LeStryfe79
President Spartacus
Update 7!
It's all right, really. Everybody is entitled to his opinion.
Just please, let's talk like gentlemen.
Also, I still say you should have waited longer until jumping on the kickstarter bandwagon, and not so closely to the kickstarters of Wasteland 2 and Banner Saga.
Waited until you had more to show - which you now are gradually getting (why couldn't you have waited till now? It's better to start when you already have something to show) and until people had money again to spend, which they all threw at Wasteland 2 and Banner Saga.
This wasn't a good point of time to go kickstarter. A month later would have been better.
Please check out Update 6:
http://www.kickstarter.com/projects/1424869054/tortured-hearts-or-how-i-saved-the-universe-again
Thank you
Wow, that was overkill, showing all the 200 areas....but I gotta say I enjoyed the looks of some very much, especially the non-linear dungeons and huge cities that already look coll on NWN models. I would really like to see them spring to life on a cartoony world like the tech-demo. I really want this project to succeed.
And just how big is this? You said BG2-level, but just the ammout of big cities I saw was crazy, this is a massive world, on par with Skyrim, can you really do that with just 300k?
Why is it these indie guys always argue with anyone who comes along?
No, you should like it! Is not going to change anyone's opinion. How about showing people more, different, better instead?
And when I thought the kickstarter bandwagon couldn't get any more retarded... Also 300 000 for this ? No screenshots or anything, the dev doesn't have a team and can't even program or do shit on his own other than write dialogs in the nwn editor ? I really hope this whole kickstarter massive retardation dies out and quickly.
But once he has teamed up with programmers and artists and puts up a convincing prototype of a game
At the start of your other thread I was going to give you some advice about how you shouldn't engage Codexers but I am actually very surprised at how civil everyone is being at this point. Especially Burning Bridges.
You though, are still digging a hole for yourself. Think twice about that SubBassman
Codex: I think the conversation is fair enough. I've been dealing with mod feedbackers for 10 years (in the other topic for instance, there's someone who obviously tries to make everyone believe I'm promoting myself with money. With a fake account.)
About the Codex, everyone's being pretty calm already, and I can tell you the feedback is more constructive than you'll find in places like this. Even if it's not all positive, (most) posters here are not spewing random, irrelevant drivel in an attempt to try and be edgy or cool. You can't be forced to like and follow everyone's feedback, since this is your project after all, but all I'm saying is, it's better to have harsh but relevant comments, than to have some fucking moron try to make himself look cool with snide remarks that don't add any value to the discussion.
And it seems people are good at spotting vaporware anyway, seemingly everyone but the people making it.
Aw come on dude, you're being such an awful cunt. Seriously.Burning Bridges
Sorry to say but you have a very little idea what it takes to make an RPG (particularly of this scope). Seriously.
Let's correct myself: You have no idea. At all.
How many RPGs have you done in your life?
How many hours do you think I have already invested?
Do you expect 15 people working for free? (Even for a month)
How effective is a team where the members work 8 hours somewhere else (to make a living you know), then go home
and work 1-2 hours for me, if ever.
It's not working, dude.
People have families and other commitments. I have no family, that's why I could do this. But it's just one man, see?
Why a 40+ developer? I don't really get it, why wouldn't a 25 year old do? Or am I missing something?Lumpy
The average 40+ developer is not keen on jumping on the idea to work for free even if you think I'm such an awful cunt. Seriously.
Maybe I'm living in the wrong country. (which is actually true)
I'd be more interested to see how this works out for projects that have a lot done for coding but the artwork is mostly crap. Like a programmer or two who made a game and then needs to get art somehow, who maybe has a little combat demo and design doc. If there are any projects like that out there.
This is wrong on so many levels.Lumpy
Because the people I know and trust and have the same taste are 40+ with a tremendous game industry experience.