Malpercio
Arcane
- Joined
- Dec 8, 2011
- Messages
- 1,534
So how is the voice acting?
How is his twitter even related to his work as a voice actor? Trying too hard to fit.
So how is the voice acting?
Well TToN can only become a legend like PST if it sells as badly as PST.Jebus, soon the "LOL, Torment 2 is a failure because it has only sold 900 thousand" comments will arrive. The Codex is truly tull of idiots.
Just so I understand this, do you argue that the game is a commercial failure to engage in Schadenfreude (then I'm all with you), or do you really believe it unferperforms commercially because of quality issues?
It's a spiritual successor to a cult classic nobody has played, it's text heavy and has rather unremarkable 2D graphics, plus most of its potential customer base already got the game through Kickstarter. What, short of turning this into a full popamole cover shooter, could make is sell substantially more? Better writing, branching storyline, engaging companions? You're dillusional.
Your average steam tards cares nothing about those aspects, instead buying solely based on Marketing and impulse.
Why? May I remind you that popamole is strong here.If this game fails commercially, it won't be because of the reasons Codexers didn't like it.
It fails because it's an extremely niche market, and inxile isn't obsidian, with has a solid fan base with certifiable classics on both console and pc.If this game fails commercially, it won't be because of the reasons Codexers didn't like it.
Yes. Some of the bigger RPG streamers on twitch would even play this but they are all busy playing that Horizon Zero popamole that came out like 2 days before.It doesn't help that it came out just before new console launch and between a LOT of big game releases.
Of course, unlike above mentioned big releases, this is a pc game first & foremost, but these things still detract attention from it.
I think the point is that Inxile will never finish Bard's Tale 4 or WL3 if TToN does not sell well because they depend on sales of previous games. TToN would never be finished if WL2 didn't sell decently.I don't understand fascination with the numbers here, as they are no indicator the quality of a game. Commercial success can be sometimes translated to quality, but hardly always.
Furthermore, I don't really see why anyone should be gappy about potential misfortunes of inXile either, it's doubtful that a AA firm going bankrupt would somehow magically increase the number of quality games produced by other companies, indie or not.
As for the game itself, haven't tested it out yet, but already p happy I went from CE to basic level through refunding after reading the impressions here.
I can only speak for myself, but it makes me happy to see Fargo fail miserably after all his lying and underhanded tactics.I don't understand fascination with the numbers here, as they are no indicator the quality of a game. Commercial success can be sometimes translated to quality, but hardly always.
Furthermore, I don't really see why anyone should be gappy about potential misfortunes of inXile either, it's doubtful that a AA firm going bankrupt would somehow magically increase the number of quality games produced by other companies, indie or not.
As for the game itself, haven't tested it out yet, but already p happy I went from CE to basic level through refunding after reading the impressions here.
I think that with WL2 sales and now WL3 Fig campaign they have enough money to finish at least WL3. But yes BT4 could be in jeopardy if T:ToN bombs. Also i will say what i said before: BT4 is the most underestimated project and therefore the expectations are low, for this reason it will not get so good reviews, but in the end it will be the most rewarding and successfull project.I think the point is that Inxile will never finish Bard's Tale 4 or WL3 if TToN does not sell well because they depend on sales of previous games. TToN would never be finished if WL2 didn't sell decently.
It makes me even more happy to see the man, the designer, the writer, the producer, the legend Brother None fail miserably.
I don't understand fascination with the numbers here, as they are no indicator the quality of a game. Commercial success can be sometimes translated to quality, but hardly always.
It makes me even more happy to see the man, the designer, the writer, the producer, the legend Brother None fail miserably.
Why? Because he made it, while you didn't?
Delayed too much which reduced the enthusiasm, and the release window is really bad as is full of high profile releases, with just Horizon coming the same day and Zelda and the Nintendo Switch launching tomorrow.If you have 70k base (plus lengthy early access), out of which only 10% bothers to boot up the game on the launch date, that tells something about the level of their "eager anticipation".
Yeah I also liked when NOKIA tanked taking your employments, innovation and living standards with it. Man was that a happy day for all the world. But don't despair you have angry birds now.It makes me even more happy to see the man, the designer, the writer, the producer, the legend Brother None fail miserably.
Why? Because he made it, while you didn't?
Schadenfreude, because it's delicious, especially when it's someone as obnoxious wanker as Zyklon Beekers. As we say in Finland, "Best enjoyment is from the misfortunte of others".
What real thoughts do you want?Jebus, soon the "LOL, Torment 2 is a failure because it has only sold 900 thousand" comments will arrive. The Codex is truly tull of idiots.
Are you saying that a text heavy old-school-ish RPG is not played by tens of thousands? Who would have thought? This number stil puts it into the Top 70 played games on Steam today, which has juggernauts like CSGO DOtA, GTA, Rocket League etc.
Why are you so defensive about this?
We are talking about launch day numbers. A game -which is easily top 10 material pc game- is finally getting a sequel, backed by +75K people, raised more than 4.2M.
Remember these numbers! This looks like a successful campaign.
Now, here are the launch numbers.
Steam: Highest number of 7.4K people peaked in the launch days. 6K people in last 24 hours which mean It's falling. Received %78 Positive rating by only 318 people who bothered to write a review. Be mind that in last two weeks 7.5K people played Pillars.
GoG: Only 97 people bothered writing a review with 4 stars. If I remember correctly Planescape: Torment is the highest selling game in GoG!
It is clear that something is horribly wrong. I personally blame the combat being not fun. Do you have any real thoughts about this or are you keep going to comment from 2007 and say:" text heavy old-school-ish RPG is not played by tens of thousands " or compare RPG's with e-sports?
Oh, you of little faith. Why would becoming a cult classic have anything to do with actually playing the game? It's completely sufficient that enough game journos and bloggers repeat the mantra in order to establish that they are sophisticated gamers. Only the one or two people who started the trend should have played the game. However, even that isn't necessary.Saying that it's a spiritual successor to cult classic that nobody has played also makes no sense, because a game cannot be a cult classic if noone has played it.
I don't really see why anyone should be happy about potential misfortunes of inXile either.
BT4 is the most underestimated project and therefore the expectations are low, for this reason it will not get so good reviews, but in the end it will be the most rewarding and successfull project.
I delight in the misfortune of mainlanders...Why? Because he made it, while you didn't?
I don't understand fascination with the numbers here, as they are no indicator the quality of a game. Commercial success can be sometimes translated to quality, but hardly always.
The interesting part here is the number of KS backers compared to the concurrent players. Not everyone redeems the game on steam etc. but that is still the base all of those games have built upon.
If you have 70k base (plus lengthy early access), out of which only 10% bothers to boot up the game on the launch date, that tells something about the level of their "eager anticipation".
I delight in the misfortune of mainlanders...Why? Because he made it, while you didn't?
Also he's an obnoxious cunt who mistreated our own, bestest codex is angry clan codex.