Lujo
Augur
- Joined
- Mar 3, 2014
- Messages
- 242
What? The first town in Numenera really does remind of the opening of BG:II with the laboratory you have to ecape from and then you find yourself in some kind of overly light fair with those tents where stuff looks like an all-over-the-place pastiche of uninvolving stuff somewhere between fantasy and sf but all done in a rather mainstream, not very imaginative way. Coming off of Planescape Torment, it all just looked so generic and uninvolving to me. I get the same exact feeling from this game.
That's part of the problem - I didn't like BG II, and if someone slaps "Torment" on something and I buy it, I don't really expect to load it up and be reminded of BG II quite a bit, and not reminded of PST at all. When you get down to it PST and the planescape setting in general were a parody of stock fantasy, they weren't stock fantasy painted to look more like sf. I mean, the non-Tolkinean literature influences on the Planescape setting were often literal parodies of Tolkinean fantasy, like, dudes like Moorcock wrote them with the exact purpose of taking a bitter stab at "stock fantasy". This is all over the place in PST which took it to a whole new level. Ignus from PST is a straight faced joke and trolling of your basic Infinity game Fireball chucking "wizard", etc etc. That game was a satire.
It was a good satire, too, and if you're trying to make a faithful "Torment" game you want to get as far away from "infinity game" as you can. That's what the original game was rather obsessively doing and it worked really well.
That's part of the problem - I didn't like BG II, and if someone slaps "Torment" on something and I buy it, I don't really expect to load it up and be reminded of BG II quite a bit, and not reminded of PST at all. When you get down to it PST and the planescape setting in general were a parody of stock fantasy, they weren't stock fantasy painted to look more like sf. I mean, the non-Tolkinean literature influences on the Planescape setting were often literal parodies of Tolkinean fantasy, like, dudes like Moorcock wrote them with the exact purpose of taking a bitter stab at "stock fantasy". This is all over the place in PST which took it to a whole new level. Ignus from PST is a straight faced joke and trolling of your basic Infinity game Fireball chucking "wizard", etc etc. That game was a satire.
It was a good satire, too, and if you're trying to make a faithful "Torment" game you want to get as far away from "infinity game" as you can. That's what the original game was rather obsessively doing and it worked really well.
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