ksaun
Arcane
I can't decide if ksaun sounds more like Comic Book Guy or Karras from Thief 2. >_>
Fortunately, I'm not slated to do any of our voice acting.
I can't decide if ksaun sounds more like Comic Book Guy or Karras from Thief 2. >_>
I can't decide if ksaun sounds more like Comic Book Guy or Karras from Thief 2. >_>
Fortunately, I'm not slated to do any of our voice acting.
Since you’re using the Pillars of Eternity engine, are we going to see similar interactive cutscenes, as if taken straight from gamebooks, in Torment?
Actually, we are doing that. It’s funny because we’ve came up with this idea independently of Obsidian. We didn’t know they were doing that – or at least I’m pretty sure I didn’t. And actually we are taking it a little bit further than they did in terms of more choices for players. I like this kind of break. There are something like three distinct aspects of Torment. There is just wandering around and talking to people. Then there is combat which is a little more scripted in nature... it isn’t like a lot of trash mobs coming from everywhere. And the third aspect is what you’re talking about – break away and „choose your own adventure moments” which affects a greater narrative. I like these breaks because you are never doing the same thing too much.
Is there a way to complete the game without killing anyone?
Hmm... I don’t know if you can get through the whole game without killing somebody. I’m not sure.
There is a particular concern about Torment. We haven’t heard much about the game in the past few weeks so I’d like to ask you straight: should we prepare ourselves for another delay of the release of this title?
It’s possible. But it’s more complex. What we have to do right now is to get it in people’s hands as soon as possible so they can play it, experience it and give us feedback. Until that happens it’s hard to know exactly what date it’s going to be released. I don’t think we’re going to get much „changes feedback”, as it was with Wasteland 2. Our focus there were systems, UI etc. and here it is more about conversations. It’s only about so many ways of making choices. So all hands are on deck to make sure we get that on people’s hands and when that happens it will be easier to make comment on the release date. You also have to remember that this game is huge. It has more than 800 thousand words, it’s more than the Bible. And you have to localize it which is a whole other thing. We’re going to make a big jump and get the playable game into players’ hands really soon. That will help set up when exactly it will be made.
You also have to remember that this game is huge. It has more than 800 thousand words, it’smore thanthe Bible.
I believe it was declared that you can do this.Is there a way to complete the game without killing anyone?
Hmm... I don’t know if you can get through the whole game without killing somebody. I’m not sure.
CMcC said in a KS update video that they would support (or try to?) pacifist playthroughs.I believe it was declared that you can do this.Is there a way to complete the game without killing anyone?
Hmm... I don’t know if you can get through the whole game without killing somebody. I’m not sure.
"Bethesda Did A Great Job With Fallout" – Interview With Brian FargoYeah Fargo's just not well-versed because it's not really his project
They did a great job with it. It’s not what the hardcore audience wanted which I totally get but I give them credit. They’ve made a meaningful perk and trait system, they did a great job with the visual style, use of Pip-Boy and music. They’ve captured what Fallout universe should feel like. But it was certainly different than my approach to it.
Aside from some early awkward pauses by the interviewer I felt that this was one of the best interviews in a while. Would totally back again. Even if the game turns out mediocre it would take some very cheesy melodramatic or memefied writing for CMcC to stop being a bro.
"We have to get to our backers pretty soon, the beta version or Early Access or whatever you want to call it," he said, "and that is coming here late summer. The [final release] date gets determined based upon that."
I believe you just answered your own question.http://www.eurogamer.net/articles/2015-06-08-inxile-fallout-van-buren-trademark
"We have to get to our backers pretty soon, the beta version or Early Access or whatever you want to call it," he said, "and that is coming here late summer. The [final release] date gets determined based upon that."
Torment beta coming in August. So when is the Systems Alpha coming, later this month?
Makes sense and when TB combat makes sense I can't hate it quite so much.You have your characters, and they all get to go before the enemies, but in whatever order you wish.
TToN will use standard TB combat like D&D TB games or D:OS.Makes sense and when TB combat makes sense I can't hate it quite so much.You have your characters, and they all get to go before the enemies, but in whatever order you wish.
Will TToN use a similar system by any chance?
Makes sense and when TB combat makes sense I can't hate it quite so much.You have your characters, and they all get to go before the enemies, but in whatever order you wish.
Will TToN use a similar system by any chance?