Rake
Arcane
- Joined
- Oct 11, 2012
- Messages
- 2,969
I hate the binary dark/light stuff.
Avellone hates it as well...
Play KOTOR2
I hate the binary dark/light stuff.
I fully agree with this.the Force is shit
Is Nouveau XCOM the only point of reference for turn based games allowed anymore?When Brian "Col. Kilgore" Fargo says it's safe to surf, it's safe to surf: http://venturebeat.com/2013/08/07/a...argo-holds-court-amid-his-kickstarter-riches/
@ksaun Will ToN take any cues from PS:T in terms of overall visual appearance? For example, PS:T was notable for having characters that were both larger and more detailed than those in the "mainline" Infinity Engine games.
Unimportant "commoner" NPCs in particular were much more detailed in PS:T than in Baldur's Gate, including having more, well, animated animations:
I think it had an impact on the game's atmosphere.
@ksaun Will ToN take any cues from PS:T in terms of overall visual appearance? For example, PS:T was notable for having characters that were both larger and more detailed than those in the "mainline" Infinity Engine games.
Unimportant "commoner" NPCs in particular were much more detailed in PS:T than in Baldur's Gate, including having more, well, animated animations:
I think it had an impact on the game's atmosphere.
That's a good point. This is still an open question, but our initial inclination is smaller characters on screen because of the cost savings. The larger the characters, the more work required to reach a given level of visual quality (in both models and animations). So (to some extent), the larger we have them appear on screen, either the more they will cost to create or the lower their quality will appear.
Having smaller characters equates to being zoomed out further, which also means we can do more with the environments. More interesting tactical situations are also possible. (We could support multiple zoom levels but again it's a cost consideration.)
But we're still early in our experimentation.
I hate the binary dark/light stuff. I am more into Cyberpunk and Hard Sci-fi. So this could easily be a personal bias.
Yeah really liked Kreia's dialogues so far.I hate the binary dark/light stuff. I am more into Cyberpunk and Hard Sci-fi. So this could easily be a personal bias.
This is good, since in kotor 2 the 'binary' concept of the force is both breaked and played around.
So out of curiousity if Wasteland 2 ends up being a big hit what will happen to Torment's budget? Will it stay the same in order to keep the scope in check or will it expand a bit?
Wtf, he makes no sense. In his own game, you have almost no choice on character level up, almost all of it is determined at the beginning.
Wtf, he makes no sense. In his own game, you have almost no choice on character level up, almost all of it is determined at the beginning.
I don't think he's talking about abstracted "character building" here at all - whether on character creation or on level-up. For example, he cites AD&D as an example of a "play-focused" system, and almost everything is determined at the beginning there as well.
It's about gameplay unshackled by rules and systems. This stuff is really more relevant to PnP than a CRPG.
Or it could be total streamlined shit. I am just trying to be positive...despite evidence to the contrary.
I didn't know Monte was responsible for the abomination that is d20. I pledged for a pdf of the corebookI know. Which is ironic considering Monte designed d20 and Numenera doesn't hide its roots