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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
Saunders has the MotB lead working for him also. Given that MotB is the best game Obsidian has made that counts.Ziets made his fame with that game alone.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,250
Location
Azores Islands
The question is, Are people really gonna react to ''Torment'' ?

Sure the monocled gentlemen on the codex really knows it's implication, but I'm pretty sure that most people that played PS:T would probably react to ''Planescape'' more than ''torment''. As the first is less generic, and above all, evokes the entire setting.

In an hypothetical case, If I had to choose the name, I would pick Planescape 2 over Torment 2.

It all depends on how the game is marketed on Kickstarter and what they show or lack to show. Imagine that they go for 3D unless you pay them the 2D 2 million dollar stretch goal (hypothetical bullshit), i doubt the fanbase will react to that in a positive manner, no one want´s a 3D torment game.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Yeah! We'd rather want inXile to invest more than they should in graphics, because that's not a herald of the decline at all!

Are they really gonna get that much money for this project?

I would be surprised if they get more than 2 Million.

That would be more than enough.
 

Akarnir

Educated
Joined
Feb 10, 2013
Messages
218
The question is, Are people really gonna react to ''Torment'' ?

Sure the monocled gentlemen on the codex really knows it's implication, but I'm pretty sure that most people that played PS:T would probably react to ''Planescape'' more than ''torment''. As the first is less generic, and above all, evokes the entire setting.

In an hypothetical case, If I had to choose the name, I would pick Planescape 2 over Torment 2.

It all depends on how the game is marketed on Kickstarter and what they show or lack to show. Imagine that they go for 3D unless you pay them the 2D 2 million dollar stretch goal (hypothetical bullshit), i doubt the fanbase will react to that in a positive manner, no one want´s a 3D torment game.

There's more than that. Torment : Tides of Numenera doesn't mean much. Nobody that is not already aware of the project wouldn't even make the connection with the initial Planescape Torment.
Then you got the ''Numenera'' problem, and the technological implications behind it =/= Planar fantasy.
Unless they blatantly lie (I doubt they would), many won't perceive this as a Planescape sequel, or even ''spiritual successor''. Even after watching the pitch video... If they ever get past the PC Gamer article to watch it.

The RPG savy people ,like here on the codex, are a minority. I'm pretty sure that the whole ''Inner journey'' dialectic doesn't even ring a bell to the average guy (edited) who played PS:T back then. They enjoyed the story, setting, and gameplay, and that is all.

I think they will get as much as the Shadowrun guys. Shadowrun and Numenera are both fairly popular amongst the limited P&P crowd. The Torment Team may be a little more ''legit'', due to their past experience, but at the same time shadowrun attracted those who played the previous shadowrun video games (same setting == important).

I don't hate the Numenera setting. I even think it's great because it departs from the overused future settings (illogical space Opera and edgy cyberpunk). But Planescape would sold much more.
A Planescape Torment 2 would raise 4 Million.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,516
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Eh, whatever. Why don't we just wait for the Kickstarter...see what happens.

The-Thing-END.jpg
 

Kirtai

Augur
Joined
Sep 8, 2012
Messages
1,124
I'm not sure how the sf vs fantasy thing will affect things. After all, Numenera is a post-human setting filled with sufficiently advanced technology that may as well be magic for all that anyone understands it (Clarkes third law). Of course, those settings can be hard to describe which won't help.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,250
Location
Azores Islands
Yeah! We'd rather want inXile to invest more than they should in graphics, because that's not a herald of the decline at all!

*shrug* Planescape was the "whole package". It´s 2D art still looks better than any 3D RPG made to this day. So why not invest in having a 2D RPG with a good story and interesting characters? that was what Planescape was in the end, nothing more, nothing less.
 

Akarnir

Educated
Joined
Feb 10, 2013
Messages
218
Clarkes third law does have some limitations.

But yeah overall, technology in this Setting is supposed to be like the force in star wars. Mysterious and random enough for it to look like magic. Well this is what kevin Saunders used as a comparison.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
So, where's the fucking Kickstarter? It's next week already. Somebody find the draft page.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,516
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So, where's the fucking Kickstarter? It's next week already. Somebody find the draft page.

There's no Kickstarter draft yet, but I did find something new on inXile's KS profile: http://www.kickstarter.com/profile/inxile

Special thanks to Mason Douglass as CEO of Metric Driven Games, Alexander Brandon as the voice of the Narrator, director Rubidium Wu, and composer Mark Morgan.

Narrator? What narrator? Accidental promo video credits leak?
 

Koschey

Arcane
Joined
Jan 14, 2013
Messages
622
Location
Germany
I think BN mentioned somewhere the Kickstarter would begin around Friday.

Edit: Huh, seems I remembered wrong. Guess I should get some sleep.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
I think BN mentioned somewhere the Kickstarter would begin around Friday.

Oy, don't blame me, that's something the Codex staff seemingly made up and started spreading. I never mentioned a date.

But yeah it's Wednesday. We've been targeting the 6th for, hmm, a week or two now.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Article blitz time: setting interview on IGN


Looking at the concept art released so far for both Cook’s tabletop game and inXile’s Torment: Tides of Numenera, the game will feature rich locations and exotic landmarks. One such place is the Bloom, which McComb describes as "a giant brain coral”.


"The Bloom is also a predator that feeds on intelligence or intelligent life. At the same time, it’s unpredictable. It’s an enormous, city-sized thing. People build their homes in there. The reason why is because this thing extends its tendrils through multiple planes. You can cross one of its tendrils and find yourself in a place of pure light, where all matter is transmuted to consciousness. You can find something there and bring it back, and suddenly it becomes a physical thing in your hand. But the problem is, you don’t know at what point the Bloom is going to turn on you and devour you. So the people who live there are all just a little bit crazy. They’re extraordinarily paranoid. They’re also extraordinarily superstitious, because they all have their own little rituals… It’s like a tiger defense rock. Do you see any tigers? No? Well, it must be working.”
 

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