The question is, Are people really gonna react to ''Torment'' ?
Sure the monocled gentlemen on the codex really knows it's implication, but I'm pretty sure that most people that played PS:T would probably react to ''Planescape'' more than ''torment''. As the first is less generic, and above all, evokes the entire setting.
In an hypothetical case, If I had to choose the name, I would pick Planescape 2 over Torment 2.
Are they really gonna get that much money for this project?
I would be surprised if they get more than 2 Million.
The question is, Are people really gonna react to ''Torment'' ?
Sure the monocled gentlemen on the codex really knows it's implication, but I'm pretty sure that most people that played PS:T would probably react to ''Planescape'' more than ''torment''. As the first is less generic, and above all, evokes the entire setting.
In an hypothetical case, If I had to choose the name, I would pick Planescape 2 over Torment 2.
It all depends on how the game is marketed on Kickstarter and what they show or lack to show. Imagine that they go for 3D unless you pay them the 2D 2 million dollar stretch goal (hypothetical bullshit), i doubt the fanbase will react to that in a positive manner, no one want´s a 3D torment game.
plebs who played PS:T
that's doesn't mean what you think it means.plebs who played PS:T
Uh
Yeah! We'd rather want inXile to invest more than they should in graphics, because that's not a herald of the decline at all!
So, where's the fucking Kickstarter? It's next week already. Somebody find the draft page.
Special thanks to Mason Douglass as CEO of Metric Driven Games, Alexander Brandon as the voice of the Narrator, director Rubidium Wu, and composer Mark Morgan.
- Websites
I think BN mentioned somewhere the Kickstarter would begin around Friday.
take that, richard garriot.I think BN mentioned somewhere the Kickstarter would begin around Friday.
Oy, don't blame me, that's something the Codex staff seemingly made up and started spreading. I never mentioned a date.
But yeah it's Wednesday. We've been targeting the 6th for, hmm, a week or two now.
Looking at the concept art released so far for both Cook’s tabletop game and inXile’s Torment: Tides of Numenera, the game will feature rich locations and exotic landmarks. One such place is the Bloom, which McComb describes as "a giant brain coral”.
"The Bloom is also a predator that feeds on intelligence or intelligent life. At the same time, it’s unpredictable. It’s an enormous, city-sized thing. People build their homes in there. The reason why is because this thing extends its tendrils through multiple planes. You can cross one of its tendrils and find yourself in a place of pure light, where all matter is transmuted to consciousness. You can find something there and bring it back, and suddenly it becomes a physical thing in your hand. But the problem is, you don’t know at what point the Bloom is going to turn on you and devour you. So the people who live there are all just a little bit crazy. They’re extraordinarily paranoid. They’re also extraordinarily superstitious, because they all have their own little rituals… It’s like a tiger defense rock. Do you see any tigers? No? Well, it must be working.”
Before Garriott, good move.I think BN mentioned somewhere the Kickstarter would begin around Friday.
Oy, don't blame me, that's something the Codex staff seemingly made up and started spreading. I never mentioned a date.
But yeah it's Wednesday. We've been targeting the 6th for, hmm, a week or two now.
Who's going to make this into a news-post for maximum brofist harvesting?
And the Codex interview?Article blitz time: setting interview on IGN
Who's going to make this into a news-post for maximum brofist harvesting?
Oh, right, Friday was Ultima.Got that mixed up.Definitely the staff's mistake.