In case someone missed It
I kinda wonder how many people really know what Planescape Torment is. Really, Baldur's Gate is widely known even to those who are not hardcore cRPG fans, but PST is a cult classic for a reason, it has a smaller audience and it wasn't as successful as BG. And if we assume that the biggest fans already backed it during the KS, you may have your reason why isn't this more successful.
For one, anyone who expected T:TON to get close to sales of other Kickstarter heavy-hitters, is completely deluded. It's a niche game within a niche genre, a sequel to the classic that everybody loves but few people ever actually played. It was never going to be a massive commercial success even by indie standards.
Re:numbers. Keep in mind this is the middle of the week. A lot of people are still working.
looking forward to the "russian hackers from rpgcodex are raiding our reviews" posts
That leaves a lot of time exploring the world and, really, in dialogues. There was a thread on here a while back about how to make RPG dialogues more interactive. I like how the ruleset enforces limited resources used up during dialogues or other actions that take place within the dialogue screens.
Can't wait for the Codex review. Darth Roxor please.
Tides of Numenera selling as much as/more than Pillars was a pipe dream, but less than Wasteland 2?
In case someone missed It
Did Colin play Planescape Torment and provide commentary in an video?
Which companion was made by Pat Rothfuss.
Did Colin play Planescape Torment and provide commentary in an video?
Ought to be potato hackers, considering Codex demographics.looking forward to the "russian hackers from rpgcodex are raiding our reviews" posts
Turns out that game development is actually really fricking expensive. No really, we're not talking about a small team of indies living on noodles, but a black hole sucking in money instead of space. You think the kickstarter funds are the actual real budget for these games? It's that + then some from other sources. If someone wants to accuse them of incompetence and squandering the budget, that I can understand, but people speculating that the money must've gone somewhere else, since video games can't possibly cost this much leaves me perpetually mystified.It really makes you wonder what happened to all the time and money that went into making it; it all seems pretty fishy.
but people speculating that the money must've gone somewhere else, since video games can't possibly cost this much leaves me perpetually mystified.
but people speculating that the money must've gone somewhere else, since video games can't possibly cost this much leaves me perpetually mystified.
Yes, but while five million is not a fortune for games of this caliber, inXile does seem to have problems dealing with money. In W2, you have repeated portraits and shitty graphics, while in ToN you have good graphics and no portraits. You would have thought that they would have money to pay artists to make some NPC portraits, but apparently not. I also think that everyone is realizing by now that these multiple projects on kickstarter seem as desperate attempt to receive more money. It doesn’t inspire any confidence at all.
Portraits are cheap. You can outsource to Asia and have some awesome ones done.
Just hoping it is punished with bad salesPost-KS Codex: cares about sales as a marker of quality
I thought the whole point was the unwashed masses don't know a good game if it's smashing their balls with a paraquet
That's why I said before that expecting good game from big company is an extreme degree of idiocy.Turns out that game development is actually really fricking expensive. No really, we're not talking about a small team of indies living on noodles, but a black hole sucking in money instead of space. You think the kickstarter funds are the actual real budget for these games? It's that + then some from other sources. If someone wants to accuse them of incompetence and squandering the budget, that I can understand, but people speculating that the money must've gone somewhere else, since video games can't possibly cost this much leaves me perpetually mystified.
As Tolstoy said, All good Steam reviews are alike.
This is both sad and funny.
Post-KS Codex: cares about sales as a marker of quality
I thought the whole point was the unwashed masses don't know a good game if it's smashing their balls with a paraquet
and the extremely successful mass effect series is what if not for storyfags
You guys have a different definition of storyfags, and there might be effectively multiple types. The Witcher 3 and Age of Decadence were storyfag games. Did they have walls of text? No. What all storyfag have in common, I think, is a desire for a (good) story reason to do what they do in the game. They want their actions to have narrative contextualisation, in game, not just LARPed. That's what I want as a storyfag anyways, not walls of text. That is, unless the walls are very engaging. And then I'd rather the writers learned to say more with less, like in AoD. If I wanted real walls, I'd be reading a book.Do you have walls of text? Nope. You have romances and awesum exploration!
On the other hand your definition of a storyfag is not broad enough. It isn't enough to demand a narrative, it's the part where the need for a narrative/story becomes a detriment to player that really puts the fag in storyfag. In my perspective, AoD is not a storyfag game, because the game offers choice, both consciously made in dialog, and inherently made in building the character, which can offer perceptible and significant difference to your playthroughs, loremaster vs merc run vs thief for instance. All very different ways of playing the game. Witcher probably counts as a storyfag game, though it does offer perceptible, if not significant changes, some of which can lock you out of some content, etc. It does offer you bad outcomes, which can be prevented if the player does things right, so it's not half as bad as more storyfaggy games.and the extremely successful mass effect series is what if not for storyfagsYou guys have a different definition of storyfags, and there might be effectively multiple types. The Witcher 3 and Age of Decadence were storyfag games. Did they have walls of text? No. What all storyfag have in common, I think, is a desire for a (good) story reason to do what they do in the game. They want their actions to have narrative contextualisation, in game, not just LARPed. That's what I want as a storyfag anyways, not walls of text. That is, unless the walls are very engaging. And then I'd rather the writers learned to say more with less, like in AoD. If I wanted real walls, I'd be reading a book.Do you have walls of text? Nope. You have romances and awesum exploration!
So I think Torment fails for many storyfags, because, sure you've got that narrative contextualisation, that sense of purpose while playing the game, but since the walls are lore-and-description-dumpy, many are going to be put off. I want context for the gameplay, not just context on top of context, story dumps without actual narrative purpose.
Sure, you've got that weird segment of rolelarpers / cosplayers, that want kitsch romances, want to hear that whole lore-dump background of companions, that might love Numenera's approach. It's the Bioware crowd, the ones that loved hearing Leiliana's quirky story (oh god killl me) in Dragon Age, the inclusive SJW type. But I'm not sure they're the reading crowd, even if the writing is right up their alley, and even if there was as "little" writing as in AoD. So it might even fail for them, or at least, for many of them.
It might end up weirdly, with many in the Bioware crowd dropping the pretense that they like sophisticated "litterature", and embracing their popamole romance-loving asses for what they are.