DeepOcean
Arcane
- Joined
- Nov 8, 2012
- Messages
- 7,404
Right now by biggest disappointment can be summed up like this:Played it yesterday for a couple of hours, and impression so far is overall positive. The intro/tutorial scene with the Spectre got reworked, and flows much better than what I remember from beta. I mean, if we are going to compare it to PST on every level, who's gonna enjoy it? It does a good job on exploring similar themes, and that's all I can ask from a PST spiritual successor but that feeling I got waking up in the Mortuary... and then exploring it. It was genius, and I don't think I'll ever get that with a game ever again.
Inxile narrative designer: "Hey player, come here, come here, I have some things to show you. You know, the story of the Changing God? It is an exciting tale of betrayal, mystery and stuff."
Me: Dude, you already spoilered your plot on the trailer, all you had to say, I already know.
Inxile narrative designer: "But, but, I will tell you more of that stuff and how the Changing God is misterious and a cool antagonist."
Me: "Don't care the slightest... Oh... nice, those robots here are cool, can the story be about them?"
Inxile narrative designer: "But don't you want to know your past? It is cool I promise you."
Me: "My character past or the Changing God past? I don't feel responsible for any of that shit so I couldn't care the slightest."
Inxile narrative designer: "But your companions are curious about you past, don't you care about them?"
Me: "Ohh... nice, those psychic guys on that tavern are incredibly cool, can I joy them?"
Inxile narrative designer: "No, they aren't your companions."
Me: DeepOcean look to the stars with a deep sad feeling of unrealized potential "A pity then."
Inxile narrative designer: "Look, Alligern is trying to say something amusing to you."
Me: "DeepOcean all of sudden has a vivid memory manifest of an old floating skull on an ancient Mortuary "Can you... I dunno, add a floating skull that makes silly jokes on your game?"
Inxile narrative designer: "That would be too silly, from where did you get this strange idea?"
Me: "Nah, just thinking on a silly old game."
Inxile narrative designer: "Hey, we have a companion that is a comic relief character too, name is Arritis, he has a majestic hair..."
Me:"Ohh... those insect people that eat electricity are cool, can I recruit one of them?"