The target audience are storyfags, which is the niche of a niche market. Maybe because there are so many of them in the Codex you didn't notice this.
lmao
and the extremely successful mass effect series is what if not for storyfags
The target audience are storyfags, which is the niche of a niche market. Maybe because there are so many of them in the Codex you didn't notice this.
I'm not saying that. All I'm saying is it should have a similar appeal to the guys that bought something like Pillars. It doesn't need to sell that much, but is hard to believe that this release is just all this game could amount to. That's all I'm saying.And GOG is indeed a very small market compared to steam, but Torment still sits at the top of it, that still tells us something about the interest the game draws.
No, it doesn't. The average CRPG-fan, the core audience of TToN, makes up a far larger portion of GOG than it does compared to Steam. Believing that being #1 on GOG implies anything about the average gamer's interest in TToN is foolish.
lmao
and the extremely successful mass effect series is what if not for storyfags
I'm not saying that. All I'm saying is it should have a similar appeal to the guys that bought something like Pillars. It doesn't need to sell that much, but is hard to believe that this release is just all this game could amount to. That's all I'm saying.
The target audience are storyfags, which is the niche of a niche market. Maybe because there are so many of them in the Codex you didn't notice this.
lmao
and the extremely successful mass effect series is what if not for storyfags
Do you have walls of text? Nope. You have romances and awesum exploration!
The target audience are storyfags, which is the niche of a niche market. Maybe because there are so many of them in the Codex you didn't notice this.
lmao
and the extremely successful mass effect series is what if not for storyfags
Yeah, I think there's two things happening here.
For one, anyone who expected T:TON to get close to sales of other Kickstarter heavy-hitters, is completely deluded. It's a niche game within a niche genre, a sequel to the classic that everybody loves but few people ever actually played. It was never going to be a massive commercial success even by indie standards.
The other thing though, is that out of 70,000 backers, you'd think more than 10% would bother to at least fucking launch it. The launch windows is certainly unlucky, coming out together with couple of massive AAA games, some of them very RPGy, add a new Nintendo console with 10/10 reviewed Zelda game. So we might be having a bit of VTMB situation here, which got buried on launch by Half-Life 2. And the controversies around development obviously didn't help, even if most of them were overblown.
But still, fucking 10% of backers? That is just...odd.
idiot
ask 'what is an rpg' on any mainstream website and the overwhelming response you'll get will be 'rpgs are games about stories' or 'about playing a role'
Besides SteamSpy data comes with a few days lag.Re:numbers. Keep in mind this is the middle of the week. A lot of people are still working.
I know that very well, that's what I was referring for when I said "the Codex got butthurt". But Inxile never considered the Codex enemies. At worst, they just don't like the style of the conversation.http://www.rpgcodex.net/forums/inde...orment-gamescom-appointment-cancelled.110327/When did this happen? All I remember is that the Codex got butthurt, but Inxile never considered the codex their enemies.
That's it, they *know* about it, but how many actually played it and has fond memories about it. It was never a well known franchise, no sequels and it NumaNuma wasn't even created by a hight profile company.Isn't Planescape Torment the most sold game on GOG?outperformed a freaking spiritual successor to revered Torment.
I kinda wonder how many people really know what Planescape Torment is. Really, Baldur's Gate is widely known even to those who are not hardcore cRPG fans, but PST is a cult classic for a reason, it has a smaller audience and it wasn't as successful as BG. And if we assume that the biggest fans already backed it during the KS, you may have your reason why isn't this more successful.
In this day and age most gaming enthusiasts know about "Planetscape Tournament". Maybe by reputation only, but they know of it. .
Just to show you how much Steam ratings mean, Cayne, the Codex favourite fantastic adventure game sits on 78% and has "only" 456 reviews. And that game was free. Do you know what this means?Adding to this, Numenera has dropped to 10:th top seller on Steam, and currently has 78% positive reviews (Tyranny and PoE have 88%).
Oh, you of little faith. Why would becoming a cult classic have anything to do with actually playing the game? It's completely sufficient that enough game journos and bloggers repeat the mantra in order to establish that they are sophisticated gamers. Only the one or two people who started the trend should have played the game. However, even that isn't necessary.Saying that it's a spiritual successor to cult classic that nobody has played also makes no sense, because a game cannot be a cult classic if noone has played it.
I should go and find this book I have that deals with how to talk about famous books you never read to make you look good in conversations.
Oh, you of little faith. Why would becoming a cult classic have anything to do with actually playing the game? It's completely sufficient that enough game journos and bloggers repeat the mantra in order to establish that they are sophisticated gamers. Only the one or two people who started the trend should have played the game. However, even that isn't necessary.Saying that it's a spiritual successor to cult classic that nobody has played also makes no sense, because a game cannot be a cult classic if noone has played it.
I should go and find this book I have that deals with how to talk about famous books you never read to make you look good in conversations.
What is the book titled? It may be a good comedy
I've seen some reviews claiming that game was advertised as RwTP then switched to TB and kept a secret
NuTorment costs 200 patatobux on GoG. 200! I'm not gonna pay that much for a PC game.And GOG is indeed a very small market compared to steam, but Torment still sits at the top of it, that still tells us something about the interest the game draws.
Oh, you of little faith. Why would becoming a cult classic have anything to do with actually playing the game? It's completely sufficient that enough game journos and bloggers repeat the mantra in order to establish that they are sophisticated gamers. Only the one or two people who started the trend should have played the game. However, even that isn't necessary.Saying that it's a spiritual successor to cult classic that nobody has played also makes no sense, because a game cannot be a cult classic if noone has played it.
I should go and find this book I have that deals with how to talk about famous books you never read to make you look good in conversations.
What is the book titled? It may be a good comedy
Pierre Bayard - How to talk about books you haven't read.
So, did any of the people who are saying "Of course it wasn't going to sell well, it's Torment/it's the middle of the week/it's in the middle of big releases/blah blah blah" actually make that prediction before the game launched? I mean, we've known all these things for a while, but I don't recall anyone thinking that they'd cause Torment to sell a fraction of what PoE did.
It's entirely possible that this game is going to be a commercial disappointment, just like Planescape was. Lots of people on the Codex have developed this idea that inXile is "Brian Fargo popamole", not noticing that they've clearly been the nichiest of the big three Kickstarter devs. Wasteland 2 with 7 character party, dozens of skills, turn-based combat, a wall of text Torment game, and a frigging blobber.
Is Wasteland 3 a betrayal, or do inXile have no choice but to escape the niche they've found themselves buried in?
They won't be able to make much amends if the game doesn't sell.
I don't like the fact that inXile crowdfunded so many games but it does save their asses from a commercial failure. They can just cut their losses and move on to Wasteland 3.
I've been saying this for a while now...So, did any of the people who are saying "Of course it wasn't going to sell well, it's Torment/it's the middle of the week/it's in the middle of big releases/blah blah blah" actually make that prediction before the game launched? I mean, we've known all these things for a while, but I don't recall anyone thinking that they'd cause Torment to sell a fraction of what PoE did.