- My single largest is Inifere, his Mere, and some quest-related NPCs and artifacts, though these latter two I mostly revised rather than wrote from scratch. While I think there are other throwaway things that are funny and clever, basically if Inifere doesn't deliver, then I didn't deliver. Since I see no mention of "inifere torment" in past 24 hours on Google, I think it's fair to assume I didn't deliver.
- I also did three of the tidal meres (Gold [the sick guy], blue [the "puzzle-breaker"], and indigo [the whale hunt]), and did a very quick editorial pass on the others, mostly focusing on the first two or three nodes of each. I think the blue is my favorite, though indigo is the most mechanically interesting.
- I wrote the Mere you get near Matkina, the Kholn Village one involving Tash. IMO, this is probably the least interesting of the Meres I worked on, but it was sort of the hardest for me because it is the most directly linked to the main plot. I also worked (loosely) off an exist design document for it. This Mere had proven a breaking point for other writers, so the fact I was able to get it done meant a lot to me (and I guess to the project).
- I did the Council Clerk in Sagus Cliffs. He's basically the only normal but complex (systematically) NPC that I did. I like how he came out. He's an homage to Jack Vance, although obviously I can't rise to Vance's standard. When I watched an LP, though, I realized that it's very easy to basically fly through his dialogue tree seeing none of the stuff that I worked so long on because a lot of it has to do with the various skill checks you can use to get the character to open in the first instance, and if you just use a bunch of edge to win the first roll, none of that comes through. Still, he has some stuff I like a lot, particularly I like the stories you can get him to tell.
- I did the three philethis (or is it one philethis three times?) you meet over the course of the game. Since philethis in Numenera are transparently inspired by Kosh from Babylon 5, I riff off Kosh (with a few specific references). I like this character but he's basically a gimmick of obscurity. Still, what I like is that if you actually know everything in the game, his obscure references aren't nonsensical, they're just beyond what the player can possibly get at the moment. (Setting aside his pretty on-the-nose hint about a quest.) The thing is, I had this idea about the torment at the heart of the philethis -- why they're asking all those questions -- that I really liked, and I think it might come through, though it might be buried behind the Koshness.
- I did three or four backer monoliths (Ouya, Notch, some Herbert guy). I like the snarkiness of these, though there's none in the Herbert one because he was basically just a good guy. I think they have some neat moments too. The Herbert one has the only express PS:T reference that I remember writing (though I'm sure a bazillion wormed their way in).
- I wrote a character called Loyhan Stohls who's a bit NPC late in the game. That's where the census joke I mentioned elsewhere is. I think he's pretty neat. He connects with the tidal meres. He's a very small character in terms of total nodes though.
- I wrote some miscellaneous text (death slides, item descriptions, merecaster interactions).