Gondolin
Arcane
One quibble, though (because this is the Codex): I'm not crazy about the voice acting.
Notice that the movement is less abstract and more simulated than in PoE, with characters speeding up to run towards farther destinations and slowing down to walk towards nearer ones. That's okay in combat because turn-based, but even outside of combat I'm not a huge fan of that.
I like the movement. Dunno how practical it will be, but it looks much more natural than PoE (which kind of saddens me and I can only wish they'd do a reverse technology swap and share this animation system with PoE)
I like the movement. Dunno how practical it will be, but it looks much more natural than PoE (which kind of saddens me and I can only wish they'd do a reverse technology swap and share this animation system with PoE)
Newport Beach, California – September 17, 2014 – inXile Entertainment is proud to present a first glimpse video of Torment: Tides of Numenera, the #1 most funded Kickstarter video game of all time and thematic successor to the cult classic Planescape: Torment: http://tormentRPG.com
The video contains 3 minutes of pre-alpha footage from Torment: Tides of Numenera, which is currently wrapping up preproduction as inXile’s Wasteland 2 launches this Friday. A cross-section of Torment gameplay, this first-glimpse shows an example of the narrative and choice-based focus of the upcoming cRPG and a taste of the look and atmosphere inXile is aiming for in the first video game representation of Monte Cook’s Numenera RPG setting (http://montecookgames.com/). Most of the video is set in one of Torment's weirder areas; the Bloom, a city of hardy settlers who live on and inside a giant, transdimensional parasitical creature.
inXile has also launched a new website for Torment: Tides of Numenera. The new-look website offers more options for existing backers, with a full set of options to manage existing pledges. Anyone who missed the Kickstarter can still jump on board, and any money raised this way will continue to bolster Torment's development budget.
The new website is available at http://tormentRPG.com
Companion list: https://torment.inxile-entertainment.com/game/about/four-pillars
Deep, Interesting Companions
The nature of your character is such that you attract others: powerful but fundamentally broken people who seek out your presence. They might hold some of your answers, and they might be some of your deepest allies; or they might be among your most dangerous enemies. Some examples of companions might include:
These people need your help. You can make them whole, or you can make them strong for your mission; even if it means their ultimate doom.
- A fallen priest who pulls writhing tattoos from his arms to spill horror upon his foes.
- A nano who toyed with the fabric of space one too many times and now lives a fractured existence, living parallel lives in multiple universes and timestreams all at once.
- A cold, calculating jack with a blade in her pocket and acid in her soul, who carries mind-altering mists around her neck, and who has found a way to control light and shadow.
- A boy who seeks only adventure and glory, who leaps blindly into the most ridiculously dangerous situations imaginable and--surprisingly--emerging from them brighter and more powerful than he was before... but whose existence is a torment its own.
- A sibyl with no body of her own, who speaks through the mouth of a man whose mind is broken beyond repair.
Creatures:
- The water-breathing mutants known as the Ghibra try to aid the air-breathing refugees who have fled to the Oasis through the Lost Sea, even as they struggle to guard their own culture.
- The lumbering, insectoid Stichus excavate a 200-million-year-old complex where ancient dwellers once experimented with tearing apart space and time.
- The pack hunters called the broken hounds, vulturine scavengers with the bodies of canines and avian skulls, are the bane of travelers.
- A protean thing--that seems to be an adorable pet but that responds to your commands and your treatment--can shape itself to fit your will. It could be anything from a waxen ball of goo that can communicate with any sentient creature to a hulking beast of tooth and claw.
The nature of your character is such that you attract others: powerful but fundamentally broken people who seek out your presence. They might hold some of your answers, and they might be some of your deepest allies—or they might be among your most dangerous enemies. Some examples of companions might include:
• A fallen priest who pulls his writhing tattoos from his arms to spill horror upon his foes
• A cold, calculating jack with a blade in her pocket and acid in her soul, who carries mind-altering mists around her neck, and who has found a way to control light and shadow
• A sibyl whose visions of the world refract through her madness and who can see your other castoff siblings for what they are
• A crippled beggar who devours magic to feed his addiction to the energies that flow through the numenera—and who can call upon that power to blast his foes with waves of pure force
• An ultradimensional traveler who peers through the veil of flesh to the life forces beneath, and who is capable of snuffing those forces with a thought
These people need your help. You can make them whole, or you can make them strong for your mission— even if it means their ultimate doom.
• The lumbering insectoid known as the Stichus dwells in the warm and moist interiors of a vast, semisentient predator-city.
• The pack hunters called the broken hounds, vulturine scavengers with the bodies of canines and avian skulls, are the bane of travelers.
• A protean thing that seems to be an adorable pet but that responds to your commands and your treatment can shape itself to fit your will. It could be anything from a waxen ball of goo that can communicate with any sentient creature to a hulking beast of tooth and claw. Perhaps it will be one of your companions.
The boy and the nano seem new. But does that mean the beggar and ultradimensional traveler were cut? Or maybe they're actually the same characters, repurposed?
The crippled beggar is still in our design, but he didn't make the companion cut
What do you mean? He's a non-companion NPC?