certain why. Are the castoffs still used as replacement bodies? It seems that the bodies are long lived, so why would the progenitor need so many?Right, but I thought it was a far smaller number. The recent update makes it seem like a whole society of castoffs.
You are correct I just read the update and it seems like there are a lot more castoff's then I thought there would be. Having said that the tag line is "What does one life matter".
Right, but I thought it was a far smaller number. The recent update makes it seem like a whole society of castoffs.
It blasted some of my assumptions apart too, like the fact Castoffs are apparently public knowledge if an entire mercenary company knows who they are.
LexStarWalker said:This looks like a game from 20 years ago. The UI is EXTREMELY outdated. I don't like how when you interact with an NPC the UI takes up half the screen.
I don't like the text boxes everywhere when someone talks. If you're going to have voice over, why have text all over the screen?
This game isn't coming out for a year, and it already looks outdated. Very disappointing.
LexStarWalker said:This looks like a game from 20 years ago. The UI is EXTREMELY outdated. I don't like how when you interact with an NPC the UI takes up half the screen.
I don't like the text boxes everywhere when someone talks. If you're going to have voice over, why have text all over the screen?
This game isn't coming out for a year, and it already looks outdated. Very disappointing.
Kill me.
Even better, kill himLexStarWalker said:This looks like a game from 20 years ago. The UI is EXTREMELY outdated. I don't like how when you interact with an NPC the UI takes up half the screen.
I don't like the text boxes everywhere when someone talks. If you're going to have voice over, why have text all over the screen?
This game isn't coming out for a year, and it already looks outdated. Very disappointing.
Kill me.
Even better, kill himLexStarWalker said:This looks like a game from 20 years ago. The UI is EXTREMELY outdated. I don't like how when you interact with an NPC the UI takes up half the screen.
I don't like the text boxes everywhere when someone talks. If you're going to have voice over, why have text all over the screen?
This game isn't coming out for a year, and it already looks outdated. Very disappointing.
Kill me.
I am starting to think that the Castoffs mirror, or at least remind me of, the Bhaalspawn of Baldur's Gate.
STOP THE LIES!!!11Well, you didn't know there was a whole society of those until ToB.![]()
https://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=32&t=8436&p=118920#p118920
Kevin Saunders said:
- To be honest, Artaglio is a minor enough character (in the current design, you never have to talk to him) that he probably wouldn't be voiced in the real game. We partially voiced him for purposes of the video, to illustrate how our voiced conversations might be, and also because voice adds a lot to the scene and the video. (The voice actor was our talented audio director, Alex Brandon, so it was essentially free.))
https://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=32&t=8436&p=118920#p118920
Kevin Saunders said:
- To be honest, Artaglio is a minor enough character (in the current design, you never have to talk to him) that he probably wouldn't be voiced in the real game. We partially voiced him for purposes of the video, to illustrate how our voiced conversations might be, and also because voice adds a lot to the scene and the video. (The voice actor was our talented audio director, Alex Brandon, so it was essentially free.))
Wow. So Alexander Brandon works on this. I somehow missed that.
If you recall, it's already been stated that your sire is changing bodies because it's running/hiding from something. It's changing disguises essentially.I had a similar thought at first about the tag, but I still feel that the older version covered that better. I thought the creator/progenitor would replace the host bodies (castoffs) like nothing, and therefore the story would cover the worth of a life/body when such things are disposable/replaceable. Instead, we have dozens of castoffs, which I am not certain why. Are the castoffs still used as replacement bodies? It seems that the bodies are long lived, so why would the progenitor need so many?
On that basis, I assume the story had to have shifted drastically somewhat, especially now since the main character is not alone like TNO.
LexStarWalker said:I don't like the text boxes everywhere when someone talks. If you're going to have voice over, why have text all over the screen?
LexStarWalker said:I don't like the text boxes everywhere when someone talks. If you're going to have voice over, why have text all over the screen?
You do realize backers are from all over the world, don't you?
I can decently understand not-heavily accented English, but I still want my subtitles.
STOP THE LIES!!!11Well, you didn't know there was a whole society of those until ToB.![]()
Oh well, thanks for the info then. I took the shortcut of quoting a quote..LexStarWalker said:I don't like the text boxes everywhere when someone talks. If you're going to have voice over, why have text all over the screen?
You do realize backers are from all over the world, don't you?
I can decently understand not-heavily accented English, but I still want my subtitles.
(That's not a Codex post you're replying to. He's not here.)