Great Deceiver
Arcane
- Joined
- Aug 10, 2012
- Messages
- 5,905
How does this compare to TWW1?
How does this compare to TWW1?
They made siege combat even worse. Now there are weird blind spots so an army with artillery can shoot at impunity, and they added hero into default garrison. Which basically feel very unrealistic, how can they have SOOOO many heroes? And when a leader of a garrison was just a part of strongest infantry unit, it felt kickass.How does this compare to TWW1?
How does this compare to TWW1?
I think it boils down to whether you prefer the Vortex victory condition and its concomitant ritual mechanic, or the Chaos invasion at the end. I personally prefer the new mechanic. Chaos felt a lot like a rehash of the Mongol invasion from M2TW (mechanically speaking, and leaving aside how lore-appropiate it was).
In general, I appreciate that CA tries to add challenge to their games through endgame crises, but it often does it in a wrong-headed way that feels disconnected from how you played the campaign and really feels like the game just punishes you for winning in a very crude manner (throwing doomstacks at you).
If i liked rome total war/ medieval 2 total war would this one suit me? I disliked Rome 2 and Shogun.
Either you liked WH 1
using auto-resolve? lol why u even play this games
and they added hero into default garrison. Which basically feel very unrealistic, how can they have SOOOO many heroes? And when a leader of a garrison was just a part of strongest infantry unit, it felt kickass.
2. there is no simulation of Skaven backstabbing politic.
4. No RATtling guns.
Campaigns in WH2 feel extremely easy, with possible exception of HE.
Dino auto-resolve in particular seems fucked. Overwhelming victories with a lord + the basic 5 lizard garrison against two full stacks Skaven
How does this compare to TWW1?
I think it boils down to whether you prefer the Vortex victory condition and its concomitant ritual mechanic, or the Chaos invasion at the end. I personally prefer the new mechanic. Chaos felt a lot like a rehash of the Mongol invasion from M2TW (mechanically speaking, and leaving aside how lore-appropiate it was).
In general, I appreciate that CA tries to add challenge to their games through endgame crises, but it often does it in a wrong-headed way that feels disconnected from how you played the campaign and really feels like the game just punishes you for winning in a very crude manner (throwing doomstacks at you).
Problem is nothing actually matters as you can just win the final battle and thus the campaign while completely ignoring the Vortex.
I fully agree with this statement.I couldn't even finish a whole campaign on the main game,and ended up deleting it.I did go for quick combat unless it was some major battle.The biggest problem for me was how long and boring the sieges were,and how boring the game is outside of combat.using auto-resolve? lol why u even play this games
The battles are a sort of novelty that wears off after a few unless your composition changes dramatically. They can be fun when you're up against a well matched army or even something stronger for challenge but holy shit they can take like an hour to complete which is absolutely ridiculous considering how many battles you fight throughout a campaign.
That said, the game outside of battles isn't particularly great either which is why I guess I end up abandoning all of my games a few hours in.
I played with the Frenchy on normal and found it very boring.There was nothing to do really just expand and from time to time combine two armies to kill a chaos asshole.Diplomacy was fucked beyond believe and the ai was annoying.Also this:In the first game's campaign I was able to finish the Empire, Wood Elves, Goblins (well, technically Orcs, but...) and almost the Van Carstein one.
But I burned out during the vampire campaign.
However, that was after more than 70 hours and I'm pretty sure I'll come back to play the others (except the horde ones, I have no interest without any buildings) at some point, so it was definitely worth the ~50 for the whole package.
What about difficulty statements in this one?
In the first game, it presented the Empire as the easiest but from my plays it was definitely the hardest by far - being under constant pressure from all sides non-stop and except late-game artillery you just don't have any particularly great units.
I've played the shit out of this game over the last 24 hours, or so. Probably more than is healthy. Thank god for understanding wives...
Anyway, for those interested in having a crack:
The High Elves are easy mode with Tyrion. He starts in a very safe position, which lets you approach the campaign however you want to. The only enemies you have are those you decide to have, with the possible exception of Caledor. Ulthuan, once conquered/confederated is super wealthy and super defensible. Great starter faction.
Next down the list are the Lizardmen - Mazdamundi, in particular. His capital has gold deposits, which helps defuse the early game money squeeze. Around said capital you have a constellation of settlements (six, if I remember correctly) within 1-1.5 turns distance. Take your pick and have a good time, because things won't get hard for a while. That said, eventually there'll be some overstretch and the distances start to get onerous. You have to keep an eye on both the north and the south - and the latter will be a slog if the Skaven have been successful against the minors.
Skaven and Dark Elves are the more challenging factions to play. The former primarily due to their incredibly shitty initial troops and the extent to which auto-resolve isn't going to like you. The latter mainly because of an awkward starting position. Malekith, for example, is being nudged by the game to go west (Altar of Darkness etc) - but is way better off not getting tied down to a province that will need to have its hand held for a long, long time. Ghond or bust, in other words. And enemies are everywhere. The Mung/Aghol will come from the north, the east an the west, while Beastmen and even HE will be making house calls. Your fellow Druchii like you quite a lot, but you need to go to war with them early and often to secure an economic base. Oh, and I don't like the loyalty mechanic.
On the other hand, the DE roster is amazing. Darkshards are very nice (AP crossbows that don't need direct line of sight?), while Hydra + Black Dragon > Sun/Moon/Star Dragon, Giant Eagle and Frost/Fire Phoenix. And they've got two major advantages over the HE. Firstly, they've actually got AP cavalry (and very good AP cavalry, at that). Secondly, they've also got versatile medium infantry in Corsairs, Shades and Witches. While the top tier infantry are basically analogues of one another, there are about six DE infantry variants in that middle tier, compared with the HE's... White Lions of Chrace. That's it. Yes, you could count the Lothern Sea Guard (which I love, deeply), but they're essentially slightly upgraded Spearmen, who can shoot a bow. Only the White Lions qualify for that 70-90 armor medium infantry role on the HE roster.
It just has some honor.Hellpit abomination is BUGGED. It acts as duelist instead of massacring indiscriminately everything around it.
So they added a lord to make defending theirs own settlement even easier. Without paying 800 gold as normally. And killing suspension of disbelief by not making heroes rare.and they added hero into default garrison. Which basically feel very unrealistic, how can they have SOOOO many heroes? And when a leader of a garrison was just a part of strongest infantry unit, it felt kickass.
They added it because of player complaints about how easy besieging a settlement was.
As opposed by simulating all these agreement, underhanded behavior, and various cowardice that screws the main leader...2. there is no simulation of Skaven backstabbing politic.
Well, there is the loyalty mechanic.
With or without a weapon of mass destruction threatening to blow up whole old world?4. No RATtling guns.
The missing Skryre units will be in a Skaven/Lizardmen lord pack DLC - probably the first DLC for TW2.
Campaigns in WH2 feel extremely easy, with possible exception of HE.
That's really strange, considering I'd put HE - by some distance - as #1 in terms of how easy the campaign is.