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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Does that actually matter?
 

hiver

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Infinitron, for fuck sake... Kevin answered my question about dialogue on formspring, saying pretty much what they said in the interview and what Colin said now. There is nothing arrogant in saying so.
 

Akarnir

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Does that actually matter?

why yes? It's just a lore question. ''Sorcerer'' kind of class has always been my favorite in RPG, lore wise. I suppose it can work in this setting too.
I didn't asked the question for you.
 

Akarnir

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Does that actually matter?

why yes? It's just a lore question. ''Sorcerer'' kind of class has always been my favorite in RPG, lore wise. I suppose it can work in this setting too.
I didn't asked the question for you.
http://en.wikipedia.org/wiki/Science_fantasy

thanks, but that's not what I'm after. I was just asking if there was, in this particular setting, humans that use some kind of ''magic'' out of nowhere, naturally.
 

Kem0sabe

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Would be interesting if all magic is just some form of highly advanced tech and not some kind of psi or energy mumbo jumbo.
 

Akarnir

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Would be interesting if all magic is just some form of highly advanced tech and not some kind of psi or energy mumbo jumbo.
Yeah sure, but at least something that you can control with your will, that is fairly easy to obtain, and that is reliable (by that I mean, no wifi body control risk when You implement the chip/dna...)


But since they talked about a consciousness realm, and soul and stuff, I was simply wondering if those could have implications in the physical world : the power of your soul or some shit.
Which I would personally prefer since it's closer to my favorite class.
 

hiver

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Would be interesting if all magic is just some form of highly advanced tech and not some kind of psi or energy mumbo jumbo.
Sure sounds like it.
Nanos harness the Numenera to work miracles, which are called Esoteries.


CMcC


The Bloom is also a predator that feeds on intelligence or intelligent life. At the same time, it’s unpredictable.
- But the problem is, you don’t know at what point the Bloom is going to turn on you and devour you.


I fully expect that the Bloom will turn on some players. Hell i expect it to turn onto all players but maybe in different, yet hard to figure out ways.

As for

The reason why is because this thing extends its tendrils through multiple planes. You can cross one of its tendrils and find yourself in a place -

One thing i expected all of the time in PST was to stumble through some portal by accident. Especially after the small sub quest with Ingress.
That small story really turned the perception of the place you found yourself in upside down and made you expect the unexpected.

One of the biggest disappointments was to eventually figure out such a thing cannot happen, that it wasnt implemented. Due to many development constraints, of course.

This would be really a good opportunity to do something like that right.
Not looking for confirmation here. Just sayin... you know..
 

Kem0sabe

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Even though Torment: ToN is a new adventure, the team is intending for a range of callbacks to the original Torment, including the ability to switch your class mid-game, and a variety of companions to your party. How large of a party you’ll be able to build remains to be seen, though McComb explains that “we’ll be basing the technology off of what we built for Wasteland, to the extent that it makes sense. We’ll be using Unity again for this project. Wasteland supports a party of seven characters, at least. It won’t be a technical limit. It’ll be a design limit.”

So they are using Unity and the Wasteland 2 development tools to an extent, does this confirm the game is in 3D?
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Even though Torment: ToN is a new adventure, the team is intending for a range of callbacks to the original Torment, including the ability to switch your class mid-game, and a variety of companions to your party. How large of a party you’ll be able to build remains to be seen, though McComb explains that “we’ll be basing the technology off of what we built for Wasteland, to the extent that it makes sense. We’ll be using Unity again for this project. Wasteland supports a party of seven characters, at least. It won’t be a technical limit. It’ll be a design limit.”

So they are using Unity and the Wasteland 2 development tools to an extent, does this confirm the game is in 3D?

Project Eternity is using Unity, so no.
 

Kem0sabe

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Good to hear both are not mutually exclusive. WL2 is looking horribly bland as it stands, dunno how that same engine would eventually translate into the amazing environment descriptions of Numenera.
 

Scruffy

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Codex 2012 Torment: Tides of Numenera Codex USB, 2014
How about a story about what happens to one of the NPC that TNO encountered? Dak’kon? Lothar? Or what about your PC being a Lim Lim?

But what I really meant to say was: Why not play as Candrian Illborne? We ARE on a different plane, after all. But that’s not a problem if we are Candrian Illborne. It could be an adventure happened before we meet TNO, just to put in a couple references, as a *wink, wink* to players.
Candrian could be originally from Numenera, why not. And we witness the birth of a planeswalker.
So the next game, Torment: Tales of Candrian or something sees the birth of a new IP, which means tons of cash, which means they can in the end get the Planescape license, and the circle closes!

Sorry, I’m really hungry right now, pretend I wrote nothing.
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
My understanding of IP means they cannot (without permission) use any mention of anything in the original game.
 

Scruffy

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Codex 2012 Torment: Tides of Numenera Codex USB, 2014
My understanding of IP means they cannot (without permission) use any mention of anything in the original game.
oh, right, i don't know why i keep believing they acquired the Torment IP, i had already been explained this.
 

skuphundaku

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Codex 2012 Codex 2013 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 My team has the sexiest and deadliest waifus you can recruit.
My understanding of IP means they cannot (without permission) use any mention of anything in the original game.
oh, right, i don't know why i keep believing they acquired the Torment IP, i had already been explained this.

They bought the TRADEMARK. Not the IP.
They bought the trademark (which is the only "Torment" IP until now anyway, so you can call it the "Torment IP"), but what he's talking about is not part of the "Torment" IP, but part of the "Planescape" IP. That's why they CAN NOT use anything from PS:T.
 

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