Sorry for being out of the loop here, but I was under the impression that they had made way more than their funding goal on Kickstarter, so why are they asking for more pledges?
They've spent all the money on barbers.Sorry for being out of the loop here, but I was under the impression that they had made way more than their funding goal on Kickstarter, so why are they asking for more pledges?
Sorry for being out of the loop here, but I was under the impression that they had made way more than their funding goal on Kickstarter, so why are they asking for more pledges?
http://www.rpgcodex.net/forums/inde...site-new-stretch-goal-new-lore-details.94198/
I already sank more money in this KS then is sane, so no extra monies from me. I hope they make it though. On watch i read a comment by a self proclaimed Numenera GM who said the xp system is almost identical to the pnp ruleset.
surface-reflection said: Have you ever considered using unusual parts of the bloom as part of the gameplay maps? I dont mean the guts or other lower parts. Those are actually expected trope elements. How about he surface of the Bloom. Its.. roof? How about those strands spreading away from it, that serve as bridges to it? BTW, as a general plan... we will have access only to specific smaller parts of it, locations or "rooms" of Bloom? Or just all of it as a single huge map that we can traverse as we like? (i doubt it).
For narrative reasons, the Bloom zone takes place entirely in the creature’s interior, but you may get to see some Bloom exterior in the Sagus Cliffs zone. I can’t say for sure because Sagus Cliffs hasn’t been completely designed yet, and I don’t know which scenes will make the cut… but I agree that it could be fun to depict, so we’ll see what happens.
We’re laying out our playable space in “scenes” – discrete locations or levels where gameplay takes place. It’s essentially the same as in the Infinity Engine games. In PST, examples of scenes would be Ragpicker’s Square, the NE Hive, the Dead Nations, the second floor of the Mortuary, etc. The Bloom zone is divided into a number of scenes, which are meant to portray those sections of the Bloom that the player can access. In theory, there are other parts of the Bloom that the player will not see in this game.
Hey, Fargo still has that 100K he was supposed to put into W2 if it made only the initial funding goal, right?![]()
To be clear, Kevin and I did this on our own initiative because we've seen the design documentation and we'd like to see the Gullet made. There's no pressure from above.
EDIT: (this is what I was buying with my pledge: https://torment.inxile-entertainment.com/pledge/codex/rewards?id=37)
Will upgrading from a mere pleb digital edition to a physical one be impossible after the end of the month?
I reckon they'll finish 30-40K short.
It's a shame we'll all probably be dead from ebola by the time this game is released.