hiver
Guest
I see a lot.. or at least some people going down the logic that good combat is not required on account of the original not having good combat.
They say, no just worry about the story, since i liked the story in original the most so let me have that again.
It would be a grievous mistake.
Those same people will criticize and deride such a game for lacking anything else apart from the good story.
its going to be "Its a text adventure!" all over again.
This new Torment needs to have a good combat system precisely because the original didnt.
Backed by a good encounter design with nicely developed enemies for which the setting provides more than enough opportunities.
And this is the second big reason why it should have turn based combat.
First being the fact that inXile will have a new tested TB system ready and working, requiring relatively minor adjustments.
I also see the same mentality expressed about the setting.
WRONG.
It was the setting that supported and enhanced the story. And story made the setting better, deeper.
These core features work together in games, enhancing and influencing one another. For better or worse.
Cut out one and you loose on the overall quality.
All of these three core features should be either enhanced where original was lacking or try to maintain quality where it was good.
They say, no just worry about the story, since i liked the story in original the most so let me have that again.
It would be a grievous mistake.
Those same people will criticize and deride such a game for lacking anything else apart from the good story.
its going to be "Its a text adventure!" all over again.
This new Torment needs to have a good combat system precisely because the original didnt.
Backed by a good encounter design with nicely developed enemies for which the setting provides more than enough opportunities.
And this is the second big reason why it should have turn based combat.
First being the fact that inXile will have a new tested TB system ready and working, requiring relatively minor adjustments.
I also see the same mentality expressed about the setting.
WRONG.
It was the setting that supported and enhanced the story. And story made the setting better, deeper.
These core features work together in games, enhancing and influencing one another. For better or worse.
Cut out one and you loose on the overall quality.
All of these three core features should be either enhanced where original was lacking or try to maintain quality where it was good.