Maculo
Arcane
- Joined
- Jul 30, 2013
- Messages
- 2,596
The Malus campaign is crazy in a good way imo. Based on the video below in spoilers:
-The 50% upkeep reduction from the Hag Graef landmark only works for armies within the province. It is still useful, but if you move your army outside of the province (i.e., to rush Malekith), then you lose the upkeep reduction.
- Every ritual trigger causes a skaven army to spawn next to Malus. Each army spawn will represent a specific Skaven clan after Malus. In addition to the army spawn, that specific Skaven faction declares war on you (Queek Headtaker is nearby).
-Malus has strong banners/followers that are characters from the books. Tz'arkan's Whispers award Silar (+armor penetration), the spirit of Lhunara (snipe, stalk, and unspottable to a unit), etc. I want to see Hauclir.
-Gift of the Witch King grants Malus a hero of his choice every 20 turns. The level of the hero depends on how many provinces Malekith controls (?). You could use this rite to obtain a sorceress and/or Death Hag a.s.a.p.
-Full possession also causes a loyalty debuff, where every lord has a chance to lose 1 loyalty each turn. The guy in the video below brought up that assassin heroes have a loyalty trait, and so you could embed an assassin with each lord to counter the loyalty debuff from full possession. Still, creating additional armies could be a slow process.
-Malus seems designed to screw with blob fights or close formations, where you can use Daemon's Curse to reduce melee defense, or use Tz'arkan to burst it down (with risk).
I think the optimal start is to: surrender Hag Graef for gold; gets slaves to use Gift of the Witch King for an early sorceress or death hag; focus on replenishment (Elven Healing on Malus, Death Hag, Black Ark, etc.); develop the black ark for a cheap early army and recruitment (Black Ark armies get massive upkeep reduction); focus on defense/growth in your first province; and let Malus go full possession for ward save.
I will be interested in seeing all the unique followers and items Malus receives from Tz'arkan's whispers. I suspect those will allow for interesting strategies. For example, if I understand the Spirit of Lhunara correctly, you could place that on the pegasus RoR and freely shoot at an enemy lord or caster without being spotted. I wonder if it would work on Medusa and other monsters.
-The 50% upkeep reduction from the Hag Graef landmark only works for armies within the province. It is still useful, but if you move your army outside of the province (i.e., to rush Malekith), then you lose the upkeep reduction.
- Every ritual trigger causes a skaven army to spawn next to Malus. Each army spawn will represent a specific Skaven clan after Malus. In addition to the army spawn, that specific Skaven faction declares war on you (Queek Headtaker is nearby).
-Malus has strong banners/followers that are characters from the books. Tz'arkan's Whispers award Silar (+armor penetration), the spirit of Lhunara (snipe, stalk, and unspottable to a unit), etc. I want to see Hauclir.
-Gift of the Witch King grants Malus a hero of his choice every 20 turns. The level of the hero depends on how many provinces Malekith controls (?). You could use this rite to obtain a sorceress and/or Death Hag a.s.a.p.
-Full possession also causes a loyalty debuff, where every lord has a chance to lose 1 loyalty each turn. The guy in the video below brought up that assassin heroes have a loyalty trait, and so you could embed an assassin with each lord to counter the loyalty debuff from full possession. Still, creating additional armies could be a slow process.
-Malus seems designed to screw with blob fights or close formations, where you can use Daemon's Curse to reduce melee defense, or use Tz'arkan to burst it down (with risk).
I think the optimal start is to: surrender Hag Graef for gold; gets slaves to use Gift of the Witch King for an early sorceress or death hag; focus on replenishment (Elven Healing on Malus, Death Hag, Black Ark, etc.); develop the black ark for a cheap early army and recruitment (Black Ark armies get massive upkeep reduction); focus on defense/growth in your first province; and let Malus go full possession for ward save.
I will be interested in seeing all the unique followers and items Malus receives from Tz'arkan's whispers. I suspect those will allow for interesting strategies. For example, if I understand the Spirit of Lhunara correctly, you could place that on the pegasus RoR and freely shoot at an enemy lord or caster without being spotted. I wonder if it would work on Medusa and other monsters.
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