Elttharion
Learned
- Joined
- Jan 10, 2023
- Messages
- 3,121
Even the redditors are starting to notice
It's an indicator of how they go about designing things. This shit will find its way to other TWs.This game is beyond dead anyway, there's 0 reason to play it at this point.
Money is DRM free? Shit, time to boost my bank account.money people pay works perfectly since day 0, never need patches, are always drm free.
STs campaign is alright, but what the hell happened to his unit stats? He's got dueling buffs that don't work when pitted against large monsters and SEMs due to pushback, and can only succeed when backed up by other units while in melee, which in terms of lore is pants on head retarded for being pretty much the executioner of daddy K. He can't even stand against average SEMs nor other LLs such as Gor-Rok. Also the bloodbeasts and Scylla have poor armor and no AP which makes them redundant when there's khorne doggies with AP that also move faster.I did have a fairly enjoyable campaign as Skulltaker. Decent balance of "auto resolve this shit" and "okay, this needs my attention" type of battles. Bloodhosts are good, and yea you can abuse the shit out of them, but with some restraint they are simply very useful tools. Skulltaker himself turns into the usual beatstick and his army buffs are insane. At least you rarely if ever spend time waiting around.
The thing with Khorne is of course that all battles devolve into Group All and double click. It's just what Khorne is about. Your units can slug it out with anything in Lustria pound for pound.
It's likely that is the case because they were left unfinished or as just an intended complement to undivided WoC or DoC. Hence CA had to pull out units from 'forbidden' settings such as ET.Monogod armies sans tzeentch really suffer from the fact that they were never really intended to be their own rosters in tabletop. Tzeentch gets access to all unit types since their daemons are all missile units or fliers, but the other ones are mostly just get melee stat sticks that overlap in role with each other or the mortals. Bloodbeasts are much more relevant in WoC roster due to khorne minos existing and BM get more out of khorngors due to having some static archers to protect and khorne having halberd warriors if they need to grind against large unit blobs.
Whys no one talking about this?
https://www.si.com/videogames/news/total-war-no-more-blood-packs-pre-order-factions-launcher
Collum also said that the separate Total War launcher will be scrapped, but not before CA can offer an alternative solution to the community for mod management.
We’re working on a plan for next year which brings key campaign changes to Kislev’s content alongside some smaller improvements for Tzeentch and Grand Cathay, while also providing anyone who hasn’t purchased Shadows of Change with the ability to buy each pack individually like Thrones of Decay.